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LaGriT/documentation/lagrit_manual/commands/triangulate.txt
2025-12-17 11:00:57 +08:00

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.. _triangulate :
> **_TRIANGULATE_**
**triangulate** will take an ordered set of nodes in the current 2d mesh object that define a perimeter of a polygon and create a trangulation of the polygon.&nbsp_place_holder; The nodes are assumed to lie in the xy plane; the z coordinate is ignored.&nbsp_place_holder; No checks are performed to verify that the nodes define a legal perimeter (i.e. that segments of the perimeter do not cross).&nbsp_place_holder; The code will connect the last node to the first node to complete the perimeter.
This code support triangulation of self-intersecting polygons (polygon with
holes), assuming that the order of the nodes are correct. Moreover the
connectivity of the polyline must also be defined correctly. No checks are
made.
One disadvantage of the algorithm for triangulating self-intersecting polygons
is that it does not always work. For example, if the holes have complicated
shapes, with many concave vertices, the code might fail. In this case, the
user may try to rotate the order of the nodes:
NODE_ID:
1 -> 2
2 -> 3
...
N -> 1
FORMAT: **triangulate **[/**clockwise** | **counterclockwise**]
clockwise is the default.&nbsp_place_holder; Orientation is defined with the
viewer above the xy plane. &nbsp_place_holder; EXAMPLES: **triangulate**
**triangulate/counterclockwise**
**cmo/create**/2dmesh///**tri**
**read**/**avs**/2dfile.avs
**triangulate**
****&nbsp_place_holder; ****
[Click here for demos](../demos/triangulate/html/main_tri.html)
[](../demos/triangulate/test/test/html/main_tri.html)&nbsp_place_holder;