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adjusted proposed signatures
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graphs.hpp
59
graphs.hpp
@ -778,41 +778,36 @@ namespace graphs
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};
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// store fragments on temporary buffer to pass between draws
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using Texture = std::unique_ptr<std::vector<Fragment>>;
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struct Axis {
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long double min = 0;
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long double max = 0;
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bool labels = true;
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bool ticks = true;
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bool units_label = true;
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units_type units = units_fracts;
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};
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struct Options {
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size_t width = 0; // Width in terminal characters. Set to 0 for automatic size based on terminal.
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size_t height = 0; // Height in terminal characters. Set to 0 for automatic size based on terminal.
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struct Axis {
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double min = 0; // Start of axis. Set to 0 for automatic size based on data.
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double max = 0; // End of axis. Set to 0 for automatic size based on data.
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bool drawn = true;
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bool label = true; // TODO: allow setting custom label string?
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bool ticks = true;
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bool tick_labels = true;
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units_type tick_label_type = units_fracts;
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};
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Axis x = {};
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Axis y = {};
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type_type character_set = type_braille;
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plot_type plot = plot_scatter;
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style_type style = style_light;
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ColorBits color_type = ColorBits::e4; // bit depth of color representation
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bool validate = true; // validate sizes for graph draw
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bool border = false; // draw border around the graph
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/* 5 bytes padding */
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graph_type graph = graph_dot;
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// graph-specific options
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struct Histogram {
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size_t bar_width = 1; // size of each bar in x-axis (in data points, e.g. braille has width of 2 per terminal character)
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} histogram;
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std::string title;
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std::ostream &ostr = std::cout;
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const char* title = nullptr;
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ColorBits color_type = ColorBits::e4; // bit depth of color representation
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bool check = true; // validate sizes for graph draw
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bool border = false; // draw border around the graph
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};
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// print histogram using single data set, drawn on top of existing texture
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// print histogram using single data set, optionally drawn on top of existing texture
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template <typename T>
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auto histogram_experimental(const std::vector<T>& data, Texture&& texture, const Options& options = {}, const Color& color = {color_red}) -> Texture&& {
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static_assert(std::numeric_limits<T>::is_integer, "Only integer types are supported for histogram data");
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auto histogram_experimental(const T &data, const Options &options = {}, const Color &color = {color_red}, Texture &&texture = std::make_unique<Texture::element_type>()) -> Texture&& {
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cout << "Experimental histogram\n";
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// TODO: automatically set sizes if stuff is 0
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@ -833,7 +828,7 @@ namespace graphs
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const size_t x_points = width * char_width;
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const size_t y_points = height * char_height;
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// for histograms, every sample needs at least one data point to occupy in x
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const size_t x_bar_size = options.histogram.bar_width;
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const size_t x_bar_size = 1;
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// given the x_bar_size (which should be exposed as an option), see how many points will be placed between bars
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const size_t x_bar_spacer = (double)x_points / ((double)x_bar_size * x_size) - 1;
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@ -905,27 +900,17 @@ namespace graphs
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}
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return std::move(texture);
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}
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// print histogram using single data set
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template <typename T>
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auto histogram_experimental(const std::vector<T>& data, const Options& options = {}, const Color& color = {color_red}) -> Texture&& {
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return histogram_experimental(data, std::make_unique<Texture::element_type>(), options, color);
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}
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// print histogram using multiple data sets, drawn on top of existing texture
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template <typename T>
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auto histogram_experimental(const std::vector<std::vector<T>>& datasets, Texture&& texture, const Options& options = {}, const std::vector<Color>& colors = {}) -> Texture&& {
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auto histogram_experimental(const T &data, const size_t rows, const Options &options = {}, const std::vector<Color> &colors = {}, Texture &&texture = std::make_unique<Texture::element_type>()) -> Texture&& {
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// recursively call for each data set
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for (size_t i = 0; i < datasets.size(); i++) {
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for (size_t row = 0; row < rows; row++) {
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// pick default color if not enough colors are provided
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Color color = i < colors.size() ? colors[i] : Color{color_red};
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texture = histogram_experimental(datasets[i], std::move(texture), options, colors[i]);
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Color color = row < colors.size() ? colors[row] : Color{color_red};
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texture = histogram_experimental(data[row], options, color, std::move(texture));
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}
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return std::move(texture);
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}
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// print histogram using multiple data sets
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template <typename T>
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auto histogram_experimental(const std::vector<std::vector<T>>& datasets, const Options& options = {}, const std::vector<Color>& colors = {}) -> Texture&& {
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return histogram_experimental(datasets, std::make_unique<Texture::element_type>(), options, colors);
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}
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// EXPERIMENTAL END
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template <typename T>
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