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<h2 id="x3dsetup-requirements">X3dsetup Requirements</h2>
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<p>To run lasetup, you will need:</p>
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<ul>
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<li>the proper version of lasetup. Irix5.3, Irix6.x, Sunultracreator,
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and IBM versions are available.</li>
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<li>a Unix workstation. You should have no problem with Silicon Graphics
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(SGI) machines. Sun Ultra Creator systems also work. IBM
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workstations have been problematical in the past. You must have the
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3D option. It may or may not work, depending on things that I don’t
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understand. I haven’t made a DEC version, but it should be possible.
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HP should work someday when HP starts providing OpenGL.</li>
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<li>the OpenGL libraries and associated include files, to wit:</li>
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<li>libGL.a, libGLU.a, libGLw.a -or- libGL.so, libGLU.so, libGLw.so</li>
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<li>the Motif library libXm.a</li>
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<li>the X Window System libraries, libX11.a and libXt.a</li>
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</ul>
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<p>You will also need a 24-bit TrueColor visual, preferably double
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buffered, available on your machine. You can find out what is available
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by running xdpyinfo. Also the X server must be running the GLX
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extension. Extensions are listed near the top of the output of xdpyinfo.</p>
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<p>On some systems, you may need to modify your environmental variable
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LD_LIBRARY_PATH so that all of the libraries can be found at runtime.</p>
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<p>To
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*compile</p>
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<ul>
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<li>the code, you will need the above stuff plus lasetup
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source.</li>
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</ul>
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<p>You may have to change the paths in the makefile, depending on where
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your libraries are located. Similarly, you may have to change the
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makefiles in each of the lasetup subdirectories. You will also need the
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include files:</p>
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<ul>
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<li>gl.h, glu.h, glx,h, in /usr/include/GL</li>
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<li>GLwMDrawA.h, in /usr/include/X11/GLw</li>
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</ul>
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<p>(On Suns these may be in /usr/openwin/include/….).</p>
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<p>*
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*
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*Or
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*
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*
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*</p>
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<p>If you don’t have OpenGL and are the adventurous type, you can get and
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compile <a href="http://www.ssec.wisc.edu/~billh/bp/Mesa30.html">Brian Paul’s Mesa
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library</a>, to which you
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can link rather than to OpenGL.</p>
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<p>Since Mesa doesn’t support hardware even if it’s on your machine, the
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code will run slowly. But this does eliminate the OpenGL requirement.
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There is a macro MESALIBS in the makefile that you will have to modify,
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but it might help you get started. I have compiled lasetup with Mesa, so
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I know it can be done. :)</p>
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·
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·
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