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<title>LaGriT Commands by Category</title>
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<h1 id="lagrit-commands-by-category">LaGriT Commands by Category</h1>
<h2 id="geometry-commands">Geometry Commands:</h2>
<p><a href="/pages/docs/commands/geometry.html">GEOMETRY</a> (set the geometry name)</p>
<p><a href="/pages/docs/commands/MREGION.html">MREGION</a> (define a material region)</p>
<p><a href="/pages/docs/commands/OFFSETSURF.html">OFFSETSURF</a> (..triangulated surface)</p>
<p><a href="/pages/docs/commands/REGION.html">REGION</a> (define a geometric region)</p>
<p><a href="/pages/docs/commands/RZS.html">RZS</a> (depreciated, see createpts)</p>
<p><a href="/pages/docs/commands/SURFACE.html">SURFACE</a> (define a geometric surface)</p>
<h2 id="point-placement">Point Placement:</h2>
<p><a href="/pages/docs/commands/COPYPTS.html">COPYPTS</a> (copy existing points)</p>
<p><a href="/pages/docs/commands/createpts.html">CREATEPTS</a> (create points)</p>
<p><a href="/pages/docs/commands/QUADXY.html">QUADXY</a> (define a logical xy node set)</p>
<p><a href="/pages/docs/commands/QUADXYZ1.html">QUADXYZ</a> (define a logical xyz node set)</p>
<p><a href="/pages/docs/commands/RZAMR.html">RZAMR</a> (depreciated, see createpts)</p>
<p><a href="/pages/docs/commands/REGNPTS.html">REGNPTS</a> (distributes nodes in region)</p>
<p><a href="/pages/docs/commands/refine2d.html">REFINE2D</a> (refine a triangle)</p>
<p><a href="/pages/docs/commands/REORDER.html">REORDER</a> (reorder nodes in a mesh)</p>
<p><a href="/pages/docs/commands/RZ.html">RZ</a> (depreciated, see createpts)</p>
<p><a href="/pages/docs/commands/RZRAN.html">RZRAN</a> (depreciated, see createpts)</p>
<p><a href="/pages/docs/commands/SURFPTS.html">SURFPTS</a> (make nodes on a surface)</p>
<h2 id="point-modification-and-selection">Point Modification and Selection:</h2>
<p><a href="/pages/docs/commands/COORDSY.html">COORDSYS</a> (change coordinate system)</p>
<p><a href="/pages/docs/commands/COPYPTS.html">COPYPTS</a> (copy existing points)</p>
<p><a href="/pages/docs/commands/FILTER.html">FILTER</a> (filter nodes)</p>
<p><a href="/pages/docs/commands/PERTURB.html">PERTURB</a> (perturb node locations)</p>
<p><a href="/pages/docs/commands/PSET.html">PSET</a> (define, name sets of nodes)</p>
<p><a href="/pages/docs/commands/PSTATUS.html">PSTATUS</a> (operate on point set)</p>
<p><a href="/pages/docs/commands/RESETPT.html">RESETPTS</a> (reset node values)</p>
<p><a href="/pages/docs/commands/RM.html">RM</a> (remove nodes in area)</p>
<p><a href="/pages/docs/commands/RMMAT.html">RMMAT</a> (remove a material)</p>
<p><a href="/pages/docs/commands/RMPOINT.html">RMPOINT</a> (remove nodes/elements)</p>
<p><a href="/pages/docs/commands/RMREGION.html">RMREGION</a> (remove a geometric region)</p>
<p><a href="/pages/docs/commands/RMSPHERE.html">RMSPHERE</a> (remove nodes in a sphere)</p>
<p><a href="/pages/docs/commands/RMSURF.html">RMSURF</a> (remove nodes in /on a surface</p>
<p><a href="/pages/docs/commands/ROTATELN.html">ROTATELN</a> (rotate nodes about a line)</p>
<p><a href="/pages/docs/commands/ROTATEPT.html">ROTATEPT</a>  (rotate nodes about a point)</p>
<p><a href="/pages/docs/commands/SCALE.html">SCALE</a> (scale node coordinates)</p>
<p><a href="/pages/docs/commands/TRANS.html">TRANS</a> (translate node coordinates)</p>
<p><a href="/pages/docs/commands/UNG2AVS.html">ZQ</a> (depreciated, see cmo/setatt)</p>
<h2 id="connecting-the-mesh">Connecting the Mesh:</h2>
<p><a href="/pages/docs/commands/CONNECT1.html">CONNECT</a> (make tetrahedral mesh)</p>
<p><a href="/pages/docs/commands/GENIEE.html">GENIEE</a> (make element connectivity)</p>
<p><a href="/pages/docs/commands/RZBRICK.html">RZBRICK</a> (create a brick, hex mesh)
<a href="/pages/docs/commands/SETPTS.html">SETPTS</a> (set node type and material)</p>
<p><a href="/pages/docs/commands/SETTETS.html">SETTETS</a> (make child nodes, set element
material)</p>
<p><a href="/pages/docs/commands/TRIAGN.html">TRIANGULATE</a> (make triangles)</p>
<h2 id="element-modification-and-selection">Element Modification and Selection:</h2>
<p><a href="/pages/docs/commands/ELTSET2.html">ELTSET</a> (select, name a set of elements)</p>
<p><a href="/pages/docs/commands/FSET.html">FSET</a> (define a face set)</p>
<p><a href="/pages/docs/commands/RMPOINT.html">RMPOINT</a> (remove nodes/elements)</p>
<h2 id="creating-modifying-assessing-and-deleting-mesh-objects-and-their-attributes">Creating, modifying, assessing and deleting mesh objects and their attributes:</h2>
<p><a href="/pages/docs/commands/ADDMESH.html">ADDMESH</a> (join meshes)</p>
<p><a href="/pages/docs/commands/BOUNDAR1.html">BOUNDARY</a> (set attributes on surfaces)</p>
<p><a href="/pages/docs/commands/BOUNDARY_C.html">BOUNDARY_COMPONENTS</a> (count boundary edges)</p>
<p><a href="/pages/docs/commands/calc_rdist.html">CALC_RDIST</a> (calculate radial distance)</p>
<p><a href="/pages/docs/commands/CMO2.html">CMO</a> (modify mesh object)</p>
<p><a href="/pages/docs/commands/COLORMAP.html">COLORMAP</a> (build adjacency map)</p>
<p><a href="/pages/docs/commands/COMPUTE.html">COMPUTE</a> (compute a new mesh attribute)</p>
<p><a href="/pages/docs/commands/COPYPTS.html">COPYPTS</a> (copy points)</p>
<p><a href="/pages/docs/commands/create_graph.html">CREATE_GRAPH</a> (create adjacency graph)</p>
<p><a href="/pages/docs/commands/DOPING1.html">DOPING</a> (set an attribute; depreciated, see
interpolate)</p>
<p><a href="/pages/docs/commands/EXTRACT1.html">EXTRACT</a> (extract a surface)</p>
<p><a href="/pages/docs/commands/extrude.html">EXTRUDE</a> (extrude a surface)</p>
<p><a href="/pages/docs/commands/FIELD.html">FIELD</a> (manipulate a field attribute)</p>
<p><a href="/pages/docs/commands/GRID2GRID.html">GRID2GRID</a> (element type conversion)</p>
<p><a href="/pages/docs/commands/main_interpolate.html">INTERPOLATE</a> (interpolate
attribute values from nodes or elements )</p>
<p><a href="/pages/docs/commands/INTERSECT.html">INTERSECT</a> (intersect 2d meshes to get line)</p>
<p><a href="/pages/docs/commands/intersectelements.html">INTERSECT_ELEMENTS</a> (intersect mesh elements)</p>
<p><a href="/pages/docs/commands/kdtree.html">KDTREE</a> (represent mesh as kd-tree)</p>
<p><a href="/pages/docs/commands/lower_d.html">LOWER_D</a> (create lower dimen. structs.)</p>
<p><a href="/pages/docs/commands/MATH.html">MATH</a> (do math on attributes)</p>
<p><a href="/pages/docs/commands/QUALITY.html">QUALITY</a> (evaluate mesh quality)</p>
<p><a href="/pages/docs/commands/rankvolume.html">RANKVOLUME</a>(list small volume elements)
<a href="/pages/docs/commands/SORT.html">SORT</a> (sort an attribute)
<a href="/pages/docs/commands/UPSCALE.html">UPSCALE</a> (attribute from fine to coarse
grid)</p>
<h2 id="optimize-or-customize-the-mesh">Optimize or customize the mesh:</h2>
<p><a href="/pages/docs/commands/bubble.html">BUBBLE</a> (extrude to 3d and extract bndry)</p>
<p><a href="/pages/docs/commands/crush_thin_tets.html">CRUSH_THIN_TETS</a> (reduce number of thin tets)</p>
<p><a href="/pages/docs/commands/DEREFINE.html">DEREFINE</a> (merge nodes away)</p>
<p><a href="/pages/docs/commands/HEXTOTE.html">HEXTOTET</a> (convert element types)</p>
<p><a href="/pages/docs/commands/MASSAGE.html">MASSAGE</a>(optimize the grid)</p>
<p><a href="/pages/docs/commands/MASSAGE.html">MASSAGE2</a>(optimize the grid)</p>
<p><a href="/pages/docs/commands/MERGE.html">MERGE</a> (remove nodes)</p>
<p><a href="/pages/docs/commands/MERGE.html">METIS</a> (graph partition algorithms)</p>
<p><a href="/pages/docs/commands/MODE.html">MODE</a> (set modes)</p>
<p><a href="/pages/docs/commands/RADAPT.html">RADAPT</a> (adaptive smoothing)</p>
<p><a href="/pages/docs/commands/RECON.html">RECON</a> (swap edges/faces)</p>
<p><a href="/pages/docs/commands/REFINE.html">REFINE</a> (refine elements, edges)</p>
<p><a href="/pages/docs/commands/SETSIZE.html">SETSIZE</a> (calc size of space, set epsilon)</p>
<p><a href="/pages/docs/commands/SMOOTH.html">SMOOTH</a> (node smoothing)</p>
<h2 id="inputoutput">Input/Output:</h2>
<p><a href="/pages/docs/commands/DEFINE.html">DEFINE</a> (give a name to a number)</p>
<p><a href="/pages/docs/commands/DUMP2.html">DUMP</a> (write output files)</p>
<p><a href="/pages/docs/commands/DUMP_RECOLOR.html">DUMP_RECOLOR</a> (use adjacency map)</p>
<p><a href="/pages/docs/commands/EDIT2.html">EDIT</a> (prints some mesh info)</p>
<p><a href="/pages/docs/commands/HELP.html">HELP</a> (print global variable)</p>
<p><a href="/pages/docs/commands/INPUT.html">INFILE</a> (read input from a file)</p>
<p><a href="/pages/docs/commands/INPUT.html">INPUT</a> (read input from a file)</p>
<p><a href="/pages/docs/commands/LOG.html">LOG</a> (turn log file off and on)</p>
<p><a href="/pages/docs/commands/memory.html">MEMORY</a> (query state of memory)</p>
<p><a href="/pages/docs/commands/READ.html">READ</a> (read data)</p>
<p><a href="/pages/docs/commands/STACK.html">STACK</a> (read, merge surfaces)</p>
<p><a href="/pages/docs/commands/UNG2AVS.html">UNG2AVS</a> (UNGenerate to AVS)</p>
<h2 id="validation-manipulation">Validation, Manipulation:</h2>
<p><a href="/pages/docs/commands/ASSIGN.html">ASSIGN</a> (set global variables)</p>
<p><a href="/pages/docs/commands/elmtest.html">ELMTEST</a> (validate connectivity)</p>
<p><a href="/pages/docs/commands/FINISH.html">FINISH</a> (end processing, EXIT)</p>
<p><a href="/pages/docs/commands/loop.html">LOOP</a> (execute command multiple times)</p>
<p><a href="/pages/docs/commands/NEGATIVE.html">NEGATIVE_AIJ</a> (test bndry for neg.
coef.)</p>
<p><a href="/pages/docs/commands/RZV_LG.html">RZV</a> (depreciated, see createpts)</p>
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