FTXUI/src/ftxui/component/resizable_split_test.cpp
Marc eed7e2ea70
Multiple fixes: signed/unsigned, etc... (#600)
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2023-03-26 20:20:02 +02:00

212 lines
6.6 KiB
C++

#include <gtest/gtest.h> // for AssertionResult, Message, TestPartResult, Test, EXPECT_EQ, EXPECT_TRUE, TestInfo (ptr only), TEST
#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
#include <memory> // for __shared_ptr_access, shared_ptr, allocator
#include "ftxui/component/component.hpp" // for ResizableSplit, Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
#include "ftxui/dom/elements.hpp" // for Element, separatorDouble, text
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/screen.hpp" // for Screen
// NOLINTBEGIN
namespace ftxui {
namespace {
Component BasicComponent() {
return Renderer([] { return text(""); });
}
Event MousePressed(int x, int y) {
Mouse mouse;
mouse.button = Mouse::Left;
mouse.motion = Mouse::Pressed;
mouse.shift = false;
mouse.meta = false;
mouse.control = false;
mouse.x = x;
mouse.y = y;
return Event::Mouse("jjj", mouse);
}
Event MouseReleased(int x, int y) {
Mouse mouse;
mouse.button = Mouse::Left;
mouse.motion = Mouse::Released;
mouse.shift = false;
mouse.meta = false;
mouse.control = false;
mouse.x = x;
mouse.y = y;
return Event::Mouse("jjj", mouse);
}
} // namespace
TEST(ResizableSplit, BasicLeft) {
int position = 3;
auto component =
ResizableSplitLeft(BasicComponent(), BasicComponent(), &position);
auto screen = Screen(20, 20);
Render(screen, component->Render());
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(3, 1)));
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(10, 1)));
EXPECT_EQ(position, 10);
EXPECT_TRUE(component->OnEvent(MouseReleased(10, 1)));
EXPECT_EQ(position, 10);
}
TEST(ResizableSplit, BasicLeftWithCustomSeparator) {
int position = 1;
auto component = ResizableSplit({
.main = BasicComponent(),
.back = BasicComponent(),
.direction = Direction::Left,
.main_size = &position,
.separator_func = [] { return separatorDouble(); },
});
auto screen = Screen(4, 4);
Render(screen, component->Render());
EXPECT_EQ(position, 1);
EXPECT_EQ(screen.ToString(),
"\r\n"
"\r\n"
"\r\n"
"");
EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
EXPECT_EQ(position, 1);
EXPECT_TRUE(component->OnEvent(MousePressed(2, 1)));
EXPECT_EQ(position, 2);
EXPECT_TRUE(component->OnEvent(MouseReleased(2, 1)));
EXPECT_EQ(position, 2);
}
TEST(ResizableSplit, BasicRight) {
int position = 3;
auto component =
ResizableSplitRight(BasicComponent(), BasicComponent(), &position);
auto screen = Screen(20, 20);
Render(screen, component->Render());
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(16, 1)));
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(10, 1)));
EXPECT_EQ(position, 9);
EXPECT_TRUE(component->OnEvent(MouseReleased(10, 1)));
EXPECT_EQ(position, 9);
}
TEST(ResizableSplit, BasicRightWithCustomSeparator) {
int position = 1;
auto component = ResizableSplit({
.main = BasicComponent(),
.back = BasicComponent(),
.direction = Direction::Right,
.main_size = &position,
.separator_func = [] { return separatorDouble(); },
});
auto screen = Screen(4, 4);
Render(screen, component->Render());
EXPECT_EQ(position, 1);
EXPECT_EQ(screen.ToString(),
"\r\n"
"\r\n"
"\r\n"
"");
EXPECT_TRUE(component->OnEvent(MousePressed(2, 1)));
EXPECT_EQ(position, 1);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
EXPECT_EQ(position, 2);
EXPECT_TRUE(component->OnEvent(MouseReleased(1, 1)));
EXPECT_EQ(position, 2);
}
TEST(ResizableSplit, BasicTop) {
int position = 3;
auto component =
ResizableSplitTop(BasicComponent(), BasicComponent(), &position);
auto screen = Screen(20, 20);
Render(screen, component->Render());
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 3)));
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 10)));
EXPECT_EQ(position, 10);
EXPECT_TRUE(component->OnEvent(MouseReleased(1, 10)));
EXPECT_EQ(position, 10);
}
TEST(ResizableSplit, BasicTopWithCustomSeparator) {
int position = 1;
auto component = ResizableSplit({
.main = BasicComponent(),
.back = BasicComponent(),
.direction = Direction::Up,
.main_size = &position,
.separator_func = [] { return separatorDouble(); },
});
auto screen = Screen(4, 4);
Render(screen, component->Render());
EXPECT_EQ(position, 1);
EXPECT_EQ(screen.ToString(),
" \r\n"
"════\r\n"
" \r\n"
" ");
EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
EXPECT_EQ(position, 1);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 2)));
EXPECT_EQ(position, 2);
EXPECT_TRUE(component->OnEvent(MouseReleased(1, 2)));
EXPECT_EQ(position, 2);
}
TEST(ResizableSplit, BasicBottom) {
int position = 3;
auto component =
ResizableSplitBottom(BasicComponent(), BasicComponent(), &position);
auto screen = Screen(20, 20);
Render(screen, component->Render());
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 16)));
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 10)));
EXPECT_EQ(position, 9);
EXPECT_TRUE(component->OnEvent(MouseReleased(1, 10)));
EXPECT_EQ(position, 9);
}
TEST(ResizableSplit, BasicBottomWithCustomSeparator) {
int position = 1;
auto component = ResizableSplit({
.main = BasicComponent(),
.back = BasicComponent(),
.direction = Direction::Down,
.main_size = &position,
.separator_func = [] { return separatorDouble(); },
});
auto screen = Screen(4, 4);
Render(screen, component->Render());
EXPECT_EQ(position, 1);
EXPECT_EQ(screen.ToString(),
" \r\n"
" \r\n"
"════\r\n"
" ");
EXPECT_TRUE(component->OnEvent(MousePressed(1, 2)));
EXPECT_EQ(position, 1);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 1)));
EXPECT_EQ(position, 2);
EXPECT_TRUE(component->OnEvent(MouseReleased(1, 1)));
EXPECT_EQ(position, 2);
}
} // namespace ftxui
// NOLINTEND
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.