mirror of
https://github.com/ArthurSonzogni/FTXUI.git
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131 lines
2.8 KiB
C++
131 lines
2.8 KiB
C++
#include <gtest/gtest.h>
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#include <string> // for allocator, string
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#include "ftxui/dom/elements.hpp" // for text, vbox, separator, separatorDouble, separatorEmpty, separatorHeavy, separatorLight, separatorStyled, DOUBLE
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#include "ftxui/dom/node.hpp" // for Render
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#include "ftxui/screen/screen.hpp" // for Screen, Pixel
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// NOLINTBEGIN
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namespace ftxui {
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TEST(SeparatorTest, Default) {
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auto element = vbox({
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text("top"),
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separator(),
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text("down"),
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});
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Screen screen(4, 3);
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Render(screen, element);
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EXPECT_EQ(screen.ToString(),
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"top \r\n"
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"────\r\n"
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"down");
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}
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TEST(SeparatorTest, Light) {
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auto element = vbox({
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text("top"),
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separatorLight(),
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text("down"),
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});
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Screen screen(4, 3);
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Render(screen, element);
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EXPECT_EQ(screen.ToString(),
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"top \r\n"
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"────\r\n"
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"down");
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}
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TEST(SeparatorTest, Dashed) {
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auto element = vbox({
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text("top"),
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separatorDashed(),
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text("down"),
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});
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Screen screen(4, 3);
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Render(screen, element);
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EXPECT_EQ(screen.ToString(),
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"top \r\n"
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"╍╍╍╍\r\n"
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"down");
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}
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TEST(SeparatorTest, Double) {
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auto element = vbox({
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text("top"),
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separatorDouble(),
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text("down"),
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});
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Screen screen(4, 3);
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Render(screen, element);
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EXPECT_EQ(screen.ToString(),
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"top \r\n"
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"════\r\n"
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"down");
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}
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TEST(SeparatorTest, Heavy) {
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auto element = vbox({
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text("top"),
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separatorHeavy(),
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text("down"),
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});
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Screen screen(4, 3);
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Render(screen, element);
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EXPECT_EQ(screen.ToString(),
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"top \r\n"
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"━━━━\r\n"
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"down");
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}
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TEST(SeparatorTest, Empty) {
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auto element = vbox({
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text("top"),
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separatorEmpty(),
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text("down"),
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});
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Screen screen(4, 3);
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Render(screen, element);
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EXPECT_EQ(screen.ToString(),
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"top \r\n"
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" \r\n"
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"down");
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}
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TEST(SeparatorTest, Styled) {
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auto element = vbox({
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text("top"),
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separatorStyled(DOUBLE),
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text("down"),
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});
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Screen screen(4, 3);
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Render(screen, element);
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EXPECT_EQ(screen.ToString(),
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"top \r\n"
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"════\r\n"
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"down");
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}
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TEST(SeparatorTest, WithPixel) {
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Pixel pixel;
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pixel.character = "o";
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auto element = vbox({
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text("top"),
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separator(pixel),
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text("down"),
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});
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Screen screen(4, 3);
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Render(screen, element);
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EXPECT_EQ(screen.ToString(),
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"top \r\n"
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"oooo\r\n"
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"down");
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}
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} // namespace ftxui
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// NOLINTEND
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// Copyright 2022 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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