update to stable version
This commit is contained in:
		| @@ -9,10 +9,5 @@ g++ demo.cpp | |||||||
| ### run | ### run | ||||||
|  |  | ||||||
| ```shell | ```shell | ||||||
| ./a.out > demo.off | ./a.out | ||||||
| ``` | ``` | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
							
								
								
									
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							| @@ -12,8 +12,6 @@ | |||||||
| #include "cmath" | #include "cmath" | ||||||
| #include "vector" | #include "vector" | ||||||
|  |  | ||||||
| #include "iostream" |  | ||||||
|  |  | ||||||
| #define ZERO 1e-5 | #define ZERO 1e-5 | ||||||
|  |  | ||||||
| // Start vertex definition | // Start vertex definition | ||||||
| @@ -39,63 +37,55 @@ bool operator ==(const vertex2dc &a, const vertex2dc &b) // overload the == oper | |||||||
| 	} | 	} | ||||||
| 	return false; | 	return false; | ||||||
| } | } | ||||||
|  |  | ||||||
| void circumcircle(vertex2dc *v0, vertex2dc *v1, vertex2dc *v2, double &cx, double &cy, double &cr) // calculate the circumcircle from three points |  | ||||||
| { |  | ||||||
| 	double s = 0.5 / ((v1->x - v0->x) * (v2->y - v0->y) - (v1->y - v0->y) * (v2->x - v0->x)); |  | ||||||
| 	double m = v1->x*v1->x - v0->x*v0->x + v1->y*v1->y - v0->y*v0->y; |  | ||||||
| 	double u = v2->x*v2->x - v0->x*v0->x + v2->y*v2->y - v0->y*v0->y; |  | ||||||
|  |  | ||||||
| 	cx = ((v2->y - v0->y)*m + (v0->y - v1->y)*u)*s; |  | ||||||
| 	cy = ((v0->x - v2->x)*m + (v1->x - v0->x)*u)*s; |  | ||||||
| 	cr = (v0->x - cx)*(v0->x - cx) + (v0->y - cy)*(v0->y - cy); // not need to calculate the squared root here |  | ||||||
| 	return; |  | ||||||
| } |  | ||||||
| // End vertex definition | // End vertex definition | ||||||
|  |  | ||||||
|  | // Start edge definition | ||||||
|  | struct edge | ||||||
|  | { | ||||||
|  | 	vertex2dc *vert[2]; // vertex of the edge | ||||||
|  |  | ||||||
|  | 	edge() {vert[0] = vert[1] = nullptr;} | ||||||
|  | 	edge(vertex2dc *v0ptr, vertex2dc *v1ptr) {set(v0ptr, v1ptr);} | ||||||
|  | 	void set(vertex2dc *v0ptr, vertex2dc *v1ptr) | ||||||
|  | 	{ | ||||||
|  | 		vert[0] = v0ptr; vert[1] = v1ptr; | ||||||
|  | 		return; | ||||||
|  | 	} | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | bool operator ==(const edge &a, const edge &b) // overload the == operator for edge type | ||||||
|  | { | ||||||
|  | 	if((a.vert[0] == b.vert[0] && a.vert[1] == b.vert[1]) ||  | ||||||
|  | 		(a.vert[0] == b.vert[1] && a.vert[1] == b.vert[0])) | ||||||
|  | 	{ | ||||||
|  | 		return true; | ||||||
|  | 	} | ||||||
|  | 	return false; | ||||||
|  | } | ||||||
|  | // End edge definition | ||||||
|  |  | ||||||
| // Start triangle definition | // Start triangle definition | ||||||
| struct triangle | struct triangle | ||||||
| { | { | ||||||
| 	int id; |  | ||||||
| 	vertex2dc *vert[3]; // vertex of the triangle | 	vertex2dc *vert[3]; // vertex of the triangle | ||||||
| 	triangle *neigh[3]; // neighbors of the triangle |  | ||||||
| 	double cx, cy; // center of the triangle's circumcircle | 	double cx, cy; // center of the triangle's circumcircle | ||||||
| 	double cr; // radius of the circumcircle | 	double cr; // radius of the circumcircle | ||||||
|  |  | ||||||
| 	triangle() {vert[0] = vert[1] = vert[2] = nullptr; neigh[0] = neigh[1] = neigh[2] = nullptr;} | 	triangle() {vert[0] = vert[1] = vert[2] = nullptr;} | ||||||
| 	triangle(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) {set(v0ptr, v1ptr, v2ptr);} | 	triangle(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) {set(v0ptr, v1ptr, v2ptr);} | ||||||
| 	void set(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) | 	void set(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) | ||||||
| 	{ | 	{ | ||||||
| 		vert[0] = v0ptr; vert[1] = v1ptr; vert[2] = v2ptr; | 		vert[0] = v0ptr; vert[1] = v1ptr; vert[2] = v2ptr; | ||||||
| 		neigh[0] = neigh[1] = neigh[2] = nullptr; |  | ||||||
|  |  | ||||||
| 		circumcircle(vert[0], vert[1], vert[2], cx, cy, cr); | 		double s = 0.5 / ((vert[1]->x - vert[0]->x) * (vert[2]->y - vert[0]->y) - (vert[1]->y - vert[0]->y) * (vert[2]->x - vert[0]->x)); | ||||||
|  | 		double m = vert[1]->x * vert[1]->x - vert[0]->x * vert[0]->x + vert[1]->y * vert[1]->y - vert[0]->y * vert[0]->y; | ||||||
|  | 		double u = vert[2]->x * vert[2]->x - vert[0]->x * vert[0]->x + vert[2]->y * vert[2]->y - vert[0]->y * vert[0]->y; | ||||||
|  |  | ||||||
|  | 		cx = ((vert[2]->y - vert[0]->y) * m + (vert[0]->y - vert[1]->y) * u) * s; | ||||||
|  | 		cy = ((vert[0]->x - vert[2]->x) * m + (vert[1]->x - vert[0]->x) * u) * s; | ||||||
|  | 		cr = (vert[0]->x - cx) * (vert[0]->x - cx) + (vert[0]->y - cy) * (vert[0]->y - cy); // not need to sqrt() here | ||||||
| 		return; | 		return; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	void set_neighbor(triangle *n0ptr, triangle *n1ptr, triangle *n2ptr) |  | ||||||
| 	{ |  | ||||||
| 		neigh[0] = n0ptr; neigh[1] = n1ptr; neigh[2] = n2ptr; |  | ||||||
| 		return; |  | ||||||
| 	} |  | ||||||
|  |  | ||||||
| 	bool bound_location(double inx, double iny) // Test if the location is inside the triangle |  | ||||||
| 	{ |  | ||||||
| 		double l1x, l1y, l2x, l2y; |  | ||||||
| 		for (int i = 0; i < 3; i++) |  | ||||||
| 		{ |  | ||||||
| 			l1x = vert[(i+1)%3]->x - vert[i]->x; |  | ||||||
| 			l1y = vert[(i+1)%3]->y - vert[i]->y; |  | ||||||
| 			l2x = inx - vert[i]->x; |  | ||||||
| 			l2y = iny - vert[i]->y; |  | ||||||
|  |  | ||||||
| 			if ((l1x*l2y - l1y*l2x) < 0) // This condition includes points on the triangle's edge |  | ||||||
| 			{ |  | ||||||
| 				return false; |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
| 		return true; |  | ||||||
| 	} |  | ||||||
| }; | }; | ||||||
| // End triangle definition | // End triangle definition | ||||||
|  |  | ||||||
| @@ -105,7 +95,7 @@ struct triangle | |||||||
|  * @param      in_verts  Input vertexes. Defined by the user. |  * @param      in_verts  Input vertexes. Defined by the user. | ||||||
|  * @param      out_tris  Output triangles. Compute by the function. |  * @param      out_tris  Output triangles. Compute by the function. | ||||||
|  */ |  */ | ||||||
| void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle*> &out_tris) | void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_tris) | ||||||
| { | { | ||||||
| 	if (!out_tris.empty()) out_tris.clear(); | 	if (!out_tris.empty()) out_tris.clear(); | ||||||
| 	if (in_verts.size() < 3) return; | 	if (in_verts.size() < 3) return; | ||||||
| @@ -128,261 +118,119 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle*> &out | |||||||
| 	vertex2dc *tmp_vert = nullptr; | 	vertex2dc *tmp_vert = nullptr; | ||||||
| 	std::vector<vertex2dc*> assit_vert; | 	std::vector<vertex2dc*> assit_vert; | ||||||
|  |  | ||||||
| 	tmp_vert = new vertex2dc(midx - maxi_s, midy - maxi_s, 99990); // lower left corner | 	tmp_vert = new vertex2dc(midx - maxi_s, midy - maxi_s); // lower left corner | ||||||
| 	assit_vert.push_back(tmp_vert); | 	assit_vert.push_back(tmp_vert); | ||||||
|  |  | ||||||
| 	tmp_vert = new vertex2dc(midx + maxi_s, midy - maxi_s, 99991); // lower right corner | 	tmp_vert = new vertex2dc(midx + maxi_s, midy - maxi_s); // lower right corner | ||||||
| 	assit_vert.push_back(tmp_vert); | 	assit_vert.push_back(tmp_vert); | ||||||
|  |  | ||||||
| 	tmp_vert = new vertex2dc(midx + maxi_s, midy + maxi_s, 99992); // upper right corner | 	tmp_vert = new vertex2dc(midx + maxi_s, midy + maxi_s); // upper right corner | ||||||
| 	assit_vert.push_back(tmp_vert); | 	assit_vert.push_back(tmp_vert); | ||||||
|  |  | ||||||
| 	tmp_vert = new vertex2dc(midx - maxi_s, midy + maxi_s, 99993); // upper left corner | 	tmp_vert = new vertex2dc(midx - maxi_s, midy + maxi_s); // upper left corner | ||||||
| 	assit_vert.push_back(tmp_vert); | 	assit_vert.push_back(tmp_vert); | ||||||
|  |  | ||||||
| 	triangle *old_tri = nullptr, *tmp_tri = nullptr; | 	triangle *tmp_tri = nullptr; | ||||||
| 	triangle *cnst_tri[3], *old_neigh[6]; | 	std::vector<triangle*>  exist_tri, cnst_tri; | ||||||
| 	std::vector<triangle*>::iterator t_iter; | 	std::vector<triangle*>::iterator t_iter; | ||||||
|  |  | ||||||
| 	tmp_tri = new triangle(assit_vert[0], assit_vert[1], assit_vert[2]); // order the vertex anti-clock wise | 	tmp_tri = new triangle(assit_vert[0], assit_vert[1], assit_vert[2]); // order the vertex anti-clock wise | ||||||
| 	out_tris.push_back(tmp_tri); | 	exist_tri.push_back(tmp_tri); | ||||||
|  |  | ||||||
| 	tmp_tri = new triangle(assit_vert[0], assit_vert[2], assit_vert[3]); // order the vertex anti-clock wise | 	tmp_tri = new triangle(assit_vert[0], assit_vert[2], assit_vert[3]); // order the vertex anti-clock wise | ||||||
| 	out_tris.push_back(tmp_tri); | 	exist_tri.push_back(tmp_tri); | ||||||
|  |  | ||||||
| 	out_tris[0]->set_neighbor(nullptr, nullptr, out_tris[1]); |  | ||||||
| 	out_tris[1]->set_neighbor(out_tris[0], nullptr, nullptr); |  | ||||||
|  |  | ||||||
| 	// loop all input vertice | 	// loop all input vertice | ||||||
|  | 	bool removed; | ||||||
| 	double dist; | 	double dist; | ||||||
|  | 	edge tmp_edge; | ||||||
|  | 	std::vector<edge> cnst_edge; | ||||||
|  | 	std::vector<edge>::iterator e_iter; | ||||||
| 	for (int i = 0; i < in_verts.size(); ++i) | 	for (int i = 0; i < in_verts.size(); ++i) | ||||||
| 	{ | 	{ | ||||||
| 		// determine the triangle that includes the new vertex and remove it from out_tris | 		// determine triangles that include the point and add the triangle to the cnst_tri and remove the triangle from exist_tri | ||||||
| 		for (t_iter = out_tris.begin(); t_iter != out_tris.end(); ) | 		// this is the part that could take a lot of time if we are working with a large amount of points. We will fix this later | ||||||
|  | 		cnst_tri.clear(); | ||||||
|  | 		for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); ) | ||||||
| 		{ | 		{ | ||||||
| 			old_tri = *t_iter; | 			tmp_tri = *t_iter; | ||||||
| 			if (old_tri->bound_location(in_verts[i].x, in_verts[i].y)) |  | ||||||
|  | 			dist = (tmp_tri->cx - in_verts[i].x) * (tmp_tri->cx - in_verts[i].x) +  | ||||||
|  | 				(tmp_tri->cy - in_verts[i].y) * (tmp_tri->cy - in_verts[i].y); | ||||||
|  |  | ||||||
|  | 			if ((dist - tmp_tri->cr) <= ZERO) // Points on the circumcircle are also included | ||||||
| 			{ | 			{ | ||||||
| 				t_iter = out_tris.erase(t_iter); | 				t_iter = exist_tri.erase(t_iter); | ||||||
| 				break; | 				cnst_tri.push_back(tmp_tri); | ||||||
| 			} | 			} | ||||||
| 			else t_iter++; | 			else t_iter++; | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		// build three new triangles | 		// loop to remove duplicate edges | ||||||
| 		for (int n = 0; n < 3; ++n) | 		cnst_edge.clear(); | ||||||
|  | 		for (int c = 0; c < cnst_tri.size(); ++c) | ||||||
| 		{ | 		{ | ||||||
| 			tmp_tri = new triangle(old_tri->vert[n], old_tri->vert[(n+1)%3], &in_verts[i]); | 			for (int e = 0; e < 3; ++e) | ||||||
| 			cnst_tri[n] = tmp_tri; | 			{ | ||||||
| 			out_tris.push_back(tmp_tri); | 				tmp_edge.set(cnst_tri[c]->vert[e], cnst_tri[c]->vert[(e+1)%3]); | ||||||
| 		} |  | ||||||
|  |  | ||||||
| 		// sort neighbors | 				removed = false; | ||||||
| 		for (int n = 0; n < 3; ++n) | 				for (e_iter = cnst_edge.begin(); e_iter != cnst_edge.end(); ) | ||||||
| 		{ |  | ||||||
| 			if (old_tri->neigh[n] == nullptr) |  | ||||||
| 			{ |  | ||||||
| 				cnst_tri[n]->set_neighbor(nullptr, cnst_tri[(n+1)%3], cnst_tri[(n+2)%3]); |  | ||||||
| 			} |  | ||||||
| 			else |  | ||||||
| 			{ |  | ||||||
| 				cnst_tri[n]->set_neighbor(old_tri->neigh[n], cnst_tri[(n+1)%3], cnst_tri[(n+2)%3]); |  | ||||||
| 				for (int k = 0; k < 3; ++k) // replace neighbor for the oppositing triangle  |  | ||||||
| 				{ | 				{ | ||||||
| 					if (old_tri->neigh[n]->neigh[k] == old_tri) | 					if (tmp_edge == *e_iter) // duplicate edge, remove from cnst_edge | ||||||
| 					{ | 					{ | ||||||
| 						old_tri->neigh[n]->neigh[k] = cnst_tri[n]; | 						e_iter = cnst_edge.erase(e_iter); | ||||||
| 						break; | 						removed = true; | ||||||
|  | 						break; // no need to search more | ||||||
| 					} | 					} | ||||||
|  | 					else e_iter++; | ||||||
|  | 				} | ||||||
|  |  | ||||||
|  | 				if (!removed) // not a duplicate edge, add to the cnst_edge | ||||||
|  | 				{ | ||||||
|  | 					cnst_edge.push_back(tmp_edge); | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		// delete the old triangle | 		// construct new triangles and add to exist_tri | ||||||
| 		delete old_tri; old_tri = nullptr; | 		for (int c = 0; c < cnst_edge.size(); ++c) | ||||||
|  |  | ||||||
| 		// test if the cnst_tri need to be flipped |  | ||||||
| 		for (int n = 0; n < 3; ++n) |  | ||||||
| 		{ | 		{ | ||||||
| 			if (cnst_tri[n]->neigh[0] != nullptr) // must has neighbor on this side | 			tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], &in_verts[i]); // order the vertex anti-clock wise | ||||||
| 			{ | 			exist_tri.push_back(tmp_tri); | ||||||
| 				old_tri = cnst_tri[n]->neigh[0]; |  | ||||||
| 				for (int v = 0; v < 3; ++v) |  | ||||||
| 				{ |  | ||||||
| 					tmp_vert = old_tri->vert[v]; |  | ||||||
| 					if (tmp_vert != cnst_tri[n]->vert[0] && tmp_vert != cnst_tri[n]->vert[1]) // find the opposite vertex |  | ||||||
| 					{ |  | ||||||
| 						//dist = (cnst_tri[n]->cx - tmp_vert->x) * (cnst_tri[n]->cx - tmp_vert->x) +  |  | ||||||
| 						//	(cnst_tri[n]->cy - tmp_vert->y) * (cnst_tri[n]->cy - tmp_vert->y); |  | ||||||
|  |  | ||||||
| 						//if ((dist - cnst_tri[n]->cr) <= ZERO) // need to be flipped |  | ||||||
|  |  | ||||||
| 						dist = (old_tri->cx - cnst_tri[n]->vert[2]->x) * (old_tri->cx - cnst_tri[n]->vert[2]->x) +  |  | ||||||
| 							(old_tri->cy - cnst_tri[n]->vert[2]->y) * (old_tri->cy - cnst_tri[n]->vert[2]->y); |  | ||||||
| 						 |  | ||||||
| 						if ((dist - old_tri->cr) <= ZERO) // need to be flipped |  | ||||||
| 						{ |  | ||||||
| 							// record the original neighbors |  | ||||||
| 							old_neigh[0] = cnst_tri[n]->neigh[0]; |  | ||||||
| 							old_neigh[1] = cnst_tri[n]->neigh[1]; |  | ||||||
| 							old_neigh[2] = cnst_tri[n]->neigh[2]; |  | ||||||
| 							old_neigh[3] = old_tri->neigh[0]; |  | ||||||
| 							old_neigh[4] = old_tri->neigh[1]; |  | ||||||
| 							old_neigh[5] = old_tri->neigh[2]; |  | ||||||
|  |  | ||||||
| 							cnst_tri[n]->set(cnst_tri[n]->vert[0], tmp_vert, cnst_tri[n]->vert[2]); // flip |  | ||||||
| 						 |  | ||||||
| 							if (v == 0) |  | ||||||
| 							{ |  | ||||||
| 								old_tri->set(old_tri->vert[0], old_tri->vert[1], cnst_tri[n]->vert[2]); //flip |  | ||||||
|  |  | ||||||
| 								// Sort neighbors |  | ||||||
| 								cnst_tri[n]->set_neighbor(old_neigh[5], old_tri, old_neigh[2]);  |  | ||||||
| 								old_tri->set_neighbor(old_neigh[3], old_neigh[1], cnst_tri[n]); |  | ||||||
|  |  | ||||||
| 								for (int k = 0; k < 3; ++k) |  | ||||||
| 								{ |  | ||||||
| 									if (cnst_tri[n]->neigh[0] != nullptr && cnst_tri[n]->neigh[0]->neigh[k] == old_tri) |  | ||||||
| 									{ |  | ||||||
| 										cnst_tri[n]->neigh[0]->neigh[k] = cnst_tri[n]; |  | ||||||
| 										break; |  | ||||||
| 									} |  | ||||||
| 								} |  | ||||||
| 								 |  | ||||||
| 								for (int k = 0; k < 3; ++k) |  | ||||||
| 								{ |  | ||||||
| 									if (old_tri->neigh[1] != nullptr && old_tri->neigh[1]->neigh[k] == cnst_tri[n]) |  | ||||||
| 									{ |  | ||||||
| 										old_tri->neigh[1]->neigh[k] = old_tri; |  | ||||||
| 										break; |  | ||||||
| 									} |  | ||||||
| 								} |  | ||||||
| 							} |  | ||||||
| 							else if (v == 1) |  | ||||||
| 							{ |  | ||||||
| 								old_tri->set(cnst_tri[n]->vert[2], old_tri->vert[1], old_tri->vert[2]); //flip |  | ||||||
|  |  | ||||||
| 								// Sort neighbors |  | ||||||
| 								cnst_tri[n]->set_neighbor(old_neigh[3], old_tri, old_neigh[2]);  |  | ||||||
| 								old_tri->set_neighbor(cnst_tri[n], old_neigh[4], old_neigh[1]); |  | ||||||
|  |  | ||||||
| 								for (int k = 0; k < 3; ++k) |  | ||||||
| 								{ |  | ||||||
| 									if (cnst_tri[n]->neigh[0] != nullptr && cnst_tri[n]->neigh[0]->neigh[k] == old_tri) |  | ||||||
| 									{ |  | ||||||
| 										cnst_tri[n]->neigh[0]->neigh[k] = cnst_tri[n]; |  | ||||||
| 										break; |  | ||||||
| 									} |  | ||||||
| 								} |  | ||||||
| 								 |  | ||||||
| 								for (int k = 0; k < 3; ++k) |  | ||||||
| 								{ |  | ||||||
| 									if (old_tri->neigh[2] != nullptr && old_tri->neigh[2]->neigh[k] == cnst_tri[n]) |  | ||||||
| 									{ |  | ||||||
| 										old_tri->neigh[2]->neigh[k] = old_tri; |  | ||||||
| 										break; |  | ||||||
| 									} |  | ||||||
| 								} |  | ||||||
| 							} |  | ||||||
| 							else |  | ||||||
| 							{ |  | ||||||
| 								old_tri->set(old_tri->vert[0], cnst_tri[n]->vert[2], old_tri->vert[2]); //flip |  | ||||||
|  |  | ||||||
| 								// Sort neighbors |  | ||||||
| 								cnst_tri[n]->set_neighbor(old_neigh[4], old_tri, old_neigh[2]);  |  | ||||||
| 								old_tri->set_neighbor(old_neigh[1], cnst_tri[n], old_neigh[5]); |  | ||||||
|  |  | ||||||
| 								for (int k = 0; k < 3; ++k) |  | ||||||
| 								{ |  | ||||||
| 									if (cnst_tri[n]->neigh[0] != nullptr && cnst_tri[n]->neigh[0]->neigh[k] == old_tri) |  | ||||||
| 									{ |  | ||||||
| 										cnst_tri[n]->neigh[0]->neigh[k] = cnst_tri[n]; |  | ||||||
| 										break; |  | ||||||
| 									} |  | ||||||
| 								} |  | ||||||
| 								 |  | ||||||
| 								for (int k = 0; k < 3; ++k) |  | ||||||
| 								{ |  | ||||||
| 									if (old_tri->neigh[0] != nullptr && old_tri->neigh[0]->neigh[k] == cnst_tri[n]) |  | ||||||
| 									{ |  | ||||||
| 										old_tri->neigh[0]->neigh[k] = old_tri; |  | ||||||
| 										break; |  | ||||||
| 									} |  | ||||||
| 								} |  | ||||||
| 							} |  | ||||||
| 						} |  | ||||||
| 						break; |  | ||||||
| 					} |  | ||||||
| 				} |  | ||||||
| 			} |  | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		std::cout << "Insert time: " << i + 1 << std::endl; | 		// destroy memories used by cnst_edge | ||||||
| 		for (int e = 0; e < out_tris.size(); ++e) | 		for (int c = 0; c < cnst_tri.size(); ++c) | ||||||
| 		{ | 		{ | ||||||
| 			std::cout << out_tris[e]->vert[0]->id << " " << out_tris[e]->vert[1]->id << " " << out_tris[e]->vert[2]->id << std::endl; | 			tmp_tri = cnst_tri[c]; | ||||||
|  | 			delete tmp_tri; tmp_tri = nullptr; | ||||||
| 		} | 		} | ||||||
| 		std::cout << "===================\n"; |  | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	// remove any triangles has an assistant vertex from out_tris | 	// remove any triangles has an assistant vertex from exist_tri | ||||||
| 	for (t_iter = out_tris.begin(); t_iter != out_tris.end(); ) | 	for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); ) | ||||||
| 	{ | 	{ | ||||||
| 		tmp_tri = *t_iter; | 		tmp_tri = *t_iter; | ||||||
| 		if (tmp_tri->vert[0] == assit_vert[0] || tmp_tri->vert[0] == assit_vert[1] || tmp_tri->vert[0] == assit_vert[2] || tmp_tri->vert[0] == assit_vert[3]) | 		if (tmp_tri->vert[0] == assit_vert[0] || tmp_tri->vert[0] == assit_vert[1] || tmp_tri->vert[0] == assit_vert[2] || tmp_tri->vert[0] == assit_vert[3] ||  | ||||||
|  | 			tmp_tri->vert[1] == assit_vert[0] || tmp_tri->vert[1] == assit_vert[1] || tmp_tri->vert[1] == assit_vert[2] || tmp_tri->vert[1] == assit_vert[3] ||  | ||||||
|  | 			tmp_tri->vert[2] == assit_vert[0] || tmp_tri->vert[2] == assit_vert[1] || tmp_tri->vert[2] == assit_vert[2] || tmp_tri->vert[2] == assit_vert[3]) | ||||||
| 		{ | 		{ | ||||||
| 			for (int k = 0; k < 3; ++k) |  | ||||||
| 			{ |  | ||||||
| 				if (tmp_tri->neigh[1] != nullptr && tmp_tri->neigh[1]->neigh[k] == tmp_tri) |  | ||||||
| 				{ |  | ||||||
| 					tmp_tri->neigh[1]->neigh[k] = nullptr; |  | ||||||
| 					break; |  | ||||||
| 				} |  | ||||||
| 			} |  | ||||||
|  |  | ||||||
| 			// destroy the memories located and remove from the vector | 			// destroy the memories located and remove from the vector | ||||||
| 			t_iter = out_tris.erase(t_iter); | 			t_iter = exist_tri.erase(t_iter); | ||||||
| 			delete tmp_tri; tmp_tri = nullptr; |  | ||||||
| 		} |  | ||||||
| 		else if (tmp_tri->vert[1] == assit_vert[0] || tmp_tri->vert[1] == assit_vert[1] || tmp_tri->vert[1] == assit_vert[2] || tmp_tri->vert[1] == assit_vert[3]) |  | ||||||
| 		{ |  | ||||||
| 			for (int k = 0; k < 3; ++k) |  | ||||||
| 			{ |  | ||||||
| 				if (tmp_tri->neigh[2] != nullptr && tmp_tri->neigh[2]->neigh[k] == tmp_tri) |  | ||||||
| 				{ |  | ||||||
| 					tmp_tri->neigh[2]->neigh[k] = nullptr; |  | ||||||
| 					break; |  | ||||||
| 				} |  | ||||||
| 			} |  | ||||||
|  |  | ||||||
| 			// destroy the memories located and remove from the vector |  | ||||||
| 			t_iter = out_tris.erase(t_iter); |  | ||||||
| 			delete tmp_tri; tmp_tri = nullptr; |  | ||||||
| 		} |  | ||||||
| 		else if (tmp_tri->vert[2] == assit_vert[0] || tmp_tri->vert[2] == assit_vert[1] || tmp_tri->vert[2] == assit_vert[2] || tmp_tri->vert[2] == assit_vert[3]) |  | ||||||
| 		{ |  | ||||||
| 			for (int k = 0; k < 3; ++k) |  | ||||||
| 			{ |  | ||||||
| 				if (tmp_tri->neigh[0] != nullptr && tmp_tri->neigh[0]->neigh[k] == tmp_tri) |  | ||||||
| 				{ |  | ||||||
| 					tmp_tri->neigh[0]->neigh[k] = nullptr; |  | ||||||
| 					break; |  | ||||||
| 				} |  | ||||||
| 			} |  | ||||||
|  |  | ||||||
| 			// destroy the memories located and remove from the vector |  | ||||||
| 			t_iter = out_tris.erase(t_iter); |  | ||||||
| 			delete tmp_tri; tmp_tri = nullptr; | 			delete tmp_tri; tmp_tri = nullptr; | ||||||
| 		} | 		} | ||||||
| 		else t_iter++; | 		else t_iter++; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	// assign triangles index | 	// copy exist_tri to out_tris and destroy memories located | ||||||
| 	for (int i = 0; i < out_tris.size(); i++) | 	out_tris.resize(exist_tri.size()); | ||||||
|  | 	for (int i = 0; i < exist_tri.size(); ++i) | ||||||
| 	{ | 	{ | ||||||
| 		out_tris[i]->id = i; | 		out_tris[i].set(exist_tri[i]->vert[0], exist_tri[i]->vert[1], exist_tri[i]->vert[2]); | ||||||
|  | 		delete exist_tri[i]; exist_tri[i] = nullptr; | ||||||
| 	} | 	} | ||||||
| 	 |  | ||||||
| 	// destroy memories located for assit_vert | 	// destroy memories located for assit_vert | ||||||
| 	for (int i = 0; i < 4; ++i) | 	for (int i = 0; i < 4; ++i) | ||||||
| 	{ | 	{ | ||||||
| @@ -406,7 +254,7 @@ bool duplicated_vertex(const std::vector<vertex2dc> &in_verts) | |||||||
| 	{ | 	{ | ||||||
| 		for (int j = i+1; j < in_verts.size(); ++j) | 		for (int j = i+1; j < in_verts.size(); ++j) | ||||||
| 		{ | 		{ | ||||||
| 			if (in_verts[i] == in_verts[j]) | 			if (in_verts[i] == in_verts[j] && in_verts[i].id != in_verts[j].id) | ||||||
| 			{ | 			{ | ||||||
| 				return true; | 				return true; | ||||||
| 			} | 			} | ||||||
| @@ -423,9 +271,9 @@ bool duplicated_vertex(const std::vector<vertex2dc> &in_verts) | |||||||
|  * |  * | ||||||
|  * @return     If the triangulation is fully delaunay |  * @return     If the triangulation is fully delaunay | ||||||
|  */ |  */ | ||||||
| bool fully_delaunay(const std::vector<triangle*> &in_tris, const std::vector<vertex2dc> &in_verts) | bool fully_delaunay(const std::vector<triangle> &in_tris, const std::vector<vertex2dc> &in_verts) | ||||||
| { | { | ||||||
| 	if (in_tris.empty()) return false; | 	if (in_tris.empty()) return true; | ||||||
|  |  | ||||||
| 	int count; | 	int count; | ||||||
| 	double dist; | 	double dist; | ||||||
| @@ -434,10 +282,10 @@ bool fully_delaunay(const std::vector<triangle*> &in_tris, const std::vector<ver | |||||||
| 		count = 0; | 		count = 0; | ||||||
| 		for (int j = 0; j < in_verts.size(); ++j) | 		for (int j = 0; j < in_verts.size(); ++j) | ||||||
| 		{ | 		{ | ||||||
| 			dist = (in_tris[i]->cx - in_verts[j].x) * (in_tris[i]->cx - in_verts[j].x) +  | 			dist = (in_tris[i].cx - in_verts[j].x) * (in_tris[i].cx - in_verts[j].x) +  | ||||||
| 				(in_tris[i]->cy - in_verts[j].y) * (in_tris[i]->cy - in_verts[j].y); | 				(in_tris[i].cy - in_verts[j].y) * (in_tris[i].cy - in_verts[j].y); | ||||||
|  |  | ||||||
| 			if ((dist - in_tris[i]->cr) <= ZERO) | 			if ((dist - in_tris[i].cr) <= ZERO) | ||||||
| 			{ | 			{ | ||||||
| 				count++; | 				count++; | ||||||
| 			} | 			} | ||||||
|   | |||||||
| @@ -1,312 +0,0 @@ | |||||||
| /** |  | ||||||
|  * @defgroup   DELAUNAY |  | ||||||
|  * |  | ||||||
|  * @brief      An implementation of the 2D Delaunay triangulation using the Bowyer-Watson algorithm. |  | ||||||
|  * |  | ||||||
|  * @author     Yi Zhang |  | ||||||
|  * @date       2021-09-12 |  | ||||||
|  */ |  | ||||||
|  |  | ||||||
| #ifndef _BW_2D_DELAUNAY_H |  | ||||||
| #define _BW_2D_DELAUNAY_H |  | ||||||
| #include "cmath" |  | ||||||
| #include "vector" |  | ||||||
|  |  | ||||||
| #include "iostream" |  | ||||||
|  |  | ||||||
| #define ZERO 1e-5 |  | ||||||
|  |  | ||||||
| // Start vertex definition |  | ||||||
| struct vertex2dc |  | ||||||
| { |  | ||||||
| 	unsigned int id; // index of the vertex |  | ||||||
| 	double x, y; // position of the vertex |  | ||||||
|  |  | ||||||
| 	vertex2dc() : x(NAN), y(NAN), id(0) {} |  | ||||||
| 	vertex2dc(double inx, double iny, unsigned int inid = 0) {set(inx, iny, inid);} |  | ||||||
| 	void set(double inx, double iny, unsigned int inid = 0) |  | ||||||
| 	{ |  | ||||||
| 		x = inx; y = iny; id = inid; |  | ||||||
| 		return; |  | ||||||
| 	} |  | ||||||
| }; |  | ||||||
|  |  | ||||||
| bool operator ==(const vertex2dc &a, const vertex2dc &b) // overload the == operator for vertex2dc type |  | ||||||
| { |  | ||||||
| 	if(fabs(a.x - b.x) <= ZERO && fabs(a.y - b.y) <= ZERO) |  | ||||||
| 	{ |  | ||||||
| 		return true; |  | ||||||
| 	} |  | ||||||
| 	return false; |  | ||||||
| } |  | ||||||
| // End vertex definition |  | ||||||
|  |  | ||||||
| // Start edge definition |  | ||||||
| struct edge |  | ||||||
| { |  | ||||||
| 	vertex2dc *vert[2]; // vertex of the edge |  | ||||||
|  |  | ||||||
| 	edge() {vert[0] = vert[1] = nullptr;} |  | ||||||
| 	edge(vertex2dc *v0ptr, vertex2dc *v1ptr) {set(v0ptr, v1ptr);} |  | ||||||
| 	void set(vertex2dc *v0ptr, vertex2dc *v1ptr) |  | ||||||
| 	{ |  | ||||||
| 		vert[0] = v0ptr; vert[1] = v1ptr; |  | ||||||
| 		return; |  | ||||||
| 	} |  | ||||||
| }; |  | ||||||
|  |  | ||||||
| bool operator ==(const edge &a, const edge &b) // overload the == operator for edge type |  | ||||||
| { |  | ||||||
| 	if((a.vert[0] == b.vert[0] && a.vert[1] == b.vert[1]) ||  |  | ||||||
| 		(a.vert[0] == b.vert[1] && a.vert[1] == b.vert[0])) |  | ||||||
| 	{ |  | ||||||
| 		return true; |  | ||||||
| 	} |  | ||||||
| 	return false; |  | ||||||
| } |  | ||||||
| // End edge definition |  | ||||||
|  |  | ||||||
| // Start triangle definition |  | ||||||
| struct triangle |  | ||||||
| { |  | ||||||
| 	vertex2dc *vert[3]; // vertex of the triangle |  | ||||||
| 	double cx, cy; // center of the triangle's circumcircle |  | ||||||
| 	double cr; // radius of the circumcircle |  | ||||||
|  |  | ||||||
| 	triangle() {vert[0] = vert[1] = vert[2] = nullptr;} |  | ||||||
| 	triangle(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) {set(v0ptr, v1ptr, v2ptr);} |  | ||||||
| 	void set(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) |  | ||||||
| 	{ |  | ||||||
| 		vert[0] = v0ptr; vert[1] = v1ptr; vert[2] = v2ptr; |  | ||||||
|  |  | ||||||
| 		double s = 0.5 / ((vert[1]->x - vert[0]->x) * (vert[2]->y - vert[0]->y) - (vert[1]->y - vert[0]->y) * (vert[2]->x - vert[0]->x)); |  | ||||||
| 		double m = vert[1]->x * vert[1]->x - vert[0]->x * vert[0]->x + vert[1]->y * vert[1]->y - vert[0]->y * vert[0]->y; |  | ||||||
| 		double u = vert[2]->x * vert[2]->x - vert[0]->x * vert[0]->x + vert[2]->y * vert[2]->y - vert[0]->y * vert[0]->y; |  | ||||||
|  |  | ||||||
| 		cx = ((vert[2]->y - vert[0]->y) * m + (vert[0]->y - vert[1]->y) * u) * s; |  | ||||||
| 		cy = ((vert[0]->x - vert[2]->x) * m + (vert[1]->x - vert[0]->x) * u) * s; |  | ||||||
| 		cr = (vert[0]->x - cx) * (vert[0]->x - cx) + (vert[0]->y - cy) * (vert[0]->y - cy); // not need to sqrt() here |  | ||||||
| 		return; |  | ||||||
| 	} |  | ||||||
| }; |  | ||||||
| // End triangle definition |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * @brief      2D Delaunay triangulation of some given points using the Bowyer-Watson algorithm. |  | ||||||
|  * |  | ||||||
|  * @param      in_verts  Input vertexes. Defined by the user. |  | ||||||
|  * @param      out_tris  Output triangles. Compute by the function. |  | ||||||
|  */ |  | ||||||
| void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_tris) |  | ||||||
| { |  | ||||||
| 	if (!out_tris.empty()) out_tris.clear(); |  | ||||||
| 	if (in_verts.size() < 3) return; |  | ||||||
|  |  | ||||||
| 	// locate the surrounding box and initiate the staring two triangles |  | ||||||
| 	double xmin = in_verts[0].x, xmax = in_verts[0].x; |  | ||||||
| 	double ymin = in_verts[0].y, ymax = in_verts[0].y; |  | ||||||
| 	for (int i = 0; i < in_verts.size(); ++i) |  | ||||||
| 	{ |  | ||||||
| 		xmin = std::min(xmin, in_verts[i].x); |  | ||||||
| 		xmax = std::max(xmax, in_verts[i].x); |  | ||||||
| 		ymin = std::min(ymin, in_verts[i].y); |  | ||||||
| 		ymax = std::max(ymax, in_verts[i].y); |  | ||||||
| 	} |  | ||||||
|  |  | ||||||
| 	double midx = 0.5*(xmin + xmax); |  | ||||||
| 	double midy = 0.5*(ymin + ymax); |  | ||||||
| 	double maxi_s = std::max(xmax - xmin, ymax - ymin); // use an four times bigger rectangle to include all points |  | ||||||
|  |  | ||||||
| 	vertex2dc *tmp_vert = nullptr; |  | ||||||
| 	std::vector<vertex2dc*> assit_vert; |  | ||||||
|  |  | ||||||
| 	tmp_vert = new vertex2dc(midx - maxi_s, midy - maxi_s, 99990); // lower left corner |  | ||||||
| 	assit_vert.push_back(tmp_vert); |  | ||||||
|  |  | ||||||
| 	tmp_vert = new vertex2dc(midx + maxi_s, midy - maxi_s, 99991); // lower right corner |  | ||||||
| 	assit_vert.push_back(tmp_vert); |  | ||||||
|  |  | ||||||
| 	tmp_vert = new vertex2dc(midx + maxi_s, midy + maxi_s, 99992); // upper right corner |  | ||||||
| 	assit_vert.push_back(tmp_vert); |  | ||||||
|  |  | ||||||
| 	tmp_vert = new vertex2dc(midx - maxi_s, midy + maxi_s, 99993); // upper left corner |  | ||||||
| 	assit_vert.push_back(tmp_vert); |  | ||||||
|  |  | ||||||
| 	triangle *tmp_tri = nullptr; |  | ||||||
| 	std::vector<triangle*>  exist_tri, cnst_tri; |  | ||||||
| 	std::vector<triangle*>::iterator t_iter; |  | ||||||
|  |  | ||||||
| 	tmp_tri = new triangle(assit_vert[0], assit_vert[1], assit_vert[2]); // order the vertex anti-clock wise |  | ||||||
| 	exist_tri.push_back(tmp_tri); |  | ||||||
|  |  | ||||||
| 	tmp_tri = new triangle(assit_vert[0], assit_vert[2], assit_vert[3]); // order the vertex anti-clock wise |  | ||||||
| 	exist_tri.push_back(tmp_tri); |  | ||||||
|  |  | ||||||
| 	// loop all input vertice |  | ||||||
| 	bool removed; |  | ||||||
| 	double dist; |  | ||||||
| 	edge tmp_edge; |  | ||||||
| 	std::vector<edge> cnst_edge; |  | ||||||
| 	std::vector<edge>::iterator e_iter; |  | ||||||
| 	for (int i = 0; i < in_verts.size(); ++i) |  | ||||||
| 	{ |  | ||||||
| 		// determine triangles that include the point and add the triangle to the cnst_tri and remove the triangle from exist_tri |  | ||||||
| 		// this is the part that could take a lot of time if we are working with a large amount of points. We will fix this later |  | ||||||
| 		cnst_tri.clear(); |  | ||||||
| 		for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); ) |  | ||||||
| 		{ |  | ||||||
| 			tmp_tri = *t_iter; |  | ||||||
|  |  | ||||||
| 			dist = (tmp_tri->cx - in_verts[i].x) * (tmp_tri->cx - in_verts[i].x) +  |  | ||||||
| 				(tmp_tri->cy - in_verts[i].y) * (tmp_tri->cy - in_verts[i].y); |  | ||||||
|  |  | ||||||
| 			if ((dist - tmp_tri->cr) <= ZERO) // Points on the circumcircle are also included |  | ||||||
| 			{ |  | ||||||
| 				t_iter = exist_tri.erase(t_iter); |  | ||||||
| 				cnst_tri.push_back(tmp_tri); |  | ||||||
| 			} |  | ||||||
| 			else t_iter++; |  | ||||||
| 		} |  | ||||||
|  |  | ||||||
| 		// loop to remove duplicate edges |  | ||||||
| 		cnst_edge.clear(); |  | ||||||
| 		for (int c = 0; c < cnst_tri.size(); ++c) |  | ||||||
| 		{ |  | ||||||
| 			for (int e = 0; e < 3; ++e) |  | ||||||
| 			{ |  | ||||||
| 				tmp_edge.set(cnst_tri[c]->vert[e], cnst_tri[c]->vert[(e+1)%3]); |  | ||||||
|  |  | ||||||
| 				removed = false; |  | ||||||
| 				for (e_iter = cnst_edge.begin(); e_iter != cnst_edge.end(); ) |  | ||||||
| 				{ |  | ||||||
| 					if (tmp_edge == *e_iter) // duplicate edge, remove from cnst_edge |  | ||||||
| 					{ |  | ||||||
| 						e_iter = cnst_edge.erase(e_iter); |  | ||||||
| 						removed = true; |  | ||||||
| 						break; // no need to search more |  | ||||||
| 					} |  | ||||||
| 					else e_iter++; |  | ||||||
| 				} |  | ||||||
|  |  | ||||||
| 				if (!removed) // not a duplicate edge, add to the cnst_edge |  | ||||||
| 				{ |  | ||||||
| 					cnst_edge.push_back(tmp_edge); |  | ||||||
| 				} |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
|  |  | ||||||
| 		// construct new triangles and add to exist_tri |  | ||||||
| 		for (int c = 0; c < cnst_edge.size(); ++c) |  | ||||||
| 		{ |  | ||||||
| 			tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], &in_verts[i]); // order the vertex anti-clock wise |  | ||||||
| 			exist_tri.push_back(tmp_tri); |  | ||||||
| 		} |  | ||||||
|  |  | ||||||
| 		// destroy memories used by cnst_edge |  | ||||||
| 		for (int c = 0; c < cnst_tri.size(); ++c) |  | ||||||
| 		{ |  | ||||||
| 			tmp_tri = cnst_tri[c]; |  | ||||||
| 			delete tmp_tri; tmp_tri = nullptr; |  | ||||||
| 		} |  | ||||||
|  |  | ||||||
| 		std::cout << "Insert time: " << i + 1 << std::endl; |  | ||||||
| 		for (int e = 0; e < exist_tri.size(); ++e) |  | ||||||
| 		{ |  | ||||||
| 			std::cout << exist_tri[e]->vert[0]->id << " " << exist_tri[e]->vert[1]->id << " " << exist_tri[e]->vert[2]->id << std::endl; |  | ||||||
| 		} |  | ||||||
| 		std::cout << "===================\n"; |  | ||||||
| 	} |  | ||||||
|  |  | ||||||
| 	// remove any triangles has an assistant vertex from exist_tri |  | ||||||
| 	for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); ) |  | ||||||
| 	{ |  | ||||||
| 		tmp_tri = *t_iter; |  | ||||||
| 		if (tmp_tri->vert[0] == assit_vert[0] || tmp_tri->vert[0] == assit_vert[1] || tmp_tri->vert[0] == assit_vert[2] || tmp_tri->vert[0] == assit_vert[3] ||  |  | ||||||
| 			tmp_tri->vert[1] == assit_vert[0] || tmp_tri->vert[1] == assit_vert[1] || tmp_tri->vert[1] == assit_vert[2] || tmp_tri->vert[1] == assit_vert[3] ||  |  | ||||||
| 			tmp_tri->vert[2] == assit_vert[0] || tmp_tri->vert[2] == assit_vert[1] || tmp_tri->vert[2] == assit_vert[2] || tmp_tri->vert[2] == assit_vert[3]) |  | ||||||
| 		{ |  | ||||||
| 			// destroy the memories located and remove from the vector |  | ||||||
| 			t_iter = exist_tri.erase(t_iter); |  | ||||||
| 			delete tmp_tri; tmp_tri = nullptr; |  | ||||||
| 		} |  | ||||||
| 		else t_iter++; |  | ||||||
| 	} |  | ||||||
|  |  | ||||||
| 	// copy exist_tri to out_tris and destroy memories located |  | ||||||
| 	out_tris.resize(exist_tri.size()); |  | ||||||
| 	for (int i = 0; i < exist_tri.size(); ++i) |  | ||||||
| 	{ |  | ||||||
| 		out_tris[i].set(exist_tri[i]->vert[0], exist_tri[i]->vert[1], exist_tri[i]->vert[2]); |  | ||||||
| 		delete exist_tri[i]; exist_tri[i] = nullptr; |  | ||||||
| 	} |  | ||||||
|  |  | ||||||
| 	// destroy memories located for assit_vert |  | ||||||
| 	for (int i = 0; i < 4; ++i) |  | ||||||
| 	{ |  | ||||||
| 		delete assit_vert[i]; assit_vert[i] = nullptr; |  | ||||||
| 	} |  | ||||||
| 	return; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * @brief      Check for duplicated vertex |  | ||||||
|  * |  | ||||||
|  * @param[in]  in_verts  Input vertexes |  | ||||||
|  * |  | ||||||
|  * @return     If there is duplicated vertex |  | ||||||
|  */ |  | ||||||
| bool duplicated_vertex(const std::vector<vertex2dc> &in_verts) |  | ||||||
| { |  | ||||||
| 	if (in_verts.empty()) return false; |  | ||||||
|  |  | ||||||
| 	for (int i = 0; i < in_verts.size()-1; ++i) |  | ||||||
| 	{ |  | ||||||
| 		for (int j = i+1; j < in_verts.size(); ++j) |  | ||||||
| 		{ |  | ||||||
| 			if (in_verts[i] == in_verts[j]) |  | ||||||
| 			{ |  | ||||||
| 				return true; |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
| 	} |  | ||||||
| 	return false; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| /** |  | ||||||
|  * @brief      Check to see if the triangulation is fully delaunay |  | ||||||
|  * |  | ||||||
|  * @param[in]  in_tris   Input triangles |  | ||||||
|  * @param[in]  in_verts  Input vertexes |  | ||||||
|  * |  | ||||||
|  * @return     If the triangulation is fully delaunay |  | ||||||
|  */ |  | ||||||
| bool fully_delaunay(const std::vector<triangle> &in_tris, const std::vector<vertex2dc> &in_verts) |  | ||||||
| { |  | ||||||
| 	if (in_tris.empty()) return true; |  | ||||||
|  |  | ||||||
| 	int count; |  | ||||||
| 	double dist; |  | ||||||
| 	for (int i = 0; i < in_tris.size(); ++i) |  | ||||||
| 	{ |  | ||||||
| 		count = 0; |  | ||||||
| 		for (int j = 0; j < in_verts.size(); ++j) |  | ||||||
| 		{ |  | ||||||
| 			dist = (in_tris[i].cx - in_verts[j].x) * (in_tris[i].cx - in_verts[j].x) +  |  | ||||||
| 				(in_tris[i].cy - in_verts[j].y) * (in_tris[i].cy - in_verts[j].y); |  | ||||||
|  |  | ||||||
| 			if ((dist - in_tris[i].cr) <= ZERO) |  | ||||||
| 			{ |  | ||||||
| 				count++; |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
|  |  | ||||||
| 		if (count > 3) |  | ||||||
| 		{ |  | ||||||
| 			return false; |  | ||||||
| 		} |  | ||||||
| 	} |  | ||||||
|  |  | ||||||
| 	return true; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| #endif // _BW_2D_DELAUNAY_H |  | ||||||
							
								
								
									
										45
									
								
								demo.cpp
									
									
									
									
									
								
							
							
						
						
									
										45
									
								
								demo.cpp
									
									
									
									
									
								
							| @@ -5,7 +5,7 @@ | |||||||
|  |  | ||||||
| int main(int argc, char const *argv[]) | int main(int argc, char const *argv[]) | ||||||
| { | { | ||||||
| 	std::vector<vertex2dc> points(7); | 	std::vector<vertex2dc> points(21); | ||||||
| 	points[0].set(-0.8, -0.8, 0); | 	points[0].set(-0.8, -0.8, 0); | ||||||
| 	points[1].set(0.4, -1.2, 1); | 	points[1].set(0.4, -1.2, 1); | ||||||
| 	points[2].set(1.2, -0.9, 2); | 	points[2].set(1.2, -0.9, 2); | ||||||
| @@ -13,7 +13,6 @@ int main(int argc, char const *argv[]) | |||||||
| 	points[4].set(2.5, 0.5, 4); | 	points[4].set(2.5, 0.5, 4); | ||||||
| 	points[5].set(4.1, 0.7, 5); | 	points[5].set(4.1, 0.7, 5); | ||||||
| 	points[6].set(5.7, 1.8, 6); | 	points[6].set(5.7, 1.8, 6); | ||||||
| 	/* |  | ||||||
| 	points[7].set(5.1, 3.4, 7); | 	points[7].set(5.1, 3.4, 7); | ||||||
| 	points[8].set(2.5, 4.4, 8); | 	points[8].set(2.5, 4.4, 8); | ||||||
| 	points[9].set(1.2, 3.7, 9); | 	points[9].set(1.2, 3.7, 9); | ||||||
| @@ -28,26 +27,14 @@ int main(int argc, char const *argv[]) | |||||||
| 	points[18].set(2.4, 2.8, 18); | 	points[18].set(2.4, 2.8, 18); | ||||||
| 	points[19].set(3.5, 1.8, 19); | 	points[19].set(3.5, 1.8, 19); | ||||||
| 	points[20].set(3.6, 3.1, 20); | 	points[20].set(3.6, 3.1, 20); | ||||||
| 	*/ |  | ||||||
|  |  | ||||||
| 	/* |  | ||||||
| 	std::vector<vertex2dc> points(7); |  | ||||||
| 	points[0].set(-0.8, -0.8, 0); |  | ||||||
| 	points[1].set(0.4, -1.2, 1); |  | ||||||
| 	points[2].set(1.2, 0.9, 2); |  | ||||||
| 	points[3].set(-0.4, 0.5, 3); |  | ||||||
| 	points[4].set(0.2, -0.15, 4); |  | ||||||
| 	points[5].set(0.5, 0.375, 5); |  | ||||||
| 	points[6].set(0.7, -0.15, 6); |  | ||||||
| 	*/ |  | ||||||
|  |  | ||||||
| 	if (duplicated_vertex(points)) | 	if (duplicated_vertex(points)) | ||||||
| 	{ | 	{ | ||||||
| 		std::cerr << "Duplicated vertice detected.\n"; | 		std::cerr << "Duplicated vertexes detected.\n"; | ||||||
| 		return 0; | 		return 0; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	std::vector<triangle*> elements; | 	std::vector<triangle> elements; | ||||||
| 	triangulation(points, elements); | 	triangulation(points, elements); | ||||||
|  |  | ||||||
| 	if (fully_delaunay(elements, points)) | 	if (fully_delaunay(elements, points)) | ||||||
| @@ -72,36 +59,12 @@ int main(int argc, char const *argv[]) | |||||||
| 		outfile << i + 1 << " 2 0"; | 		outfile << i + 1 << " 2 0"; | ||||||
| 		for (int j = 0; j < 3; j++) | 		for (int j = 0; j < 3; j++) | ||||||
| 		{ | 		{ | ||||||
| 			outfile << " " << elements[i]->vert[j]->id + 1; | 			outfile << " " << elements[i].vert[j]->id + 1; | ||||||
| 		} | 		} | ||||||
| 		outfile << std::endl; | 		outfile << std::endl; | ||||||
| 	} | 	} | ||||||
| 	outfile << "$EndElements"<< std::endl; | 	outfile << "$EndElements"<< std::endl; | ||||||
| 	outfile.close(); | 	outfile.close(); | ||||||
|  |  | ||||||
| 	// write a neighbor file |  | ||||||
| 	outfile.open("demo.neigh"); |  | ||||||
| 	outfile << elements.size() << std::endl; |  | ||||||
| 	for (int i = 0; i < elements.size(); i++) |  | ||||||
| 	{ |  | ||||||
| 		outfile << i + 1; |  | ||||||
| 		for (int j = 0; j < 3; j++) |  | ||||||
| 		{ |  | ||||||
| 			if (elements[i]->neigh[j] != nullptr) |  | ||||||
| 			{ |  | ||||||
| 				outfile << " " << elements[i]->neigh[j]->id + 1; |  | ||||||
| 			} |  | ||||||
| 			else outfile << " -1"; |  | ||||||
| 		} |  | ||||||
| 		outfile << std::endl; |  | ||||||
| 	} |  | ||||||
| 	outfile.close(); |  | ||||||
|  |  | ||||||
| 	// destroy allocated memories |  | ||||||
| 	for (int i = 0; i < elements.size(); i++) |  | ||||||
| 	{ |  | ||||||
| 		delete elements[i]; |  | ||||||
| 	} |  | ||||||
| 	return 0; | 	return 0; | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
										50
									
								
								demo.msh
									
									
									
									
									
								
							
							
						
						
									
										50
									
								
								demo.msh
									
									
									
									
									
								
							| @@ -2,7 +2,7 @@ $MeshFormat | |||||||
| 2.2 0 8 | 2.2 0 8 | ||||||
| $EndMeshFormat  | $EndMeshFormat  | ||||||
| $Nodes | $Nodes | ||||||
| 7 | 21 | ||||||
| 1 -0.8 -0.8 0.0 | 1 -0.8 -0.8 0.0 | ||||||
| 2 0.4 -1.2 0.0 | 2 0.4 -1.2 0.0 | ||||||
| 3 1.2 -0.9 0.0 | 3 1.2 -0.9 0.0 | ||||||
| @@ -10,11 +10,51 @@ $Nodes | |||||||
| 5 2.5 0.5 0.0 | 5 2.5 0.5 0.0 | ||||||
| 6 4.1 0.7 0.0 | 6 4.1 0.7 0.0 | ||||||
| 7 5.7 1.8 0.0 | 7 5.7 1.8 0.0 | ||||||
|  | 8 5.1 3.4 0.0 | ||||||
|  | 9 2.5 4.4 0.0 | ||||||
|  | 10 1.2 3.7 0.0 | ||||||
|  | 11 -1.2 3.9 0.0 | ||||||
|  | 12 -3.2 5.1 0.0 | ||||||
|  | 13 -4.3 2.9 0.0 | ||||||
|  | 14 -3.1 0.7 0.0 | ||||||
|  | 15 -1.3 0.6 0.0 | ||||||
|  | 16 -2.1 2.9 0.0 | ||||||
|  | 17 0.6 1.2 0.0 | ||||||
|  | 18 0.1 2.4 0.0 | ||||||
|  | 19 2.4 2.8 0.0 | ||||||
|  | 20 3.5 1.8 0.0 | ||||||
|  | 21 3.6 3.1 0.0 | ||||||
| $EndNodes | $EndNodes | ||||||
| $Elements | $Elements | ||||||
| 4 | 30 | ||||||
| 1 2 0 3 4 2 | 1 2 0 2 3 4 | ||||||
| 2 2 0 4 3 5 | 2 2 0 4 3 5 | ||||||
| 3 2 0 7 5 6 | 3 2 0 5 3 6 | ||||||
| 4 2 0 5 3 6 | 4 2 0 10 9 11 | ||||||
|  | 5 2 0 11 9 12 | ||||||
|  | 6 2 0 14 1 15 | ||||||
|  | 7 2 0 11 12 16 | ||||||
|  | 8 2 0 12 13 16 | ||||||
|  | 9 2 0 13 14 16 | ||||||
|  | 10 2 0 14 15 16 | ||||||
|  | 11 2 0 1 2 17 | ||||||
|  | 12 2 0 2 4 17 | ||||||
|  | 13 2 0 4 5 17 | ||||||
|  | 14 2 0 15 1 17 | ||||||
|  | 15 2 0 10 11 18 | ||||||
|  | 16 2 0 11 16 18 | ||||||
|  | 17 2 0 16 15 18 | ||||||
|  | 18 2 0 15 17 18 | ||||||
|  | 19 2 0 9 10 19 | ||||||
|  | 20 2 0 17 5 19 | ||||||
|  | 21 2 0 10 18 19 | ||||||
|  | 22 2 0 18 17 19 | ||||||
|  | 23 2 0 6 7 20 | ||||||
|  | 24 2 0 7 8 20 | ||||||
|  | 25 2 0 5 6 20 | ||||||
|  | 26 2 0 19 5 20 | ||||||
|  | 27 2 0 8 9 21 | ||||||
|  | 28 2 0 9 19 21 | ||||||
|  | 29 2 0 19 20 21 | ||||||
|  | 30 2 0 20 8 21 | ||||||
| $EndElements | $EndElements | ||||||
|   | |||||||
| @@ -1,5 +0,0 @@ | |||||||
| 4 |  | ||||||
| 1 2 -1 -1 |  | ||||||
| 2 1 4 -1 |  | ||||||
| 3 -1 4 -1 |  | ||||||
| 4 2 -1 3 |  | ||||||
| @@ -1,14 +0,0 @@ | |||||||
| OFF |  | ||||||
| 7 5 0 |  | ||||||
| -0.8 -0.8 0.0 |  | ||||||
| 0.4 -1.2 0.0 |  | ||||||
| 1.2 -0.9 0.0 |  | ||||||
| 1.6 0.1 0.0 |  | ||||||
| 2.5 0.5 0.0 |  | ||||||
| 4.1 0.7 0.0 |  | ||||||
| 5.7 1.8 0.0 |  | ||||||
| 3 0 1 3 |  | ||||||
| 3 1 2 3 |  | ||||||
| 3 3 2 4 |  | ||||||
| 3 4 2 5 |  | ||||||
| 3 4 5 6 |  | ||||||
| @@ -1,76 +0,0 @@ | |||||||
| #include "delaunay_backup.h" |  | ||||||
| #include "iostream" |  | ||||||
| #include "fstream" |  | ||||||
| #include "iomanip" |  | ||||||
|  |  | ||||||
| int main(int argc, char const *argv[]) |  | ||||||
| { |  | ||||||
| 	std::vector<vertex2dc> points(7); |  | ||||||
| 	 |  | ||||||
| 	points[0].set(-0.8, -0.8, 0); |  | ||||||
| 	points[1].set(0.4, -1.2, 1); |  | ||||||
| 	points[2].set(1.2, -0.9, 2); |  | ||||||
| 	points[3].set(1.6, 0.1, 3); |  | ||||||
| 	points[4].set(2.5, 0.5, 4); |  | ||||||
| 	points[5].set(4.1, 0.7, 5); |  | ||||||
| 	points[6].set(5.7, 1.8, 6); |  | ||||||
| 	/* |  | ||||||
| 	points[7].set(5.1, 3.4, 7); |  | ||||||
| 	points[8].set(2.5, 4.4, 8); |  | ||||||
| 	points[9].set(1.2, 3.7, 9); |  | ||||||
| 	points[10].set(-1.2, 3.9, 10); |  | ||||||
| 	points[11].set(-3.2, 5.1, 11); |  | ||||||
| 	points[12].set(-4.3, 2.9, 12); |  | ||||||
| 	points[13].set(-3.1, 0.7, 13); |  | ||||||
| 	points[14].set(-1.3, 0.6, 14); |  | ||||||
| 	points[15].set(-2.1, 2.9, 15); |  | ||||||
| 	points[16].set(0.6, 1.2, 16); |  | ||||||
| 	points[17].set(0.1, 2.4, 17); |  | ||||||
| 	points[18].set(2.4, 2.8, 18); |  | ||||||
| 	points[19].set(3.5, 1.8, 19); |  | ||||||
| 	points[20].set(3.6, 3.1, 20); |  | ||||||
| 	*/ |  | ||||||
|  |  | ||||||
| 	/* |  | ||||||
| 	std::vector<vertex2dc> points(7); |  | ||||||
| 	points[0].set(-0.8, -0.8, 0); |  | ||||||
| 	points[1].set(0.4, -1.2, 1); |  | ||||||
| 	points[2].set(1.2, 0.9, 2); |  | ||||||
| 	points[3].set(-0.4, 0.5, 3); |  | ||||||
| 	points[4].set(0.2, -0.15, 4); |  | ||||||
| 	points[5].set(0.5, 0.375, 5); |  | ||||||
| 	points[6].set(0.7, -0.15, 6); |  | ||||||
| 	*/ |  | ||||||
|  |  | ||||||
| 	if (duplicated_vertex(points)) |  | ||||||
| 	{ |  | ||||||
| 		std::cerr << "Duplicated vertice detected.\n"; |  | ||||||
| 		return 0; |  | ||||||
| 	} |  | ||||||
|  |  | ||||||
| 	std::vector<triangle> elements; |  | ||||||
| 	triangulation(points, elements); |  | ||||||
|  |  | ||||||
| 	if (fully_delaunay(elements, points)) |  | ||||||
| 	{ |  | ||||||
| 		std::clog << "The triangulation is fully delaunay.\n"; |  | ||||||
| 	} |  | ||||||
| 	else std::clog << "The triangulation is not fully delaunay\n"; |  | ||||||
|  |  | ||||||
| 	// Write a OFF file |  | ||||||
| 	std::cout << "OFF\n"; |  | ||||||
| 	std::cout << points.size() << " " << elements.size() << " 0\n"; |  | ||||||
| 	for (int i = 0; i < points.size(); i++) |  | ||||||
| 	{ |  | ||||||
| 		std::cout << std::setprecision(16) << points[i].x << " " << points[i].y << " 0.0" << std::endl; |  | ||||||
| 	} |  | ||||||
|  |  | ||||||
| 	for (int i = 0; i < elements.size(); i++) |  | ||||||
| 	{ |  | ||||||
| 		std::cout << "3 " << elements[i].vert[0]->id << " " << elements[i].vert[1]->id  |  | ||||||
| 			<< " " << elements[i].vert[2]->id << std::endl; |  | ||||||
| 	} |  | ||||||
| 	return 0; |  | ||||||
| } |  | ||||||
|  |  | ||||||
|  |  | ||||||
							
								
								
									
										84
									
								
								log.txt
									
									
									
									
									
								
							
							
						
						
									
										84
									
								
								log.txt
									
									
									
									
									
								
							| @@ -1,84 +0,0 @@ | |||||||
| Insert time: 1 |  | ||||||
| 0 99991 99992 |  | ||||||
| 99990 99991 0 |  | ||||||
| 99992 99993 0 |  | ||||||
| 99993 99990 0 |  | ||||||
| =================== |  | ||||||
| Insert time: 2 |  | ||||||
| 99990 99991 1 |  | ||||||
| 1 99993 0 |  | ||||||
| 99993 99990 0 |  | ||||||
| 0 99990 1 |  | ||||||
| 99991 99992 1 |  | ||||||
| 99992 99993 1 |  | ||||||
| =================== |  | ||||||
| Insert time: 3 |  | ||||||
| 99990 99991 1 |  | ||||||
| 1 99993 0 |  | ||||||
| 99993 99990 0 |  | ||||||
| 0 99990 1 |  | ||||||
| 2 99993 1 |  | ||||||
| 99991 99992 2 |  | ||||||
| 99992 99993 2 |  | ||||||
| 1 99991 2 |  | ||||||
| =================== |  | ||||||
| Insert time: 4 |  | ||||||
| 99990 99991 1 |  | ||||||
| 1 99993 0 |  | ||||||
| 99993 99990 0 |  | ||||||
| 0 99990 1 |  | ||||||
| 2 3 1 |  | ||||||
| 99991 99992 3 |  | ||||||
| 1 99991 2 |  | ||||||
| 99992 99993 3 |  | ||||||
| 99993 1 3 |  | ||||||
| 2 99991 3 |  | ||||||
| =================== |  | ||||||
| Insert time: 5 |  | ||||||
| 99990 99991 1 |  | ||||||
| 1 99993 0 |  | ||||||
| 99993 99990 0 |  | ||||||
| 0 99990 1 |  | ||||||
| 2 3 1 |  | ||||||
| 1 99991 2 |  | ||||||
| 4 99993 3 |  | ||||||
| 99993 1 3 |  | ||||||
| 2 99991 4 |  | ||||||
| 99991 99992 4 |  | ||||||
| 99992 99993 4 |  | ||||||
| 3 2 4 |  | ||||||
| =================== |  | ||||||
| Insert time: 6 |  | ||||||
| 99990 99991 1 |  | ||||||
| 1 99993 0 |  | ||||||
| 99993 99990 0 |  | ||||||
| 0 99990 1 |  | ||||||
| 2 3 1 |  | ||||||
| 1 99991 2 |  | ||||||
| 4 99993 3 |  | ||||||
| 99993 1 3 |  | ||||||
| 2 99991 5 |  | ||||||
| 99992 99993 4 |  | ||||||
| 3 2 4 |  | ||||||
| 99991 99992 5 |  | ||||||
| 99992 4 5 |  | ||||||
| 4 2 5 |  | ||||||
| =================== |  | ||||||
| Insert time: 7 |  | ||||||
| 99990 99991 1 |  | ||||||
| 1 99993 0 |  | ||||||
| 99993 99990 0 |  | ||||||
| 0 99990 1 |  | ||||||
| 2 3 1 |  | ||||||
| 1 99991 2 |  | ||||||
| 4 99993 3 |  | ||||||
| 99993 1 3 |  | ||||||
| 2 99991 5 |  | ||||||
| 99992 99993 4 |  | ||||||
| 3 2 4 |  | ||||||
| 6 4 5 |  | ||||||
| 4 2 5 |  | ||||||
| 99991 99992 6 |  | ||||||
| 99992 4 6 |  | ||||||
| 5 99991 6 |  | ||||||
| =================== |  | ||||||
| @@ -1,98 +0,0 @@ | |||||||
| Insert time: 1 |  | ||||||
| 99990 99991 0 |  | ||||||
| 99991 99992 0 |  | ||||||
| 99992 99993 0 |  | ||||||
| 99993 99990 0 |  | ||||||
| =================== |  | ||||||
| Insert time: 2 |  | ||||||
| 99993 99990 0 |  | ||||||
| 99990 99991 1 |  | ||||||
| 0 99990 1 |  | ||||||
| 99991 99992 1 |  | ||||||
| 99992 99993 1 |  | ||||||
| 99993 0 1 |  | ||||||
| =================== |  | ||||||
| Insert time: 3 |  | ||||||
| 99993 99990 0 |  | ||||||
| 99990 99991 1 |  | ||||||
| 0 99990 1 |  | ||||||
| 99991 99992 2 |  | ||||||
| 1 99991 2 |  | ||||||
| 99992 99993 2 |  | ||||||
| 99993 0 2 |  | ||||||
| 0 1 2 |  | ||||||
| =================== |  | ||||||
| Insert time: 4 |  | ||||||
| 99993 99990 0 |  | ||||||
| 99990 99991 1 |  | ||||||
| 0 99990 1 |  | ||||||
| 1 99991 2 |  | ||||||
| 99991 99992 3 |  | ||||||
| 2 99991 3 |  | ||||||
| 99992 99993 3 |  | ||||||
| 99993 0 3 |  | ||||||
| 0 1 3 |  | ||||||
| 1 2 3 |  | ||||||
| =================== |  | ||||||
| Insert time: 5 |  | ||||||
| 99993 99990 0 |  | ||||||
| 99990 99991 1 |  | ||||||
| 0 99990 1 |  | ||||||
| 1 99991 2 |  | ||||||
| 99993 0 3 |  | ||||||
| 0 1 3 |  | ||||||
| 1 2 3 |  | ||||||
| 99991 99992 4 |  | ||||||
| 2 99991 4 |  | ||||||
| 3 2 4 |  | ||||||
| 99992 99993 4 |  | ||||||
| 99993 3 4 |  | ||||||
| =================== |  | ||||||
| Insert time: 6 |  | ||||||
| 99993 99990 0 |  | ||||||
| 99990 99991 1 |  | ||||||
| 0 99990 1 |  | ||||||
| 1 99991 2 |  | ||||||
| 99993 0 3 |  | ||||||
| 0 1 3 |  | ||||||
| 1 2 3 |  | ||||||
| 3 2 4 |  | ||||||
| 99992 99993 4 |  | ||||||
| 99993 3 4 |  | ||||||
| 99991 99992 5 |  | ||||||
| 99992 4 5 |  | ||||||
| 2 99991 5 |  | ||||||
| 4 2 5 |  | ||||||
| =================== |  | ||||||
| Insert time: 7 |  | ||||||
| 99993 99990 0 |  | ||||||
| 99990 99991 1 |  | ||||||
| 0 99990 1 |  | ||||||
| 1 99991 2 |  | ||||||
| 99993 0 3 |  | ||||||
| 0 1 3 |  | ||||||
| 1 2 3 |  | ||||||
| 3 2 4 |  | ||||||
| 99993 3 4 |  | ||||||
| 2 99991 5 |  | ||||||
| 4 2 5 |  | ||||||
| 99992 99993 6 |  | ||||||
| 99993 4 6 |  | ||||||
| 99991 99992 6 |  | ||||||
| 5 99991 6 |  | ||||||
| 4 5 6 |  | ||||||
| =================== |  | ||||||
| OFF |  | ||||||
| 7 5 0 |  | ||||||
| -0.8 -0.8 0.0 |  | ||||||
| 0.4 -1.2 0.0 |  | ||||||
| 1.2 -0.9 0.0 |  | ||||||
| 1.6 0.1 0.0 |  | ||||||
| 2.5 0.5 0.0 |  | ||||||
| 4.1 0.7 0.0 |  | ||||||
| 5.7 1.8 0.0 |  | ||||||
| 3 0 1 3 |  | ||||||
| 3 1 2 3 |  | ||||||
| 3 3 2 4 |  | ||||||
| 3 4 2 5 |  | ||||||
| 3 4 5 6 |  | ||||||
		Reference in New Issue
	
	Block a user