FTXUI/src/ftxui/component/button.cpp
2022-04-17 15:47:20 +02:00

194 lines
6.2 KiB
C++

#include <functional> // for function
#include <memory> // for shared_ptr
#include <utility> // for move
#include "ftxui/component/animation.hpp" // for Animator, Params (ptr only)
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Make, Button
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ButtonOption, AnimatedColorOption, AnimatedColorsOption, EntryState
#include "ftxui/component/event.hpp" // for Event, Event::Return
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/component/screen_interactive.hpp" // for Component
#include "ftxui/dom/elements.hpp" // for operator|, Decorator, Element, operator|=, bgcolor, color, reflect, text, bold, border, inverted, nothing
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/color.hpp" // for Color
#include "ftxui/util/ref.hpp" // for Ref, ConstStringRef
namespace ftxui {
namespace {
Element DefaultTransform(EntryState params) { // NOLINT
auto element = text(params.label) | border;
if (params.active) {
element |= bold;
}
if (params.focused) {
element |= inverted;
}
return element;
}
} // namespace
/// @brief Draw a button. Execute a function when clicked.
/// @param label The label of the button.
/// @param on_click The action to execute when clicked.
/// @param option Additional optional parameters.
/// @ingroup component
/// @see ButtonBase
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::FitComponent();
/// std::string label = "Click to quit";
/// Component button = Button(&label, screen.ExitLoopClosure());
/// screen.Loop(button)
/// ```
///
/// ### Output
///
/// ```bash
/// ┌─────────────┐
/// │Click to quit│
/// └─────────────┘
/// ```
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
Component Button(ConstStringRef label,
std::function<void()> on_click,
Ref<ButtonOption> option) {
class Impl : public ComponentBase {
public:
Impl(ConstStringRef label,
std::function<void()> on_click,
Ref<ButtonOption> option)
: label_(std::move(label)),
on_click_(std::move(on_click)),
option_(std::move(option)) {}
// Component implementation:
Element Render() override {
const bool active = Active();
const bool focused = Focused();
const bool focused_or_hover = focused || mouse_hover_;
float target = focused_or_hover ? 1.F : 0.F; // NOLINT
if (target != animator_background_.to()) {
SetAnimationTarget(target);
}
auto focus_management = focused ? focus : active ? select : nothing;
EntryState state = {
*label_,
false,
active,
focused_or_hover,
};
auto element =
(option_->transform ? option_->transform : DefaultTransform) //
(state);
return element | AnimatedColorStyle() | focus_management | reflect(box_);
}
Decorator AnimatedColorStyle() {
Decorator style = nothing;
if (option_->animated_colors.background.enabled) {
style = style | bgcolor(Color::Interpolate(
animation_foreground_, //
option_->animated_colors.background.inactive,
option_->animated_colors.background.active));
}
if (option_->animated_colors.foreground.enabled) {
style = style | color(Color::Interpolate(
animation_foreground_, //
option_->animated_colors.foreground.inactive,
option_->animated_colors.foreground.active));
}
return style;
}
void SetAnimationTarget(float target) {
if (option_->animated_colors.foreground.enabled) {
animator_foreground_ =
animation::Animator(&animation_foreground_, target,
option_->animated_colors.foreground.duration,
option_->animated_colors.foreground.function);
}
if (option_->animated_colors.background.enabled) {
animator_background_ =
animation::Animator(&animation_background_, target,
option_->animated_colors.background.duration,
option_->animated_colors.background.function);
}
}
void OnAnimation(animation::Params& p) override {
animator_background_.OnAnimation(p);
animator_foreground_.OnAnimation(p);
}
void OnClick() {
on_click_();
animation_background_ = 0.5F; // NOLINT
animation_foreground_ = 0.5F; // NOLINT
SetAnimationTarget(1.F); // NOLINT
}
bool OnEvent(Event event) override {
if (event.is_mouse()) {
return OnMouseEvent(event);
}
if (event == Event::Return) {
OnClick();
return true;
}
return false;
}
bool OnMouseEvent(Event event) {
mouse_hover_ =
box_.Contain(event.mouse().x, event.mouse().y) && CaptureMouse(event);
if (!mouse_hover_) {
return false;
}
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
TakeFocus();
OnClick();
return true;
}
return false;
}
bool Focusable() const final { return true; }
private:
ConstStringRef label_;
std::function<void()> on_click_;
bool mouse_hover_ = false;
Box box_;
Ref<ButtonOption> option_;
float animation_background_ = 0;
float animation_foreground_ = 0;
animation::Animator animator_background_ =
animation::Animator(&animation_background_);
animation::Animator animator_foreground_ =
animation::Animator(&animation_foreground_);
};
return Make<Impl>(std::move(label), std::move(on_click), std::move(option));
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.