FTXUI/src/ftxui/dom/flex.cpp
Arthur Sonzogni 3b4ab618a3
Prefer std::string over std::wstring. (#179)
In the past, FTXUI switched from std::string to std::wstring to support
fullwidth characters. The reasons was that fullwidth characters can be
stored inside a single wchar_t.

Then FTXUI added support for combining characters. A single glygh
doesn't even fit a wchar_t. Instead, a glyph can be arbitrary large.

The usage of wstring doesn't really fit the new model and have several
drawbacks:
1. It doesn't simplify the implementation of FTXUI, because of combining
   characters.
2. It reduces drawing performance by 2x.
3. It increase Screen's memory allocation by 2x.

This patch converts FTXUI to use std::string internally. It now exposes
std::string based API. The std::wstring API remains, but is now
deprecated.

Tests and examples haven't been update to show the breakage is limited.
They will be updated in a second set of patches.

Bug: https://github.com/ArthurSonzogni/FTXUI/issues/153
Co-authored-by: Tushar Maheshwari <tushar27192@gmail.com>
2021-08-08 23:25:20 +02:00

182 lines
4.8 KiB
C++
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include <memory> // for make_shared, __shared_ptr_access
#include <utility> // for move
#include <vector> // for vector, __alloc_traits<>::value_type
#include "ftxui/dom/elements.hpp" // for Element, unpack, filler, flex, flex_grow, flex_shrink, notflex, xflex, xflex_grow, xflex_shrink, yflex, yflex_grow, yflex_shrink
#include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box
namespace ftxui {
namespace {
using FlexFunction = void (*)(Requirement&);
void function_flex_grow(Requirement& r) {
r.flex_grow_x = 1;
r.flex_grow_y = 1;
}
void function_xflex_grow(Requirement& r) {
r.flex_grow_x = 1;
}
void function_yflex_grow(Requirement& r) {
r.flex_grow_y = 1;
}
void function_flex_shrink(Requirement& r) {
r.flex_shrink_x = 1;
r.flex_shrink_y = 1;
}
void function_xflex_shrink(Requirement& r) {
r.flex_shrink_x = 1;
}
void function_yflex_shrink(Requirement& r) {
r.flex_shrink_y = 1;
}
void function_flex(Requirement& r) {
r.flex_grow_x = 1;
r.flex_grow_y = 1;
r.flex_shrink_x = 1;
r.flex_shrink_y = 1;
}
void function_xflex(Requirement& r) {
r.flex_grow_x = 1;
r.flex_shrink_x = 1;
}
void function_yflex(Requirement& r) {
r.flex_grow_y = 1;
r.flex_shrink_y = 1;
}
void function_not_flex(Requirement& r) {
r.flex_grow_x = 0;
r.flex_grow_y = 0;
r.flex_shrink_x = 0;
r.flex_shrink_y = 0;
}
} // namespace
class Flex : public Node {
public:
Flex(FlexFunction f) : f_(f) {}
Flex(FlexFunction f, Element child) : Node(unpack(std::move(child))), f_(f) {}
void ComputeRequirement() override {
requirement_.min_x = 0;
requirement_.min_y = 0;
if (!children_.empty()) {
children_[0]->ComputeRequirement();
requirement_ = children_[0]->requirement();
}
f_(requirement_);
}
void SetBox(Box box) override {
if (children_.empty())
return;
children_[0]->SetBox(box);
}
FlexFunction f_;
};
/// @brief An element that will take expand proportionnally to the space left in
/// a container.
/// @ingroup dom
Element filler() {
return std::make_shared<Flex>(function_flex);
}
/// @brief Make a child element to expand proportionnally to the space left in a
/// container.
/// @ingroup dom
///
/// #### Examples:
///
/// ~~~cpp
/// hbox({
/// text("left") | border ,
/// text("middle") | border | flex,
/// text("right") | border,
/// });
/// ~~~
///
/// #### Output:
///
/// ~~~bash
/// ┌────┐┌─────────────────────────────────────────────────────────┐┌─────┐
/// │left││middle ││right│
/// └────┘└─────────────────────────────────────────────────────────┘└─────┘
/// ~~~
Element flex(Element child) {
return std::make_shared<Flex>(function_flex, std::move(child));
}
/// @brief Expand/Minimize if possible/needed on the X axis.
/// @ingroup dom
Element xflex(Element child) {
return std::make_shared<Flex>(function_xflex, std::move(child));
}
/// @brief Expand/Minimize if possible/needed on the Y axis.
/// @ingroup dom
Element yflex(Element child) {
return std::make_shared<Flex>(function_yflex, std::move(child));
}
/// @brief Expand if possible.
/// @ingroup dom
Element flex_grow(Element child) {
return std::make_shared<Flex>(function_flex_grow, std::move(child));
}
/// @brief Expand if possible on the X axis.
/// @ingroup dom
Element xflex_grow(Element child) {
return std::make_shared<Flex>(function_xflex_grow, std::move(child));
}
/// @brief Expand if possible on the Y axis.
/// @ingroup dom
Element yflex_grow(Element child) {
return std::make_shared<Flex>(function_yflex_grow, std::move(child));
}
/// @brief Minimize if needed.
/// @ingroup dom
Element flex_shrink(Element child) {
return std::make_shared<Flex>(function_flex_shrink, std::move(child));
}
/// @brief Minimize if needed on the X axis.
/// @ingroup dom
Element xflex_shrink(Element child) {
return std::make_shared<Flex>(function_xflex_shrink, std::move(child));
}
/// @brief Minimize if needed on the Y axis.
/// @ingroup dom
Element yflex_shrink(Element child) {
return std::make_shared<Flex>(function_yflex_shrink, std::move(child));
}
/// @brief Make the element not flexible.
/// @ingroup dom
Element notflex(Element child) {
return std::make_shared<Flex>(function_not_flex, std::move(child));
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.