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https://github.com/ArthurSonzogni/FTXUI.git
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In the past, FTXUI switched from std::string to std::wstring to support fullwidth characters. The reasons was that fullwidth characters can be stored inside a single wchar_t. Then FTXUI added support for combining characters. A single glygh doesn't even fit a wchar_t. Instead, a glyph can be arbitrary large. The usage of wstring doesn't really fit the new model and have several drawbacks: 1. It doesn't simplify the implementation of FTXUI, because of combining characters. 2. It reduces drawing performance by 2x. 3. It increase Screen's memory allocation by 2x. This patch converts FTXUI to use std::string internally. It now exposes std::string based API. The std::wstring API remains, but is now deprecated. Tests and examples haven't been update to show the breakage is limited. They will be updated in a second set of patches. Bug: https://github.com/ArthurSonzogni/FTXUI/issues/153 Co-authored-by: Tushar Maheshwari <tushar27192@gmail.com>
137 lines
4.6 KiB
C++
137 lines
4.6 KiB
C++
#include <stddef.h> // for size_t
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#include <algorithm> // for max, min
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#include <functional> // for function
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#include <memory> // for shared_ptr, allocator_traits<>::value_type
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#include <utility> // for move
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/component.hpp" // for Make, Toggle
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#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
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#include "ftxui/component/component_options.hpp" // for ToggleOption
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#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Return, Event::Tab, Event::TabReverse
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
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#include "ftxui/dom/elements.hpp" // for operator|, Element, Elements, hbox, reflect, separator, text, focus, nothing, select
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/util/ref.hpp" // for ConstStringListRef, Ref
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namespace ftxui {
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namespace {
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/// @brief An horizontal list of elements. The user can navigate through them.
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/// @ingroup component
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class ToggleBase : public ComponentBase {
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public:
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ToggleBase(ConstStringListRef entries,
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int* selected,
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Ref<ToggleOption> option)
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: entries_(entries), selected_(selected), option_(std::move(option)) {}
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private:
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Element Render() override {
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Elements children;
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bool is_toggle_focused = Focused();
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boxes_.resize(entries_.size());
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for (size_t i = 0; i < entries_.size(); ++i) {
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// Separator.
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if (i != 0)
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children.push_back(separator());
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bool is_focused = (focused_entry() == int(i)) && is_toggle_focused;
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bool is_selected = (*selected_ == int(i));
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auto style = is_selected ? (is_focused ? option_->style_selected_focused
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: option_->style_selected)
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: (is_focused ? option_->style_focused
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: option_->style_normal);
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auto focus_management = !is_selected ? nothing
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: is_toggle_focused ? focus
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: select;
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children.push_back(text(entries_[i]) | style | focus_management |
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reflect(boxes_[i]));
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}
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return hbox(std::move(children));
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}
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bool OnEvent(Event event) override {
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if (event.is_mouse())
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return OnMouseEvent(event);
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int old_selected = *selected_;
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if (event == Event::ArrowLeft || event == Event::Character('h'))
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(*selected_)--;
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if (event == Event::ArrowRight || event == Event::Character('l'))
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(*selected_)++;
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if (event == Event::Tab && entries_.size())
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*selected_ = (*selected_ + 1) % entries_.size();
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if (event == Event::TabReverse && entries_.size())
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*selected_ = (*selected_ + entries_.size() - 1) % entries_.size();
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*selected_ = std::max(0, std::min(int(entries_.size()) - 1, *selected_));
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if (old_selected != *selected_) {
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focused_entry() = *selected_;
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option_->on_change();
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return true;
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}
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if (event == Event::Return) {
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option_->on_enter();
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return true;
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}
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return false;
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}
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bool OnMouseEvent(Event event) {
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if (!CaptureMouse(event))
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return false;
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for (int i = 0; i < int(boxes_.size()); ++i) {
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if (!boxes_[i].Contain(event.mouse().x, event.mouse().y))
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continue;
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TakeFocus();
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focused_entry() = i;
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed) {
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TakeFocus();
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if (*selected_ != i) {
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*selected_ = i;
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option_->on_change();
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}
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return true;
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}
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}
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return false;
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}
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bool Focusable() const final { return entries_.size(); }
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int& focused_entry() { return option_->focused_entry(); }
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ConstStringListRef entries_;
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int* selected_ = 0;
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std::vector<Box> boxes_;
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Ref<ToggleOption> option_;
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};
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} // namespace
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/// @brief An horizontal list of elements. The user can navigate through them.
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/// @param entries The list of selectable entries to display.
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/// @param selected Reference the selected entry.
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/// @param option Additional optional parameters.
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/// @ingroup component
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Component Toggle(ConstStringListRef entries,
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int* selected,
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Ref<ToggleOption> option) {
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return Make<ToggleBase>(entries, selected, std::move(option));
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}
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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