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<title>LaGriT Commands - Alphabetical</title>
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<h1 id="alphabetic-listing-of-lagrit-commands-">Alphabetic Listing of LaGriT Commands <a name="top"></a></h1>
<table>
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<th style="text-align: center"> </th>
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<tr>
<td style="text-align: center"><a href="#a"> A </a></td>
<td style="text-align: center"><a href="#b"> B </a></td>
<td style="text-align: center"><a href="#c"> C </a></td>
<td style="text-align: center"><a href="#d"> D </a></td>
<td style="text-align: center"><a href="#e"> E </a></td>
<td style="text-align: center"><a href="#f"> F </a></td>
<td style="text-align: center"><a href="#g"> G </a></td>
<td style="text-align: center"><a href="#h"> H </a></td>
<td style="text-align: center"><a href="#i"> I </a></td>
<td style="text-align: center"><a href="#j"> J </a></td>
<td style="text-align: center"><a href="#k"> K </a></td>
<td style="text-align: center"><a href="#l"> L </a></td>
<td style="text-align: center"><a href="#m"> M </a></td>
<td style="text-align: center"><a href="#n"> N </a></td>
<td style="text-align: center"><a href="#o"> O </a></td>
<td style="text-align: center"><a href="#p"> P </a></td>
<td style="text-align: center"><a href="#q"> Q </a></td>
<td style="text-align: center"><a href="#r"> R </a></td>
<td style="text-align: center"><a href="#s"> S </a></td>
<td style="text-align: center"><a href="#t"> T </a></td>
<td style="text-align: center"><a href="#u"> U </a></td>
<td style="text-align: center"><a href="#v"> V </a></td>
<td style="text-align: center"><a href="#w"> W </a></td>
<td style="text-align: center"><a href="#x"> X </a></td>
<td style="text-align: center"><a href="#y"> Y </a></td>
<td style="text-align: center"><a href="#z"> Z </a></td>
</tr>
</tbody>
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<hr />
<p><br />
<a name="a"></a><br /></p>
<ul>
<li><a href="/pages/docs/commands/ADDMESH.html"><strong><code class="language-plaintext highlighter-rouge">ADDMESH</code></strong></a> (join meshes, merge multiple meshes)</li>
<li><a href="/pages/docs/commands/ASSIGN.html"><strong><code class="language-plaintext highlighter-rouge">ASSIGN</code></strong></a> (set global mesh object variables)
<br />
<a name="b"></a><br /></li>
<li><a href="/pages/docs/commands/BOUNDAR1.html"><strong><code class="language-plaintext highlighter-rouge">BOUNDARY</code></strong></a> (set boundary attributes on surfaces)</li>
<li><a href="/pages/docs/commands/BOUNDARY_C.html"><strong><code class="language-plaintext highlighter-rouge">BOUNDARY_COMPONENTS</code></strong></a> (count boundary components)</li>
<li><a href="/pages/docs/commands/bubble.html"><strong><code class="language-plaintext highlighter-rouge">BUBBLE</code></strong></a> (extrude to 3D and extract boundary)
<br />
<a name="c"></a><br /></li>
<li><a href="/pages/docs/commands/calc_rdist.html"><strong><code class="language-plaintext highlighter-rouge">CALC_RDIST</code></strong></a> (calculate radial distance)</li>
<li><a href="/pages/docs/commands/CMO2.html"><strong><code class="language-plaintext highlighter-rouge">CMO</code></strong></a> (mesh object operations)</li>
<li><a href="/pages/docs/commands/COLORMAP.html"><strong><code class="language-plaintext highlighter-rouge">COLORMAP</code></strong></a> (build adjacency map)</li>
<li><a href="/pages/docs/commands/COMPUTE.html"><strong><code class="language-plaintext highlighter-rouge">COMPUTE</code></strong></a> (compute a new mesh attribute value)</li>
<li><a href="/pages/docs/commands/CONNECT1.html"><strong><code class="language-plaintext highlighter-rouge">CONNECT</code></strong></a> (connect points into tetrahedral mesh)</li>
<li><a href="/pages/docs/commands/COORDSY.html"><strong><code class="language-plaintext highlighter-rouge">COORDSYS</code></strong></a> (change coordinate system)</li>
<li><a href="/pages/docs/commands/COPYPTS.html"><strong><code class="language-plaintext highlighter-rouge">COPYPTS</code></strong></a> (copy points into mesh object)</li>
<li><a href="/pages/docs/commands/createpts.html"><strong><code class="language-plaintext highlighter-rouge">CREATEPTS</code></strong></a> (create point distribution)</li>
<li><a href="/pages/docs/commands/create_graph.html"><strong><code class="language-plaintext highlighter-rouge">CREATE_GRAPH</code></strong></a> (create adjacency graph)</li>
<li><a href="/pages/docs/commands/crush_thin_tets.html"><strong><code class="language-plaintext highlighter-rouge">CRUSH_THIN_TETS</code></strong></a> (reduce number of thin tets)
<br />
<a name="d"></a><br /></li>
<li><a href="/pages/docs/commands/DEFINE.html"><strong><code class="language-plaintext highlighter-rouge">DEFINE</code></strong></a> (assign value to variable name)</li>
<li><a href="/pages/docs/commands/DEREFINE.html"><strong><code class="language-plaintext highlighter-rouge">DEREFINE</code></strong></a> (merge nodes away)</li>
<li><a href="/pages/docs/commands/DOPING1.html"><strong><code class="language-plaintext highlighter-rouge">DOPING</code></strong></a> (deprecated, see interpolate)</li>
<li><a href="/pages/docs/commands/DUMP2.html"><strong><code class="language-plaintext highlighter-rouge">DUMP</code></strong></a> (write output files)</li>
<li><a href="/pages/docs/commands/DUMP_RECOLOR.html"><strong><code class="language-plaintext highlighter-rouge">DUMP_RECOLOR</code></strong></a> (use adjacency map)
<br />
<a name="e"></a><br /></li>
<li><a href="/pages/docs/commands/EDIT2.html"><strong><code class="language-plaintext highlighter-rouge">EDIT</code></strong></a> (print some mesh info)</li>
<li><a href="/pages/docs/commands/elmtest.html"><strong><code class="language-plaintext highlighter-rouge">ELMTEST</code></strong></a> (validate connectivity)</li>
<li><a href="/pages/docs/commands/ELTSET2.html"><strong><code class="language-plaintext highlighter-rouge">ELTSET</code></strong></a> (set of elements for mesh object)</li>
<li><a href="/pages/docs/commands/EXTRACT1.html"><strong><code class="language-plaintext highlighter-rouge">EXTRACT</code></strong></a> (extract 2D from 3D)</li>
<li><a href="/pages/docs/commands/dump/EXTRACT_SURFMESH.html"><strong><code class="language-plaintext highlighter-rouge">EXTRACT SURFMESH</code></strong></a> (extract boundary surface)</li>
<li><a href="/pages/docs/commands/extrude.html"><strong><code class="language-plaintext highlighter-rouge">EXTRUDE</code></strong></a> (extrude a surface)
<br />
<a name="f"></a><br /></li>
<li><a href="/pages/docs/commands/FIELD.html"><strong><code class="language-plaintext highlighter-rouge">FIELD</code></strong></a> (manipulate a field attribute)</li>
<li><a href="/pages/docs/commands/FILTER.html"><strong><code class="language-plaintext highlighter-rouge">FILTER</code></strong></a> (filter duplicate nodes)</li>
<li><a href="/pages/docs/commands/FINISH.html"><strong><code class="language-plaintext highlighter-rouge">FINISH</code></strong></a> (end processing, EXIT)</li>
<li><a href="/pages/docs/commands/FSET.html"><strong><code class="language-plaintext highlighter-rouge">FSET</code></strong></a> (set of faces for mesh object)
<br />
<a name="g"></a><br /></li>
<li><a href="/pages/docs/commands/GENIEE.html"><strong><code class="language-plaintext highlighter-rouge">GENIEE</code></strong></a> (make or check element connectivity)</li>
<li><a href="/pages/docs/commands/geometry.html"><strong><code class="language-plaintext highlighter-rouge">GEOMETRY</code></strong></a> (name geometry for mesh object)</li>
<li><a href="/pages/docs/commands/GRID2GRID.html"><strong><code class="language-plaintext highlighter-rouge">GRID2GRID</code></strong></a> (convert elements)
<br />
<a name="h"></a><br /></li>
<li><a href="/pages/docs/commands/HELP.html"><strong><code class="language-plaintext highlighter-rouge">HELP</code></strong></a> (print global variable)</li>
<li><a href="/pages/docs/commands/HEXTOTE.html"><strong><code class="language-plaintext highlighter-rouge">HEXTOTET</code></strong></a> (convert elements, see grid2grid)
<br />
<a name="i"></a><br /></li>
<li><a href="/pages/docs/commands/INPUT.html"><strong><code class="language-plaintext highlighter-rouge">INFILE</code></strong></a> (read commands from a file, also input)</li>
<li><a href="/pages/docs/commands/INPUT.html"><strong><code class="language-plaintext highlighter-rouge">INPUT</code></strong></a> (read commands from a file, also infile)</li>
<li><a href="/pages/docs/commands/INTERSECT.html"><strong><code class="language-plaintext highlighter-rouge">INTERSECT</code></strong></a> (intersect 2D meshes to get line)</li>
<li><a href="/pages/docs/commands/intersectelements.html"><strong><code class="language-plaintext highlighter-rouge">INTERSECT_ELEMENTS</code></strong></a> (intersect meshes)</li>
<li><a href="/pages/docs/commands/main_interpolate.html"><strong><code class="language-plaintext highlighter-rouge">INTERPOLATE</code></strong></a>(values from nodes or elements)
<br />
<a name="k"></a><br /></li>
<li><a href="/pages/docs/commands/kdtree.html"><strong><code class="language-plaintext highlighter-rouge">KDTREE</code></strong></a> (represent mesh as kd-tree)
<br />
<a name="l"></a><br /></li>
<li><a href="/pages/docs/commands/LOG.html"><strong><code class="language-plaintext highlighter-rouge">LOG</code></strong></a> (turn log file off and on)</li>
<li><a href="/pages/docs/commands/loop.html"><strong><code class="language-plaintext highlighter-rouge">LOOP</code></strong></a> (execute command multiple times)</li>
<li><a href="/pages/docs/commands/lower_d.html"><strong><code class="language-plaintext highlighter-rouge">LOWER_D</code></strong></a> (create lower dimension structures)
<br />
<a name="m"></a><br /></li>
<li><a href="/pages/docs/commands/MASSAGE.html"><strong><code class="language-plaintext highlighter-rouge">MASSAGE</code></strong></a>(optimize the grid)</li>
<li><a href="/pages/docs/commands/MASSAGE2.html"><strong><code class="language-plaintext highlighter-rouge">MASSAGE2</code></strong></a> (optimize based on gradient field)</li>
<li><a href="/pages/docs/commands/MATH.html"><strong><code class="language-plaintext highlighter-rouge">MATH</code></strong></a> (math operations on attributes)</li>
<li><a href="/pages/docs/commands/memory.html"><strong><code class="language-plaintext highlighter-rouge">MEMORY</code></strong></a> (query state of memory)</li>
<li><a href="/pages/docs/commands/MERGE.html"><strong><code class="language-plaintext highlighter-rouge">MERGE</code></strong></a> (remove nodes)</li>
<li><a href="/pages/docs/commands/metis.html"><strong><code class="language-plaintext highlighter-rouge">METIS</code></strong></a> (graph partition algorithms)</li>
<li><a href="/pages/docs/commands/MODE.html"><strong><code class="language-plaintext highlighter-rouge">MODE</code></strong></a> (set modes)</li>
<li><a href="/pages/docs/commands/MREGION.html"><strong><code class="language-plaintext highlighter-rouge">MREGION</code></strong></a> (define material region for mesh object)
<br />
<a name="n"></a><br /></li>
<li><a href="/pages/docs/commands/NEGATIVE.html"><strong><code class="language-plaintext highlighter-rouge">NEGATIVE_AIJ</code></strong></a> (test bndry for neg. coef.)
<br />
<a name="o"></a><br /></li>
<li><a href="/pages/docs/commands/OFFSETSURF.html"><strong><code class="language-plaintext highlighter-rouge">OFFSETSURF</code></strong></a> (offset a triangulated surface)
<br />
<a name="p"></a><br /></li>
<li><a href="/pages/docs/commands/PERTURB.html"><strong><code class="language-plaintext highlighter-rouge">PERTURB</code></strong></a> (perturb node locations)</li>
<li><a href="/pages/docs/commands/PSET.html"><strong><code class="language-plaintext highlighter-rouge">PSET</code></strong></a> (set of nodes for mesh object)</li>
<li><a href="/pages/docs/commands/PSTATUS.html"><strong><code class="language-plaintext highlighter-rouge">PSTATUS</code></strong></a> (operate on point set)
<br />
<a name="q"></a><br /></li>
<li><a href="/pages/docs/commands/QUADXY.html"><strong><code class="language-plaintext highlighter-rouge">QUADXY</code></strong></a> (define a logical X,Y node set)</li>
<li><a href="/pages/docs/commands/QUADXYZ1.html"><strong><code class="language-plaintext highlighter-rouge">QUADXYZ</code></strong></a> (define a logical X,Y,Z node set)</li>
<li><a href="/pages/docs/commands/QUALITY.html"><strong><code class="language-plaintext highlighter-rouge">QUALITY</code></strong></a> (report mesh quality values)
<br />
<a name="r"></a><br /></li>
<li><a href="/pages/docs/commands/RADAPT.html"><strong><code class="language-plaintext highlighter-rouge">RADAPT</code></strong></a> (adaptive smoothing)</li>
<li><a href="/pages/docs/commands/rankvolume.html"><strong><code class="language-plaintext highlighter-rouge">RANKVOLUME</code></strong></a>(list small volume elements)</li>
<li><a href="/pages/docs/commands/READ.html"><strong><code class="language-plaintext highlighter-rouge">READ</code></strong></a> (read input file)</li>
<li><a href="/pages/docs/commands/RECON.html"><strong><code class="language-plaintext highlighter-rouge">RECON</code></strong></a> (swap edges/faces)</li>
<li><a href="/pages/docs/commands/REFINE.html"><strong><code class="language-plaintext highlighter-rouge">REFINE</code></strong></a> (refine elements, edges)</li>
<li><a href="/pages/docs/commands/refine2d.html"><strong><code class="language-plaintext highlighter-rouge">REFINE2D</code></strong></a> (refine a triangle)</li>
<li><a href="/pages/docs/commands/REGION.html"><strong><code class="language-plaintext highlighter-rouge">REGION</code></strong></a> (define a geometric region)</li>
<li><a href="/pages/docs/commands/REGNPTS.html"><strong><code class="language-plaintext highlighter-rouge">REGNPTS</code></strong></a> (distributes nodes in region)</li>
<li><a href="/pages/docs/commands/REORDER.html"><strong><code class="language-plaintext highlighter-rouge">REORDER</code></strong></a> (reorder nodes in a mesh)</li>
<li><a href="/pages/docs/commands/RESETPT.html"><strong><code class="language-plaintext highlighter-rouge">RESETPTS</code></strong></a> (reset node type values)</li>
<li><a href="/pages/docs/commands/RM.html"><strong><code class="language-plaintext highlighter-rouge">RM</code></strong></a> (remove nodes in area)</li>
<li><a href="/pages/docs/commands/RMMAT.html"><strong><code class="language-plaintext highlighter-rouge">RMMAT</code></strong></a> (remove a material)</li>
<li><a href="/pages/docs/commands/RMPOINT.html"><strong><code class="language-plaintext highlighter-rouge">RMPOINT</code></strong></a> (remove nodes or elements)</li>
<li><a href="/pages/docs/commands/RMREGION.html"><strong><code class="language-plaintext highlighter-rouge">RMREGION</code></strong></a> (remove a geometric region)</li>
<li><a href="/pages/docs/commands/RMSPHERE.html"><strong><code class="language-plaintext highlighter-rouge">RMSPHERE</code></strong></a> (remove nodes in a sphere)</li>
<li><a href="/pages/docs/commands/RMSURF.html"><strong><code class="language-plaintext highlighter-rouge">RMSURF</code></strong></a> (remove nodes in or on a surface)</li>
<li><a href="/pages/docs/commands/ROTATELN.html"><strong><code class="language-plaintext highlighter-rouge">ROTATELN</code></strong></a> (rotate nodes about a line)</li>
<li><a href="/pages/docs/commands/ROTATEPT.html"><strong><code class="language-plaintext highlighter-rouge">ROTATEPT</code></strong></a>  (rotate nodes about a point)</li>
<li><a href="/pages/docs/commands/RZ.html"><strong><code class="language-plaintext highlighter-rouge">RZ</code></strong></a> (deprecated, see createpts)</li>
<li><a href="/pages/docs/commands/RZAMR.html"><strong><code class="language-plaintext highlighter-rouge">RZAMR</code></strong></a> (deprecrated, see createpts)</li>
<li><a href="/pages/docs/commands/RZBRICK.html"><strong><code class="language-plaintext highlighter-rouge">RZBRICK</code></strong></a> (create a brick, hex mesh)</li>
<li><a href="/pages/docs/commands/RZRAN.html"><strong><code class="language-plaintext highlighter-rouge">RZRAN</code></strong></a> (deprecrated, see createpts)</li>
<li><a href="/pages/docs/commands/RZS.html"><strong><code class="language-plaintext highlighter-rouge">RZS</code></strong></a> (deprecrated, see createpts)</li>
<li><a href="/pages/docs/commands/RZV_LG.html"><strong><code class="language-plaintext highlighter-rouge">RZV</code></strong></a> (deprecrated, see createpts)
<br />
<a name="s"></a><br /></li>
<li><a href="/pages/docs/commands/SCALE.html"><strong><code class="language-plaintext highlighter-rouge">SCALE</code></strong></a> (scale node coordinates)</li>
<li><a href="/pages/docs/commands/SETPTS.html"><strong><code class="language-plaintext highlighter-rouge">SETPTS</code></strong></a> (set node type and material)</li>
<li><a href="/pages/docs/commands/SETSIZE.html"><strong><code class="language-plaintext highlighter-rouge">SETSIZE</code></strong></a> (set epsilon values based on space size)</li>
<li><a href="/pages/docs/commands/SETTETS.html"><strong><code class="language-plaintext highlighter-rouge">SETTETS</code></strong></a> (make parent-child nodes, set element material)</li>
<li><a href="/pages/docs/commands/SMOOTH.html"><strong><code class="language-plaintext highlighter-rouge">SMOOTH</code></strong></a> (optimize with node smoothing)</li>
<li><a href="/pages/docs/commands/SORT.html"><strong><code class="language-plaintext highlighter-rouge">SORT</code></strong></a> (sort an attribute)</li>
<li><a href="/pages/docs/commands/STACK.html"><strong><code class="language-plaintext highlighter-rouge">STACK</code></strong></a> (read and merge surfaces)</li>
<li><a href="/pages/docs/commands/SURFACE.html"><strong><code class="language-plaintext highlighter-rouge">SURFACE</code></strong></a> (define a geometric surface)</li>
<li><a href="/pages/docs/commands/SURFPTS.html"><strong><code class="language-plaintext highlighter-rouge">SURFPTS</code></strong></a> (make nodes on a surface)
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<a name="t"></a><br /></li>
<li><a href="/pages/docs/commands/TRANS.html"><strong><code class="language-plaintext highlighter-rouge">TRANS</code></strong></a> (translate node coordinates)</li>
<li><a href="/pages/docs/commands/TRIAGN.html"><strong><code class="language-plaintext highlighter-rouge">TRIANGULATE</code></strong></a> (triangulate inside polygon)
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<a name="u"></a><br /></li>
<li><a href="/pages/docs/commands/UNG2AVS.html"><strong><code class="language-plaintext highlighter-rouge">UNG2AVS</code></strong></a> (UNGenerate to AVS)</li>
<li><a href="/pages/docs/commands/UPSCALE.html"><strong><code class="language-plaintext highlighter-rouge">UPSCALE</code></strong></a> (attributes from a fine grid to a coarse grid)
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<br /> <a name="z"></a></li>
<li><a href="/pages/docs/commands/ZQ.html"><strong><code class="language-plaintext highlighter-rouge">ZQ</code></strong></a> (deprecrated, see cmo/setatt)
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