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Instead of two levels of focus with `focus` and `selected`, use a recursive level. The components set the one "active" and hbox/vbox/dbox Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <array> // for array
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#include <iostream>
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#include <memory> // for shared_ptr, __shared_ptr_access
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#include <string> // for operator+, to_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
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using namespace ftxui;
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int main() {
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bool download = false;
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bool upload = false;
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bool ping = false;
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auto container = Container::Vertical({
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Checkbox("Download", &download),
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Checkbox("Upload", &upload),
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Checkbox("Ping", &ping),
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});
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(container);
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std::cout << "---" << std::endl;
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std::cout << "Download: " << download << std::endl;
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std::cout << "Upload: " << upload << std::endl;
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std::cout << "Ping: " << ping << std::endl;
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std::cout << "---" << std::endl;
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return 0;
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}
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