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https://github.com/ArthurSonzogni/FTXUI.git
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194 lines
6.2 KiB
C++
194 lines
6.2 KiB
C++
#include <functional> // for function
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#include <memory> // for shared_ptr
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#include <utility> // for move
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#include "ftxui/component/animation.hpp" // for Animator, Params (ptr only)
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/component.hpp" // for Make, Button
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for ButtonOption, AnimatedColorOption, AnimatedColorsOption, EntryState
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#include "ftxui/component/event.hpp" // for Event, Event::Return
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
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#include "ftxui/component/screen_interactive.hpp" // for Component
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#include "ftxui/dom/elements.hpp" // for operator|, Decorator, Element, operator|=, bgcolor, color, reflect, text, bold, border, inverted, nothing
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/color.hpp" // for Color
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#include "ftxui/util/ref.hpp" // for Ref, ConstStringRef
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namespace ftxui {
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namespace {
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Element DefaultTransform(EntryState params) { // NOLINT
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auto element = text(params.label) | border;
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if (params.active) {
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element |= bold;
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}
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if (params.focused) {
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element |= inverted;
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}
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return element;
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}
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} // namespace
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/// @brief Draw a button. Execute a function when clicked.
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/// @param label The label of the button.
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/// @param on_click The action to execute when clicked.
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/// @param option Additional optional parameters.
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/// @ingroup component
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/// @see ButtonBase
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::FitComponent();
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/// std::string label = "Click to quit";
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/// Component button = Button(&label, screen.ExitLoopClosure());
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/// screen.Loop(button)
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// ┌─────────────┐
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/// │Click to quit│
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/// └─────────────┘
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/// ```
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// NOLINTNEXTLINE(readability-function-cognitive-complexity)
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Component Button(ConstStringRef label,
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std::function<void()> on_click,
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Ref<ButtonOption> option) {
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class Impl : public ComponentBase {
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public:
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Impl(ConstStringRef label,
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std::function<void()> on_click,
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Ref<ButtonOption> option)
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: label_(std::move(label)),
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on_click_(std::move(on_click)),
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option_(std::move(option)) {}
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// Component implementation:
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Element Render() override {
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const bool active = Active();
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const bool focused = Focused();
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const bool focused_or_hover = focused || mouse_hover_;
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float target = focused_or_hover ? 1.F : 0.F; // NOLINT
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if (target != animator_background_.to()) {
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SetAnimationTarget(target);
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}
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auto focus_management = focused ? focus : active ? select : nothing;
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EntryState state = {
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*label_,
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false,
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active,
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focused_or_hover,
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};
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auto element =
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(option_->transform ? option_->transform : DefaultTransform) //
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(state);
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return element | AnimatedColorStyle() | focus_management | reflect(box_);
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}
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Decorator AnimatedColorStyle() {
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Decorator style = nothing;
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if (option_->animated_colors.background.enabled) {
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style = style | bgcolor(Color::Interpolate(
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animation_foreground_, //
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option_->animated_colors.background.inactive,
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option_->animated_colors.background.active));
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}
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if (option_->animated_colors.foreground.enabled) {
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style = style | color(Color::Interpolate(
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animation_foreground_, //
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option_->animated_colors.foreground.inactive,
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option_->animated_colors.foreground.active));
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}
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return style;
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}
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void SetAnimationTarget(float target) {
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if (option_->animated_colors.foreground.enabled) {
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animator_foreground_ =
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animation::Animator(&animation_foreground_, target,
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option_->animated_colors.foreground.duration,
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option_->animated_colors.foreground.function);
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}
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if (option_->animated_colors.background.enabled) {
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animator_background_ =
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animation::Animator(&animation_background_, target,
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option_->animated_colors.background.duration,
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option_->animated_colors.background.function);
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}
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}
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void OnAnimation(animation::Params& p) override {
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animator_background_.OnAnimation(p);
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animator_foreground_.OnAnimation(p);
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}
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void OnClick() {
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on_click_();
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animation_background_ = 0.5F; // NOLINT
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animation_foreground_ = 0.5F; // NOLINT
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SetAnimationTarget(1.F); // NOLINT
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}
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bool OnEvent(Event event) override {
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if (event.is_mouse()) {
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return OnMouseEvent(event);
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}
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if (event == Event::Return) {
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OnClick();
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return true;
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}
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return false;
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}
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bool OnMouseEvent(Event event) {
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mouse_hover_ =
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box_.Contain(event.mouse().x, event.mouse().y) && CaptureMouse(event);
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if (!mouse_hover_) {
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return false;
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}
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed) {
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TakeFocus();
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OnClick();
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return true;
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}
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return false;
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}
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bool Focusable() const final { return true; }
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private:
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ConstStringRef label_;
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std::function<void()> on_click_;
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bool mouse_hover_ = false;
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Box box_;
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Ref<ButtonOption> option_;
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float animation_background_ = 0;
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float animation_foreground_ = 0;
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animation::Animator animator_background_ =
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animation::Animator(&animation_background_);
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animation::Animator animator_foreground_ =
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animation::Animator(&animation_foreground_);
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};
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return Make<Impl>(std::move(label), std::move(on_click), std::move(option));
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}
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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