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Instead of two levels of focus with `focus` and `selected`, use a recursive level. The components set the one "active" and hbox/vbox/dbox Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
327 lines
9.3 KiB
C++
327 lines
9.3 KiB
C++
// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <ftxui/component/component_options.hpp> // for ResizableSplitOption
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#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
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#include <ftxui/util/ref.hpp> // for Ref
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#include <functional> // for function
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#include <utility> // for move
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/component.hpp" // for Horizontal, Make, ResizableSplit, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
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#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
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#include "ftxui/component/event.hpp" // for Event
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
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#include "ftxui/dom/elements.hpp" // for operator|, reflect, Element, size, EQUAL, xflex, yflex, hbox, vbox, HEIGHT, WIDTH, text
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#include "ftxui/screen/box.hpp" // for Box
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namespace ftxui {
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namespace {
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class ResizableSplitBase : public ComponentBase {
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public:
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explicit ResizableSplitBase(ResizableSplitOption options)
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: options_(std::move(options)) {
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switch (options_->direction()) {
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case Direction::Left:
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Add(Container::Horizontal({
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options_->main,
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options_->back,
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}));
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break;
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case Direction::Right:
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Add(Container::Horizontal({
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options_->back,
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options_->main,
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}));
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break;
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case Direction::Up:
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Add(Container::Vertical({
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options_->main,
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options_->back,
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}));
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break;
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case Direction::Down:
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Add(Container::Vertical({
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options_->back,
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options_->main,
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}));
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break;
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}
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}
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bool OnEvent(Event event) final {
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if (event.is_mouse()) {
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return OnMouseEvent(std::move(event));
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}
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return ComponentBase::OnEvent(std::move(event));
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}
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bool OnMouseEvent(Event event) {
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if (captured_mouse_ && event.mouse().motion == Mouse::Released) {
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captured_mouse_.reset();
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return true;
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}
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed &&
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separator_box_.Contain(event.mouse().x, event.mouse().y) &&
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!captured_mouse_) {
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captured_mouse_ = CaptureMouse(event);
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return true;
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}
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if (!captured_mouse_) {
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return ComponentBase::OnEvent(event);
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}
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switch (options_->direction()) {
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case Direction::Left:
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options_->main_size() = event.mouse().x - box_.x_min;
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return true;
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case Direction::Right:
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options_->main_size() = box_.x_max - event.mouse().x;
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return true;
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case Direction::Up:
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options_->main_size() = event.mouse().y - box_.y_min;
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return true;
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case Direction::Down:
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options_->main_size() = box_.y_max - event.mouse().y;
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return true;
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}
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// NOTREACHED()
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return false;
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}
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Element OnRender() final {
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switch (options_->direction()) {
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case Direction::Left:
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return RenderLeft();
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case Direction::Right:
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return RenderRight();
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case Direction::Up:
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return RenderTop();
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case Direction::Down:
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return RenderBottom();
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}
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// NOTREACHED()
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return text("unreacheable");
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}
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Element RenderLeft() {
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return hbox({
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options_->main->Render() |
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size(WIDTH, EQUAL, options_->main_size()),
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options_->separator_func() | reflect(separator_box_),
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options_->back->Render() | xflex,
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}) |
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reflect(box_);
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}
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Element RenderRight() {
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return hbox({
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options_->back->Render() | xflex,
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options_->separator_func() | reflect(separator_box_),
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options_->main->Render() |
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size(WIDTH, EQUAL, options_->main_size()),
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}) |
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reflect(box_);
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}
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Element RenderTop() {
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return vbox({
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options_->main->Render() |
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size(HEIGHT, EQUAL, options_->main_size()),
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options_->separator_func() | reflect(separator_box_),
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options_->back->Render() | yflex,
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}) |
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reflect(box_);
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}
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Element RenderBottom() {
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return vbox({
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options_->back->Render() | yflex,
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options_->separator_func() | reflect(separator_box_),
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options_->main->Render() |
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size(HEIGHT, EQUAL, options_->main_size()),
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}) |
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reflect(box_);
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}
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private:
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Ref<ResizableSplitOption> options_;
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CapturedMouse captured_mouse_;
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Box separator_box_;
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Box box_;
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};
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} // namespace
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/// @brief A split in between two components.
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/// @param options all the parameters.
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///
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/// ### Example
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///
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/// ```cpp
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/// auto left = Renderer([] { return text("Left") | center;});
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/// auto right = Renderer([] { return text("right") | center;});
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/// int left_size = 10;
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/// auto component = ResizableSplit({
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/// .main = left,
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/// .back = right,
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/// .direction = Direction::Left,
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/// .main_size = &left_size,
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/// .separator_func = [] { return separatorDouble(); },
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/// });
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// ║
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/// left ║ right
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/// ║
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/// ```
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Component ResizableSplit(ResizableSplitOption options) {
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return Make<ResizableSplitBase>(std::move(options));
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}
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/// @brief An horizontal split in between two components, configurable using the
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/// mouse.
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/// @param main The main component of size |main_size|, on the left.
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/// @param back The back component taking the remaining size, on the right.
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/// @param main_size The size of the |main| component.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::Fullscreen();
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/// int left_size = 10;
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/// auto left = Renderer([] { return text("Left") | center;});
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/// auto right = Renderer([] { return text("right") | center;});
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/// auto split = ResizableSplitLeft(left, right, &left_size);
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/// screen.Loop(split);
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// │
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/// left │ right
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/// │
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/// ```
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Component ResizableSplitLeft(Component main, Component back, int* main_size) {
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return ResizableSplit({
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std::move(main),
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std::move(back),
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Direction::Left,
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main_size,
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});
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}
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/// @brief An horizontal split in between two components, configurable using the
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/// mouse.
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/// @param main The main component of size |main_size|, on the right.
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/// @param back The back component taking the remaining size, on the left.
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/// @param main_size The size of the |main| component.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::Fullscreen();
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/// int right_size = 10;
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/// auto left = Renderer([] { return text("Left") | center;});
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/// auto right = Renderer([] { return text("right") | center;});
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/// auto split = ResizableSplitRight(right, left, &right_size)
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/// screen.Loop(split);
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// │
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/// left │ right
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/// │
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/// ```
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Component ResizableSplitRight(Component main, Component back, int* main_size) {
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return ResizableSplit({
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std::move(main),
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std::move(back),
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Direction::Right,
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main_size,
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});
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}
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/// @brief An vertical split in between two components, configurable using the
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/// mouse.
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/// @param main The main component of size |main_size|, on the top.
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/// @param back The back component taking the remaining size, on the bottom.
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/// @param main_size The size of the |main| component.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::Fullscreen();
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/// int top_size = 1;
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/// auto top = Renderer([] { return text("Top") | center;});
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/// auto bottom = Renderer([] { return text("Bottom") | center;});
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/// auto split = ResizableSplitTop(top, bottom, &top_size)
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/// screen.Loop(split);
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// top
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/// ────────────
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/// bottom
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/// ```
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Component ResizableSplitTop(Component main, Component back, int* main_size) {
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return ResizableSplit({
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std::move(main),
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std::move(back),
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Direction::Up,
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main_size,
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});
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}
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/// @brief An vertical split in between two components, configurable using the
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/// mouse.
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/// @param main The main component of size |main_size|, on the bottom.
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/// @param back The back component taking the remaining size, on the top.
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/// @param main_size The size of the |main| component.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::Fullscreen();
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/// int bottom_size = 1;
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/// auto top = Renderer([] { return text("Top") | center;});
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/// auto bottom = Renderer([] { return text("Bottom") | center;});
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/// auto split = ResizableSplit::Bottom(bottom, top, &bottom_size)
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/// screen.Loop(split);
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// top
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/// ────────────
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/// bottom
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/// ```
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Component ResizableSplitBottom(Component main, Component back, int* main_size) {
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return ResizableSplit({
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std::move(main),
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std::move(back),
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Direction::Down,
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main_size,
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});
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}
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} // namespace ftxui
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