FTXUI/src/ftxui/dom/node.cpp
Tushar Maheshwari 21d746e858
Remove explicit default destructors (#157)
From CppCoreGuidelines:

Rule of Zero: C.20: If you can avoid defining default operations, do.
C.52: Use inheriting constructors to import constructors into a derived class that does not need further explicit initialization.
DRY forward and using declarations.
Miscellaneous:

Fix format.sh to output examples with normalised paths in sorted order.

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2021-07-17 12:02:08 +02:00

66 lines
1.5 KiB
C++

#include <utility>
#include "ftxui/dom/node.hpp"
#include "ftxui/screen/screen.hpp"
namespace ftxui {
Node::Node() {}
Node::Node(Elements children) : children_(std::move(children)) {}
Node::~Node() {}
/// @brief Compute how much space an elements needs.
/// @ingroup dom
void Node::ComputeRequirement() {
for (auto& child : children_)
child->ComputeRequirement();
}
/// @brief Assign a position and a dimension to an element for drawing.
/// @ingroup dom
void Node::SetBox(Box box) {
box_ = box;
}
/// @brief Display an element on a ftxui::Screen.
/// @ingroup dom
void Node::Render(Screen& screen) {
for (auto& child : children_)
child->Render(screen);
}
/// @brief Display an element on a ftxui::Screen.
/// @ingroup dom
void Render(Screen& screen, const Element& element) {
Render(screen, element.get());
}
/// @brief Display an element on a ftxui::Screen.
/// @ingroup dom
void Render(Screen& screen, Node* node) {
// Step 1: Find what dimension this elements wants to be.
node->ComputeRequirement();
Box box;
box.x_min = 0;
box.y_min = 0;
box.x_max = screen.dimx() - 1;
box.y_max = screen.dimy() - 1;
// Step 2: Assign a dimension to the element.
node->SetBox(box);
screen.stencil = box;
// Step 3: Draw the element.
node->Render(screen);
// Step 4: Apply shaders
screen.ApplyShader();
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.