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<p><img height="300" width="300" src="https://lanl.github.io/LaGriT/assets/images/arrow2.gif" />“30”
“30”](http://www.ees.lanl.gov/staff/rao/mstkla/mstkla.md#MESH%20VERTEX:) <img height="300" width="300" src="https://lanl.github.io/LaGriT/assets/images/arrow3.gif" />“30”
“30”](http://www.ees.lanl.gov/staff/rao/mstkla/MeshEdge.md) <img height="300" width="300" src="https://lanl.github.io/LaGriT/assets/images/arrow4.gif" />“30”
“30”](http://www.ees.lanl.gov/staff/rao/mstkla/GenRegion.md)</p>
<p> </p>
<hr />
<hr />
<p>   <strong>MESH VERTEX OPERATORS</strong></p>
<p> </p>
<hr />
<p><em>int</em> <strong>MV_Number</strong>(<em>PMeshObj</em> mesh, <em>PMeshVert</em> v);</p>
<p>Return an ID number for the mesh vertex.</p>
<p> </p>
<hr />
<p><em>VType</em> <strong>MV_Type</strong>(<em>PMeshObj</em> mesh, <em>PMeshVert</em> v);</p>
<p>Return the mesh vertex type. Most useful in checking if a mesh vertex</p>
<p>has been deleted or if it is a parent vertex on an interface</p>
<hr />
<p><em>PGeomEntity</em> <strong>MV_GMEntity</strong>(<em>PMeshObj</em> mesh, <em>PMeshVert</em> v);</p>
<p>Return the geometric model entity the mesh vertex is classified on.</p>
<hr />
<p><em>GType</em> <strong>MV_GMtype</strong>(<em>PMeshObj</em> mesh, <em>PMeshVert</em> v);</p>
<p>Return the type of geometric model entity the mesh vertex is</p>
<p>classified on (GREGION, GFACE, GEDGE, GVERTEX, GUNKNOWN).</p>
<hr />
<p><em>void</em> <strong>MV_Coords</strong>(<em>PMeshObj</em> mesh, <em>PMeshVert</em> v, <em>double</em>
*xyz);</p>
<p>Coordinates of mesh vertex</p>
<hr />
<p><em>int</em> <strong>MV_IsParent</strong>(<em>PMeshObj</em> mesh, <em>PMeshVert</em> v);</p>
<p><img height="300" width="300" src="https://lanl.github.io/LaGriT/assets/images/note1.gif" />“31” “32”A vertex not on an
interface is its own parent - return value will be 1</p>
<hr />
<p><em>int</em> <strong>MV_IsChild</strong>(<em>PMeshObj</em> mesh, <em>PMeshVert</em> v);</p>
<p><img height="300" width="300" src="https://lanl.github.io/LaGriT/assets/images/note1.gif" />“31” “32”A vertex not on an
interface is its own child - return value will be 1</p>
<hr />
<p><em>PMeshVert</em> <strong>MV_Parent</strong>(<em>PMeshObj</em> mesh, <em>PMeshVert</em> v);</p>
<p><img height="300" width="300" src="https://lanl.github.io/LaGriT/assets/images/note1.gif" />“31” “32”For a vertex not on an
interface, the vertex itself is returned</p>
<hr />
<p><em>void</em> <strong>MV_Children</strong>(<em>PMeshVert</em> mesh, <em>PMeshVert</em> v, <em>int</em>
<em>nvc,
*PMeshVert</em>
*
*vc)</p>
<p><img height="300" width="300" src="https://lanl.github.io/LaGriT/assets/images/note1.gif" />“31” “32”For a vertex not on an
interface, a 1 item array with the vertex</p>
<p>pointer itself is returned and nvc = 1</p>
<p> </p>
<hr />
<p><em>void</em> <strong>MV_Edges</strong>(<em>PMeshObj</em> mesh, <em>PMeshVert</em> v, <em>int</em>
<em>nve,
*PMeshEdge</em>
*
*vedges);</p>
<p>List of mesh edges connected to vertex. For this routine to work</p>
<p>properly, one must call MESH_BldAdj first. If not the routine will</p>
<p>just return 0.</p>
<p>If the vertex is a parent vertex, then the operator will return all</p>
<p>the edges connected to all the child vertices of the vertex. The edge</p>
<p>returned will be of type PARENT. Each of these edges will be made up</p>
<p>of v and any other parent vertex it is connected to. If it is a</p>
<p>child vertex, then it will return edges connected only to itself.  In</p>
<p>this case all the edges will be of type CHILD. Each edge will be made</p>
<p>up of the child vertex v and any other child vertex it is connected</p>
<p>to. Note that vertices on 2-manifold (single material) boundaries and</p>
<p>in the interior can be considered a parent or a child as required.</p>
<p><img height="300" width="300" src="https://lanl.github.io/LaGriT/assets/images/bullet12.gif" />“27” “31”
*
*</p>
<ul>
<li>IMPORTANT</li>
</ul>
<p>*
*
*</p>
<p>When finished with the list of edges, call ME_Delete on each of the</p>
<p>edges and free the vedges list. This is important since the MeshEdge</p>
<p>data structures are created on the fly and the MESH object does not</p>
<p>keep track of them.</p>
<p> </p>
<hr />
<p><em>void</em> <strong>MV_Faces</strong>(<em>PMeshObj</em> mesh, <em>PMeshVert</em> v, <em>int</em>
<em>nvf,
*PMeshFace</em>
*
*vfaces);</p>
<p><img height="300" width="300" src="https://lanl.github.io/LaGriT/assets/images/note1.gif" />“31” “32”
*</p>
<ul>
<li>NOT YET TESTED
*
*</li>
</ul>
<p>List of mesh faces connected to vertex. For this routine to work</p>
<p>properly, one must call MESH_BldAdj first. If not the routine will</p>
<p>just return 0.</p>
<p>The behavior of the operator for parent and child vertices is the same</p>
<p>as it is for MV_Edges.</p>
<p><img height="300" width="300" src="https://lanl.github.io/LaGriT/assets/images/bullet12.gif" />“27” “31”
*
*</p>
<ul>
<li>IMPORTANT</li>
</ul>
<p>*
*
*</p>
<p>When finished with the list of faces, call MF_Delete on each of the</p>
<p>faces and free the vfaces list. This is important since the MeshFace</p>
<p>data structures are created on the fly and the MESH object does not</p>
<p>keep track of them.</p>
<hr />
<p><em>int</em> <strong>MV_numRegions</strong>(<em>PMeshObj</em> mesh, <em>PMeshVert</em> v);</p>
<p>Number of mesh regions connected to mesh vertex. For this routine to</p>
<p>work properly, one must call MESH_BldUpAdj first. If not the routine</p>
<p>will just return 0.</p>
<p> </p>
<hr />
<p><em>void</em> <strong>MV_Regions</strong>(<em>PMeshObj</em> mesh, <em>PMeshVert</em> v, <em>int</em>
<em>nr,
*PMeshRegn</em>
*
*regns);</p>
<p>List of mesh regions connected to mesh vertex. For this routine to</p>
<p>work properly, one must call MESH_BldUpAdj first. If not the routine</p>
<p>will just return 0 for the number of regions and a NULL pointer for</p>
<p>the region list.</p>
<p> </p>
<p>For a parent vertex, mesh regions in all the material regions</p>
<p>connected to all its children are returned. For a child vertex, only</p>
<p>mesh regions in the particular material region pointed to by the child</p>
<p>are returned.</p>
<hr />
<p>[]{#MV-Attribs<em>int</em> <strong>MV_GetAttVal</strong>(<em>PMeshObj</em> mesh, <em>PMeshVert</em> v,
*char
**attname, *int
**ival,</p>
<p>*double
**rval, *char
**cval, *void
*
**pval, *AttType
**atype);</p>
<p>Depending on the type of the attribute, the appropriate field will be</p>
<p>filled on succesful completion. Arrays are returned in pval, integer in</p>
<p>ival and real number in rval (I dont think lagrit supports character</p>
<p>attributes)</p>
<p> </p>
<hr />
<p><em>int</em> <strong>MV_SetAttVal</strong>(<em>PMeshObj</em> mesh, <em>PMeshVert</em> v, *char</p>
<p><em>*attname, *int</em> ival,</p>
<p><em>double</em> rval, <em>char</em> cval, *void
**pval);</p>
<p>This is similar to the GetAttVal routine - depending on the type and</p>
<p>rank, one sends in a value with the right variable</p>
<p>*
*</p>
<ul>
<li>PERHAPS these routines need an additional variable, “rank” but
for</li>
</ul>
<p>now…..</p>
<p> </p>
<p> 
<img height="300" width="300" src="https://lanl.github.io/LaGriT/assets/images/arrow2.gif" />“30”
“30”](http://www.ees.lanl.gov/staff/rao/mstkla/mstkla.md#MESH%20VERTEX:) <img height="300" width="300" src="https://lanl.github.io/LaGriT/assets/images/arrow3.gif" />“30”
“30”](http://www.ees.lanl.gov/staff/rao/mstkla/MeshEdge.md) <img height="300" width="300" src="https://lanl.github.io/LaGriT/assets/images/arrow4.gif" />“30”
“30”](http://www.ees.lanl.gov/staff/rao/mstkla/GenRegion.md)</p>
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