from paraview.simple import * if __name__ == '__main__': # get args args = sys.argv if len(args) != 3: print("Usage: pvpython draw_slice.py ") sys.exit(1) # get data fpath = args[1] name_dset = args[2] #fpath = "OUTPUT_FILES/out_data_sim_0.xmf" #name_dset = 'fun_inv_0000' # create a new 'XDMF Reader' out_data_sim_0xmf = XDMFReader(registrationName=fpath.split('/')[-1], FileNames=[fpath]) # Limit the data array to be read # Properties modified on out_data_sim_0xmf out_data_sim_0xmf.PointArrayStatus = [name_dset] # get active view renderView1 = GetActiveViewOrCreate('RenderView') ## show data in view #out_data_sim_0xmfDisplay = Show(out_data_sim_0xmf, renderView1, 'UnstructuredGridRepresentation') ## trace defaults for the display properties. #out_data_sim_0xmfDisplay.Representation = 'Surface' # reset view to fit data #renderView1.ResetCamera(False) # get the material library materialLibrary1 = GetMaterialLibrary() # get color transfer function/color map for 'T_res_src_0_inv_0000' name_dsetLUT = GetColorTransferFunction(name_dset) # get opacity transfer function/opacity map for 'T_res_src_0_inv_0000' name_dsetPWF = GetOpacityTransferFunction(name_dset) # show color bar/color legend #out_data_sim_0xmfDisplay.SetScalarBarVisibility(renderView1, True) # update the view to ensure updated data information #renderView1.Update() # create a new 'Slice' slice1 = Slice(registrationName='Slice1', Input=out_data_sim_0xmf) # Properties modified on slice1.SliceType slice1.SliceType.Normal = [0.0, 0.0, 1.0] # show data in view slice1Display = Show(slice1, renderView1, 'GeometryRepresentation') # trace defaults for the display properties. slice1Display.Representation = 'Surface' # hide data in view Hide(out_data_sim_0xmf, renderView1) # show color bar/color legend slice1Display.SetScalarBarVisibility(renderView1, True) # trace defaults for the display properties. slice1Display.Representation = 'Surface' # rescale color and/or opacity maps used to include current data range slice1Display.RescaleTransferFunctionToDataRange(True, False) # show color bar/color legend slice1Display.SetScalarBarVisibility(renderView1, True) # # change the position of color bar # # Properties modified on slice1Display.DataAxesGrid slice1Display.DataAxesGrid.GridAxesVisibility = 1 # get color legend/bar for t_res_src_0_inv_0000LUT in view renderView1 name_dsetLUTColorBar = GetScalarBar(name_dsetLUT, renderView1) # change scalar bar placement name_dsetLUTColorBar.Orientation = 'Horizontal' name_dsetLUTColorBar.WindowLocation = 'Any Location' name_dsetLUTColorBar.Position = [0.33262344353799916, 0.24363636363636363] name_dsetLUTColorBar.ScalarBarLength = 0.3299999999999998 # update the view to ensure updated data information #renderView1.Update() # # axis options # # toggle 3D widget visibility (only when running from the GUI) Hide3DWidgets(proxy=slice1.SliceType) # Properties modified on slice1Display.DataAxesGrid slice1Display.DataAxesGrid.GridAxesVisibility = 1 # # window layout and camera settings # layout1 = GetLayout() #-------------------------------- # saving layout sizes for layouts # layout/tab size in pixels layout1.SetSize(1280, 980) #----------------------------------- # saving camera placements for views # current camera placement for renderView1 renderView1.CameraPosition = [6086.06543558693, 0.0, 7825.811009542308] renderView1.CameraFocalPoint = [6086.06543558693, 0.0, -3.410605131648481e-13] renderView1.CameraViewUp = [1.0, 2.220446049250313e-16, 0.0] renderView1.CameraParallelScale = 2025.468932642534 # save screenshot SaveScreenshot('test_screenshot.png', renderView1, ImageResolution=[2560,1280]) Render() Interact()