delaunay2d/delaunay_backup.h

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2021-09-19 22:19:08 +08:00
/**
* @defgroup DELAUNAY
*
* @brief An implementation of the 2D Delaunay triangulation using the Bowyer-Watson algorithm.
*
* @author Yi Zhang
* @date 2021-09-12
*/
#ifndef _BW_2D_DELAUNAY_H
#define _BW_2D_DELAUNAY_H
#include "cmath"
#include "vector"
#include "iostream"
#include "fstream"
#include "iomanip"
#define ZERO 1e-5
// Start vertex definition
struct vertex2dc
{
unsigned int id; // index of the vertex
double x, y; // position of the vertex
vertex2dc() : x(NAN), y(NAN), id(0) {}
vertex2dc(double inx, double iny, unsigned int inid = 0) {set(inx, iny, inid);}
void set(double inx, double iny, unsigned int inid = 0)
{
x = inx; y = iny; id = inid;
return;
}
};
bool operator ==(const vertex2dc &a, const vertex2dc &b) // overload the == operator for vertex2dc type
{
if(fabs(a.x - b.x) <= ZERO && fabs(a.y - b.y) <= ZERO)
{
return true;
}
return false;
}
// End vertex definition
// Start edge definition
struct edge
{
vertex2dc *vert[2]; // vertex of the edge
edge() {vert[0] = vert[1] = nullptr;}
edge(vertex2dc *v0ptr, vertex2dc *v1ptr) {set(v0ptr, v1ptr);}
void set(vertex2dc *v0ptr, vertex2dc *v1ptr)
{
vert[0] = v0ptr; vert[1] = v1ptr;
return;
}
};
bool operator ==(const edge &a, const edge &b) // overload the == operator for edge type
{
if((a.vert[0] == b.vert[0] && a.vert[1] == b.vert[1]) ||
(a.vert[0] == b.vert[1] && a.vert[1] == b.vert[0]))
{
return true;
}
return false;
}
// End edge definition
// Start triangle definition
struct triangle
{
vertex2dc *vert[3]; // vertex of the triangle
double cx, cy; // center of the triangle's circumcircle
double cr; // radius of the circumcircle
triangle() {vert[0] = vert[1] = vert[2] = nullptr;}
triangle(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) {set(v0ptr, v1ptr, v2ptr);}
void set(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr)
{
vert[0] = v0ptr; vert[1] = v1ptr; vert[2] = v2ptr;
double s = 0.5 / ((vert[1]->x - vert[0]->x) * (vert[2]->y - vert[0]->y) - (vert[1]->y - vert[0]->y) * (vert[2]->x - vert[0]->x));
double m = vert[1]->x * vert[1]->x - vert[0]->x * vert[0]->x + vert[1]->y * vert[1]->y - vert[0]->y * vert[0]->y;
double u = vert[2]->x * vert[2]->x - vert[0]->x * vert[0]->x + vert[2]->y * vert[2]->y - vert[0]->y * vert[0]->y;
cx = ((vert[2]->y - vert[0]->y) * m + (vert[0]->y - vert[1]->y) * u) * s;
cy = ((vert[0]->x - vert[2]->x) * m + (vert[1]->x - vert[0]->x) * u) * s;
cr = (vert[0]->x - cx) * (vert[0]->x - cx) + (vert[0]->y - cy) * (vert[0]->y - cy); // not need to sqrt() here
return;
}
};
// End triangle definition
/**
* @brief 2D Delaunay triangulation of some given points using the Bowyer-Watson algorithm.
*
* @param in_verts Input vertexes. Defined by the user.
* @param out_tris Output triangles. Compute by the function.
*/
void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_tris, int valid_size)
{
if (!out_tris.empty()) out_tris.clear();
if (in_verts.size() < 3) return;
// locate the surrounding box and initiate the staring two triangles
double xmin = in_verts[0].x, xmax = in_verts[0].x;
double ymin = in_verts[0].y, ymax = in_verts[0].y;
for (int i = 0; i < in_verts.size(); ++i)
{
xmin = std::min(xmin, in_verts[i].x);
xmax = std::max(xmax, in_verts[i].x);
ymin = std::min(ymin, in_verts[i].y);
ymax = std::max(ymax, in_verts[i].y);
}
double midx = 0.5*(xmin + xmax);
double midy = 0.5*(ymin + ymax);
double maxi_s = std::max(xmax - xmin, ymax - ymin); // use an four times bigger rectangle to include all points
vertex2dc *tmp_vert = nullptr;
std::vector<vertex2dc*> assit_vert;
tmp_vert = new vertex2dc(midx - maxi_s, midy - maxi_s, 0); // lower left corner
assit_vert.push_back(tmp_vert);
tmp_vert = new vertex2dc(midx + maxi_s, midy - maxi_s, 1); // lower right corner
assit_vert.push_back(tmp_vert);
tmp_vert = new vertex2dc(midx + maxi_s, midy + maxi_s, 2); // upper right corner
assit_vert.push_back(tmp_vert);
tmp_vert = new vertex2dc(midx - maxi_s, midy + maxi_s, 3); // upper left corner
assit_vert.push_back(tmp_vert);
triangle *tmp_tri = nullptr;
std::vector<triangle*> exist_tri, cnst_tri;
std::vector<triangle*>::iterator t_iter;
tmp_tri = new triangle(assit_vert[0], assit_vert[1], assit_vert[2]); // order the vertex anti-clock wise
exist_tri.push_back(tmp_tri);
tmp_tri = new triangle(assit_vert[0], assit_vert[2], assit_vert[3]); // order the vertex anti-clock wise
exist_tri.push_back(tmp_tri);
// loop all input vertice
bool removed;
double dist;
edge tmp_edge;
std::vector<edge> cnst_edge;
std::vector<edge>::iterator e_iter;
//for (int i = 0; i < in_verts.size(); ++i)
for (int i = 0; i < valid_size; ++i)
{
// determine triangles that include the point and add the triangle to the cnst_tri and remove the triangle from exist_tri
// this is the part that could take a lot of time if we are working with a large amount of points. We will fix this later
cnst_tri.clear();
for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); )
{
tmp_tri = *t_iter;
dist = (tmp_tri->cx - in_verts[i].x) * (tmp_tri->cx - in_verts[i].x) +
(tmp_tri->cy - in_verts[i].y) * (tmp_tri->cy - in_verts[i].y);
if ((dist - tmp_tri->cr) <= ZERO) // Points on the circumcircle are also included
{
t_iter = exist_tri.erase(t_iter);
cnst_tri.push_back(tmp_tri);
}
else t_iter++;
}
// loop to remove duplicate edges
cnst_edge.clear();
for (int c = 0; c < cnst_tri.size(); ++c)
{
for (int e = 0; e < 3; ++e)
{
tmp_edge.set(cnst_tri[c]->vert[e], cnst_tri[c]->vert[(e+1)%3]);
removed = false;
for (e_iter = cnst_edge.begin(); e_iter != cnst_edge.end(); )
{
if (tmp_edge == *e_iter) // duplicate edge, remove from cnst_edge
{
e_iter = cnst_edge.erase(e_iter);
removed = true;
break; // no need to search more
}
else e_iter++;
}
if (!removed) // not a duplicate edge, add to the cnst_edge
{
cnst_edge.push_back(tmp_edge);
}
}
}
// construct new triangles and add to exist_tri
for (int c = 0; c < cnst_edge.size(); ++c)
{
tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], &in_verts[i]); // order the vertex anti-clock wise
exist_tri.push_back(tmp_tri);
}
// destroy memories used by cnst_edge
for (int c = 0; c < cnst_tri.size(); ++c)
{
tmp_tri = cnst_tri[c];
delete tmp_tri; tmp_tri = nullptr;
}
}
// Start testing code
std::ofstream outfile("test_backup.msh");
outfile << "$MeshFormat" << std::endl << "2.2 0 8" << std::endl << "$EndMeshFormat "<<std::endl;
outfile << "$Nodes" << std::endl << valid_size + 4 << std::endl;
for (int i = 0; i < 4; i++)
{
outfile << i + 1 << " " << std::setprecision(16)
<< assit_vert[i]->x << " " << assit_vert[i]->y << " 0.0" << std::endl;
}
for (int i = 0; i < valid_size; i++)
{
outfile << i + 5 << " " << std::setprecision(16)
<< in_verts[i].x << " " << in_verts[i].y << " 0.0" << std::endl;
}
outfile<<"$EndNodes"<<std::endl;
outfile << "$Elements" << std::endl << exist_tri.size() <<std::endl;
for (int i = 0; i < exist_tri.size(); i++)
{
outfile << i + 1 << " 2 0";
for (int j = 0; j < 3; j++)
{
outfile << " " << exist_tri[i]->vert[j]->id + 1;
}
outfile << std::endl;
}
outfile << "$EndElements"<< std::endl;
outfile.close();
// End testing code
// remove any triangles has an assistant vertex from exist_tri
for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); )
{
tmp_tri = *t_iter;
if (tmp_tri->vert[0] == assit_vert[0] || tmp_tri->vert[0] == assit_vert[1] || tmp_tri->vert[0] == assit_vert[2] || tmp_tri->vert[0] == assit_vert[3] ||
tmp_tri->vert[1] == assit_vert[0] || tmp_tri->vert[1] == assit_vert[1] || tmp_tri->vert[1] == assit_vert[2] || tmp_tri->vert[1] == assit_vert[3] ||
tmp_tri->vert[2] == assit_vert[0] || tmp_tri->vert[2] == assit_vert[1] || tmp_tri->vert[2] == assit_vert[2] || tmp_tri->vert[2] == assit_vert[3])
{
// destroy the memories located and remove from the vector
t_iter = exist_tri.erase(t_iter);
delete tmp_tri; tmp_tri = nullptr;
}
else t_iter++;
}
// copy exist_tri to out_tris and destroy memories located
out_tris.resize(exist_tri.size());
for (int i = 0; i < exist_tri.size(); ++i)
{
out_tris[i].set(exist_tri[i]->vert[0], exist_tri[i]->vert[1], exist_tri[i]->vert[2]);
delete exist_tri[i]; exist_tri[i] = nullptr;
}
// destroy memories located for assit_vert
for (int i = 0; i < 4; ++i)
{
delete assit_vert[i]; assit_vert[i] = nullptr;
}
return;
}
/**
* @brief Check for duplicated vertex
*
* @param[in] in_verts Input vertexes
*
* @return If there is duplicated vertex
*/
bool duplicated_vertex(const std::vector<vertex2dc> &in_verts)
{
if (in_verts.empty()) return false;
for (int i = 0; i < in_verts.size()-1; ++i)
{
for (int j = i+1; j < in_verts.size(); ++j)
{
if (in_verts[i] == in_verts[j] && in_verts[i].id != in_verts[j].id)
{
return true;
}
}
}
return false;
}
/**
* @brief Check to see if the triangulation is fully delaunay
*
* @param[in] in_tris Input triangles
* @param[in] in_verts Input vertexes
*
* @return If the triangulation is fully delaunay
*/
bool fully_delaunay(const std::vector<triangle> &in_tris, const std::vector<vertex2dc> &in_verts)
{
if (in_tris.empty()) return true;
int count;
double dist;
for (int i = 0; i < in_tris.size(); ++i)
{
count = 0;
for (int j = 0; j < in_verts.size(); ++j)
{
dist = (in_tris[i].cx - in_verts[j].x) * (in_tris[i].cx - in_verts[j].x) +
(in_tris[i].cy - in_verts[j].y) * (in_tris[i].cy - in_verts[j].y);
if ((dist - in_tris[i].cr) <= ZERO)
{
count++;
}
}
if (count > 3)
{
return false;
}
}
return true;
}
#endif // _BW_2D_DELAUNAY_H