FTXUI/src/ftxui/screen/color.cpp
2024-08-17 12:01:43 +02:00

300 lines
8.7 KiB
C++

// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include "ftxui/screen/color.hpp"
#include <array> // for array
#include <cmath>
#include <cstdint>
#include <string>
#include "ftxui/screen/color_info.hpp" // for GetColorInfo, ColorInfo
#include "ftxui/screen/terminal.hpp" // for ColorSupport, Color, Palette256, TrueColor
namespace ftxui {
namespace {
const std::array<const char*, 33> palette16code = {
"30", "40", //
"31", "41", //
"32", "42", //
"33", "43", //
"34", "44", //
"35", "45", //
"36", "46", //
"37", "47", //
"90", "100", //
"91", "101", //
"92", "102", //
"93", "103", //
"94", "104", //
"95", "105", //
"96", "106", //
"97", "107", //
};
} // namespace
bool Color::operator==(const Color& rhs) const {
return red_ == rhs.red_ && green_ == rhs.green_ && blue_ == rhs.blue_ &&
type_ == rhs.type_;
}
bool Color::operator!=(const Color& rhs) const {
return !operator==(rhs);
}
std::string Color::Print(bool is_background_color) const {
if (is_background_color) {
switch (type_) {
case ColorType::Palette1:
return "49";
case ColorType::Palette16:
return palette16code[2 * red_ + 1]; // NOLINT
case ColorType::Palette256:
return "48;5;" + std::to_string(red_);
case ColorType::TrueColor:
return "48;2;" + std::to_string(red_) + ";" + std::to_string(green_) +
";" + std::to_string(blue_);
}
} else {
switch (type_) {
case ColorType::Palette1:
return "39";
case ColorType::Palette16:
return palette16code[2 * red_]; // NOLINT
case ColorType::Palette256:
return "38;5;" + std::to_string(red_);
case ColorType::TrueColor:
return "38;2;" + std::to_string(red_) + ";" + std::to_string(green_) +
";" + std::to_string(blue_);
}
}
// NOTREACHED();
return "";
}
/// @brief Build a transparent color.
/// @ingroup screen
Color::Color() = default;
/// @brief Build a transparent color.
/// @ingroup screen
Color::Color(Palette1 /*value*/) : Color() {}
/// @brief Build a color using the Palette16 colors.
/// @ingroup screen
Color::Color(Palette16 index)
: type_(ColorType::Palette16), red_(index), alpha_(255) {}
/// @brief Build a color using Palette256 colors.
/// @ingroup screen
Color::Color(Palette256 index)
: type_(ColorType::Palette256), red_(index), alpha_(255) {
if (Terminal::ColorSupport() >= Terminal::Color::Palette256) {
return;
}
type_ = ColorType::Palette16;
red_ = GetColorInfo(Color::Palette256(red_)).index_16;
}
/// @brief Build a Color from its RGB representation.
/// https://en.wikipedia.org/wiki/RGB_color_model
///
/// @param red The quantity of red [0,255]
/// @param green The quantity of green [0,255]
/// @param blue The quantity of blue [0,255]
/// @param alpha The quantity of alpha [0,255]
/// @ingroup screen
Color::Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
: type_(ColorType::TrueColor),
red_(red),
green_(green),
blue_(blue),
alpha_(alpha) {
if (Terminal::ColorSupport() == Terminal::Color::TrueColor) {
return;
}
// Find the closest Color from the database:
const int max_distance = 256 * 256 * 3;
int closest = max_distance;
int best = 0;
const int database_begin = 16;
const int database_end = 256;
for (int i = database_begin; i < database_end; ++i) {
const ColorInfo color_info = GetColorInfo(Color::Palette256(i));
const int dr = color_info.red - red;
const int dg = color_info.green - green;
const int db = color_info.blue - blue;
const int dist = dr * dr + dg * dg + db * db;
if (closest > dist) {
closest = dist;
best = i;
}
}
if (Terminal::ColorSupport() == Terminal::Color::Palette256) {
type_ = ColorType::Palette256;
red_ = best;
} else {
type_ = ColorType::Palette16;
red_ = GetColorInfo(Color::Palette256(best)).index_16;
}
}
/// @brief Build a Color from its RGB representation.
/// https://en.wikipedia.org/wiki/RGB_color_model
///
/// @param red The quantity of red [0,255]
/// @param green The quantity of green [0,255]
/// @param blue The quantity of blue [0,255]
/// @ingroup screen
// static
Color Color::RGB(uint8_t red, uint8_t green, uint8_t blue) {
return RGBA(red, green, blue, 255);
}
/// @brief Build a Color from its RGBA representation.
/// https://en.wikipedia.org/wiki/RGB_color_model
/// @param red The quantity of red [0,255]
/// @param green The quantity of green [0,255]
/// @param blue The quantity of blue [0,255]
/// @param alpha The quantity of alpha [0,255]
/// @ingroup screen
/// @see Color::RGB
// static
Color Color::RGBA(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) {
return {red, green, blue, alpha};
}
/// @brief Build a Color from its HSV representation.
/// https://en.wikipedia.org/wiki/HSL_and_HSV
///
/// @param h The hue of the color [0,255]
/// @param s The "colorfulness" [0,255].
/// @param v The "Lightness" [0,255]
/// @param alpha The quantity of alpha [0,255]
/// @ingroup screen
// static
Color Color::HSVA(uint8_t h, uint8_t s, uint8_t v, uint8_t alpha) {
uint8_t region = h / 43; // NOLINT
uint8_t remainder = (h - (region * 43)) * 6; // NOLINT
uint8_t p = (v * (255 - s)) >> 8; // NOLINT
uint8_t q = (v * (255 - ((s * remainder) >> 8))) >> 8; // NOLINT
uint8_t t = (v * (255 - ((s * (255 - remainder)) >> 8))) >> 8; // NOLINT
// clang-format off
switch (region) { // NOLINT
case 0: return Color(v,t,p, alpha); // NOLINT
case 1: return Color(q,v,p, alpha); // NOLINT
case 2: return Color(p,v,t, alpha); // NOLINT
case 3: return Color(p,q,v, alpha); // NOLINT
case 4: return Color(t,p,v, alpha); // NOLINT
case 5: return Color(v,p,q, alpha); // NOLINT
} // NOLINT
// clang-format on
return {0, 0, 0, alpha};
}
/// @brief Build a Color from its HSV representation.
/// https://en.wikipedia.org/wiki/HSL_and_HSV
///
/// @param h The hue of the color [0,255]
/// @param s The "colorfulness" [0,255].
/// @param v The "Lightness" [0,255]
/// @ingroup screen
// static
Color Color::HSV(uint8_t h, uint8_t s, uint8_t v) {
return HSVA(h, s, v, 255);
}
// static
Color Color::Interpolate(float t, const Color& a, const Color& b) {
if (a.type_ == ColorType::Palette1 || //
b.type_ == ColorType::Palette1) {
if (t < 0.5F) { // NOLINT
return a;
} else {
return b;
}
}
auto get_color = [](const Color& color, //
uint8_t* red, uint8_t* green, uint8_t* blue) {
switch (color.type_) {
case ColorType::Palette1: {
return;
}
case ColorType::Palette16: {
const ColorInfo info = GetColorInfo(Color::Palette16(color.red_));
*red = info.red;
*green = info.green;
*blue = info.blue;
return;
}
case ColorType::Palette256: {
const ColorInfo info = GetColorInfo(Color::Palette256(color.red_));
*red = info.red;
*green = info.green;
*blue = info.blue;
return;
}
case ColorType::TrueColor:
default: {
*red = color.red_;
*green = color.green_;
*blue = color.blue_;
return;
}
}
};
uint8_t a_r = 0;
uint8_t a_g = 0;
uint8_t a_b = 0;
uint8_t b_r = 0;
uint8_t b_g = 0;
uint8_t b_b = 0;
get_color(a, &a_r, &a_g, &a_b);
get_color(b, &b_r, &b_g, &b_b);
// Gamma correction:
// https://en.wikipedia.org/wiki/Gamma_correction
auto interp = [t](uint8_t a_u, uint8_t b_u) {
constexpr float gamma = 2.2F;
const float a_f = powf(a_u, gamma);
const float b_f = powf(b_u, gamma);
const float c_f = a_f * (1.0F - t) + //
b_f * t;
return static_cast<uint8_t>(powf(c_f, 1.F / gamma));
};
return Color::RGB(interp(a_r, b_r), //
interp(a_g, b_g), //
interp(a_b, b_b)); //
}
/// @brief Blend two colors together using the alpha channel.
// static
Color Color::Blend(const Color& lhs, const Color& rhs) {
Color out = Interpolate(float(rhs.alpha_) / 255.F, lhs, rhs);
out.alpha_ = lhs.alpha_ + rhs.alpha_ - lhs.alpha_ * rhs.alpha_ / 255;
return out;
}
inline namespace literals {
Color operator""_rgb(unsigned long long int combined) {
// assert(combined <= 0xffffffU);
auto const red = static_cast<uint8_t>(combined >> 16U);
auto const green = static_cast<uint8_t>(combined >> 8U);
auto const blue = static_cast<uint8_t>(combined);
return {red, green, blue};
}
} // namespace literals
} // namespace ftxui