FTXUI/src/ftxui/component/loop.cpp
2022-12-19 19:44:43 +01:00

49 lines
1.2 KiB
C++

#include "ftxui/component/loop.hpp"
#include <utility> // for move
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive, Component
namespace ftxui {
// NOLINTNEXTLINE
Loop::Loop(ScreenInteractive* screen, Component component)
: screen_(screen), component_(std::move(component)) {
screen_->PreMain();
}
Loop::~Loop() {
screen_->PostMain();
}
bool Loop::HasQuitted() {
return screen_->HasQuitted();
}
/// @brief Execute the loop. Make the `component` to process every pending
/// tasks/events. A new frame might be drawn if the previous was invalidated.
/// Return true until the loop hasn't completed.
void Loop::RunOnce() {
screen_->RunOnce(component_);
}
/// @brief Wait for at least one event to be handled and execute
/// `Loop::RunOnce()`.
void Loop::RunOnceBlocking() {
screen_->RunOnceBlocking(component_);
}
/// Execute the loop, blocking the current thread, up until the loop has
/// quitted.
void Loop::Run() {
while (!HasQuitted()) {
RunOnceBlocking();
}
}
} // namespace ftxui
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.