mirror of
https://github.com/ArthurSonzogni/FTXUI.git
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212 lines
6.6 KiB
C++
212 lines
6.6 KiB
C++
#include <gtest/gtest.h> // for AssertionResult, Message, TestPartResult, Test, EXPECT_EQ, EXPECT_TRUE, TestInfo (ptr only), TEST
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#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
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#include <memory> // for __shared_ptr_access, shared_ptr, allocator
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#include "ftxui/component/component.hpp" // for ResizableSplit, Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
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#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
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#include "ftxui/component/event.hpp" // for Event
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
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#include "ftxui/dom/elements.hpp" // for Element, separatorDouble, text
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/screen.hpp" // for Screen
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// NOLINTBEGIN
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namespace ftxui {
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namespace {
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Component BasicComponent() {
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return Renderer([] { return text(""); });
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}
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Event MousePressed(int x, int y) {
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Mouse mouse;
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mouse.button = Mouse::Left;
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mouse.motion = Mouse::Pressed;
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mouse.shift = false;
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mouse.meta = false;
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mouse.control = false;
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mouse.x = x;
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mouse.y = y;
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return Event::Mouse("jjj", mouse);
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}
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Event MouseReleased(int x, int y) {
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Mouse mouse;
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mouse.button = Mouse::Left;
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mouse.motion = Mouse::Released;
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mouse.shift = false;
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mouse.meta = false;
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mouse.control = false;
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mouse.x = x;
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mouse.y = y;
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return Event::Mouse("jjj", mouse);
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}
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} // namespace
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TEST(ResizableSplit, BasicLeft) {
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int position = 3;
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auto component =
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ResizableSplitLeft(BasicComponent(), BasicComponent(), &position);
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auto screen = Screen(20, 20);
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Render(screen, component->Render());
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EXPECT_EQ(position, 3);
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EXPECT_TRUE(component->OnEvent(MousePressed(3, 1)));
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EXPECT_EQ(position, 3);
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EXPECT_TRUE(component->OnEvent(MousePressed(10, 1)));
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EXPECT_EQ(position, 10);
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EXPECT_TRUE(component->OnEvent(MouseReleased(10, 1)));
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EXPECT_EQ(position, 10);
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}
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TEST(ResizableSplit, BasicLeftWithCustomSeparator) {
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int position = 1;
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auto component = ResizableSplit({
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.main = BasicComponent(),
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.back = BasicComponent(),
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.direction = Direction::Left,
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.main_size = &position,
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.separator_func = [] { return separatorDouble(); },
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});
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auto screen = Screen(4, 4);
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Render(screen, component->Render());
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EXPECT_EQ(position, 1);
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EXPECT_EQ(screen.ToString(),
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" ║ \r\n"
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" ║ \r\n"
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" ║ \r\n"
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" ║ ");
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EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
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EXPECT_EQ(position, 1);
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EXPECT_TRUE(component->OnEvent(MousePressed(2, 1)));
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EXPECT_EQ(position, 2);
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EXPECT_TRUE(component->OnEvent(MouseReleased(2, 1)));
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EXPECT_EQ(position, 2);
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}
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TEST(ResizableSplit, BasicRight) {
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int position = 3;
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auto component =
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ResizableSplitRight(BasicComponent(), BasicComponent(), &position);
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auto screen = Screen(20, 20);
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Render(screen, component->Render());
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EXPECT_EQ(position, 3);
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EXPECT_TRUE(component->OnEvent(MousePressed(16, 1)));
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EXPECT_EQ(position, 3);
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EXPECT_TRUE(component->OnEvent(MousePressed(10, 1)));
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EXPECT_EQ(position, 9);
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EXPECT_TRUE(component->OnEvent(MouseReleased(10, 1)));
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EXPECT_EQ(position, 9);
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}
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TEST(ResizableSplit, BasicRightWithCustomSeparator) {
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int position = 1;
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auto component = ResizableSplit({
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.main = BasicComponent(),
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.back = BasicComponent(),
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.direction = Direction::Right,
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.main_size = &position,
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.separator_func = [] { return separatorDouble(); },
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});
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auto screen = Screen(4, 4);
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Render(screen, component->Render());
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EXPECT_EQ(position, 1);
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EXPECT_EQ(screen.ToString(),
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" ║ \r\n"
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" ║ \r\n"
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" ║ \r\n"
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" ║ ");
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EXPECT_TRUE(component->OnEvent(MousePressed(2, 1)));
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EXPECT_EQ(position, 1);
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EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
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EXPECT_EQ(position, 2);
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EXPECT_TRUE(component->OnEvent(MouseReleased(1, 1)));
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EXPECT_EQ(position, 2);
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}
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TEST(ResizableSplit, BasicTop) {
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int position = 3;
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auto component =
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ResizableSplitTop(BasicComponent(), BasicComponent(), &position);
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auto screen = Screen(20, 20);
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Render(screen, component->Render());
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EXPECT_EQ(position, 3);
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EXPECT_TRUE(component->OnEvent(MousePressed(1, 3)));
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EXPECT_EQ(position, 3);
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EXPECT_TRUE(component->OnEvent(MousePressed(1, 10)));
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EXPECT_EQ(position, 10);
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EXPECT_TRUE(component->OnEvent(MouseReleased(1, 10)));
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EXPECT_EQ(position, 10);
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}
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TEST(ResizableSplit, BasicTopWithCustomSeparator) {
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int position = 1;
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auto component = ResizableSplit({
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.main = BasicComponent(),
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.back = BasicComponent(),
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.direction = Direction::Up,
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.main_size = &position,
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.separator_func = [] { return separatorDouble(); },
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});
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auto screen = Screen(4, 4);
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Render(screen, component->Render());
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EXPECT_EQ(position, 1);
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EXPECT_EQ(screen.ToString(),
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" \r\n"
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"════\r\n"
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" \r\n"
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" ");
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EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
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EXPECT_EQ(position, 1);
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EXPECT_TRUE(component->OnEvent(MousePressed(1, 2)));
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EXPECT_EQ(position, 2);
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EXPECT_TRUE(component->OnEvent(MouseReleased(1, 2)));
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EXPECT_EQ(position, 2);
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}
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TEST(ResizableSplit, BasicBottom) {
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int position = 3;
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auto component =
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ResizableSplitBottom(BasicComponent(), BasicComponent(), &position);
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auto screen = Screen(20, 20);
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Render(screen, component->Render());
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EXPECT_EQ(position, 3);
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EXPECT_TRUE(component->OnEvent(MousePressed(1, 16)));
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EXPECT_EQ(position, 3);
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EXPECT_TRUE(component->OnEvent(MousePressed(1, 10)));
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EXPECT_EQ(position, 9);
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EXPECT_TRUE(component->OnEvent(MouseReleased(1, 10)));
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EXPECT_EQ(position, 9);
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}
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TEST(ResizableSplit, BasicBottomWithCustomSeparator) {
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int position = 1;
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auto component = ResizableSplit({
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.main = BasicComponent(),
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.back = BasicComponent(),
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.direction = Direction::Down,
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.main_size = &position,
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.separator_func = [] { return separatorDouble(); },
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});
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auto screen = Screen(4, 4);
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Render(screen, component->Render());
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EXPECT_EQ(position, 1);
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EXPECT_EQ(screen.ToString(),
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" \r\n"
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" \r\n"
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"════\r\n"
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" ");
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EXPECT_TRUE(component->OnEvent(MousePressed(1, 2)));
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EXPECT_EQ(position, 1);
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EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
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EXPECT_EQ(position, 2);
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EXPECT_TRUE(component->OnEvent(MouseReleased(1, 1)));
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EXPECT_EQ(position, 2);
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}
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} // namespace ftxui
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// NOLINTEND
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// Copyright 2022 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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