complete the flip algorithm
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							| @@ -0,0 +1,19 @@ | |||||||
|  | { | ||||||
|  |     "files.associations": { | ||||||
|  |         "__hash_table": "cpp", | ||||||
|  |         "__split_buffer": "cpp", | ||||||
|  |         "array": "cpp", | ||||||
|  |         "bitset": "cpp", | ||||||
|  |         "deque": "cpp", | ||||||
|  |         "initializer_list": "cpp", | ||||||
|  |         "iterator": "cpp", | ||||||
|  |         "queue": "cpp", | ||||||
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|  |         "string": "cpp", | ||||||
|  |         "string_view": "cpp", | ||||||
|  |         "unordered_map": "cpp", | ||||||
|  |         "utility": "cpp", | ||||||
|  |         "vector": "cpp" | ||||||
|  |     } | ||||||
|  | } | ||||||
							
								
								
									
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								delaunay.h
									
									
									
									
									
								
							
							
						
						
									
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								delaunay.h
									
									
									
									
									
								
							| @@ -1,14 +1,14 @@ | |||||||
| /** | /** | ||||||
|  * @defgroup   DELAUNAY |  * @defgroup   DELAUNAY | ||||||
|  * |  * | ||||||
|  * @brief      An implementation of the 2D Delaunay triangulation using the Bowyer-Watson algorithm. |  * @brief      An implementation of the 2D Delaunay triangulation using the flip algorithm. | ||||||
|  * |  * | ||||||
|  * @author     Yi Zhang |  * @author     Yi Zhang | ||||||
|  * @date       2021-09-12 |  * @date       2021-09-19 | ||||||
|  */ |  */ | ||||||
|  |  | ||||||
| #ifndef _BW_2D_DELAUNAY_H | #ifndef _FLIP_2D_DELAUNAY_H | ||||||
| #define _BW_2D_DELAUNAY_H | #define _FLIP_2D_DELAUNAY_H | ||||||
| #include "cmath" | #include "cmath" | ||||||
| #include "vector" | #include "vector" | ||||||
|  |  | ||||||
| @@ -37,56 +37,181 @@ bool operator ==(const vertex2dc &a, const vertex2dc &b) // overload the == oper | |||||||
| 	} | 	} | ||||||
| 	return false; | 	return false; | ||||||
| } | } | ||||||
| // End vertex definition |  | ||||||
|  |  | ||||||
| // Start edge definition | void circumcircle(vertex2dc *v0, vertex2dc *v1, vertex2dc *v2, double &cx, double &cy, double &cr) // calculate the circumcircle from three points | ||||||
| struct edge |  | ||||||
| { | { | ||||||
| 	vertex2dc *vert[2]; // vertex of the edge | 	double s = 0.5 / ((v1->x - v0->x) * (v2->y - v0->y) - (v1->y - v0->y) * (v2->x - v0->x)); | ||||||
|  | 	double m = v1->x*v1->x - v0->x*v0->x + v1->y*v1->y - v0->y*v0->y; | ||||||
|  | 	double u = v2->x*v2->x - v0->x*v0->x + v2->y*v2->y - v0->y*v0->y; | ||||||
|  |  | ||||||
| 	edge() {vert[0] = vert[1] = nullptr;} | 	cx = ((v2->y - v0->y)*m + (v0->y - v1->y)*u)*s; | ||||||
| 	edge(vertex2dc *v0ptr, vertex2dc *v1ptr) {set(v0ptr, v1ptr);} | 	cy = ((v0->x - v2->x)*m + (v1->x - v0->x)*u)*s; | ||||||
| 	void set(vertex2dc *v0ptr, vertex2dc *v1ptr) | 	cr = (v0->x - cx)*(v0->x - cx) + (v0->y - cy)*(v0->y - cy); // not need to calculate the squared root here | ||||||
| 	{ | 	return; | ||||||
| 		vert[0] = v0ptr; vert[1] = v1ptr; |  | ||||||
| 		return; |  | ||||||
| 	} |  | ||||||
| }; |  | ||||||
|  |  | ||||||
| bool operator ==(const edge &a, const edge &b) // overload the == operator for edge type |  | ||||||
| { |  | ||||||
| 	if((a.vert[0] == b.vert[0] && a.vert[1] == b.vert[1]) ||  |  | ||||||
| 		(a.vert[0] == b.vert[1] && a.vert[1] == b.vert[0])) |  | ||||||
| 	{ |  | ||||||
| 		return true; |  | ||||||
| 	} |  | ||||||
| 	return false; |  | ||||||
| } | } | ||||||
| // End edge definition | // End vertex definition | ||||||
|  |  | ||||||
| // Start triangle definition | // Start triangle definition | ||||||
| struct triangle | struct triangle | ||||||
| { | { | ||||||
|  | 	int id; // index of the triangle | ||||||
| 	vertex2dc *vert[3]; // vertex of the triangle | 	vertex2dc *vert[3]; // vertex of the triangle | ||||||
|  | 	triangle *neigh[3]; // neighbors of the triangle | ||||||
| 	double cx, cy; // center of the triangle's circumcircle | 	double cx, cy; // center of the triangle's circumcircle | ||||||
| 	double cr; // radius of the circumcircle | 	double cr; // radius of the circumcircle | ||||||
|  |  | ||||||
| 	triangle() {vert[0] = vert[1] = vert[2] = nullptr;} | 	triangle() {vert[0] = vert[1] = vert[2] = nullptr; neigh[0] = neigh[1] = neigh[2] = nullptr;} | ||||||
| 	triangle(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) {set(v0ptr, v1ptr, v2ptr);} | 	triangle(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) {set(v0ptr, v1ptr, v2ptr);} | ||||||
| 	void set(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) | 	void set(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) | ||||||
| 	{ | 	{ | ||||||
| 		vert[0] = v0ptr; vert[1] = v1ptr; vert[2] = v2ptr; | 		vert[0] = v0ptr; vert[1] = v1ptr; vert[2] = v2ptr; | ||||||
|  | 		neigh[0] = neigh[1] = neigh[2] = nullptr; | ||||||
| 		double s = 0.5 / ((vert[1]->x - vert[0]->x) * (vert[2]->y - vert[0]->y) - (vert[1]->y - vert[0]->y) * (vert[2]->x - vert[0]->x)); | 		circumcircle(vert[0], vert[1], vert[2], cx, cy, cr); | ||||||
| 		double m = vert[1]->x * vert[1]->x - vert[0]->x * vert[0]->x + vert[1]->y * vert[1]->y - vert[0]->y * vert[0]->y; |  | ||||||
| 		double u = vert[2]->x * vert[2]->x - vert[0]->x * vert[0]->x + vert[2]->y * vert[2]->y - vert[0]->y * vert[0]->y; |  | ||||||
|  |  | ||||||
| 		cx = ((vert[2]->y - vert[0]->y) * m + (vert[0]->y - vert[1]->y) * u) * s; |  | ||||||
| 		cy = ((vert[0]->x - vert[2]->x) * m + (vert[1]->x - vert[0]->x) * u) * s; |  | ||||||
| 		cr = (vert[0]->x - cx) * (vert[0]->x - cx) + (vert[0]->y - cy) * (vert[0]->y - cy); // not need to sqrt() here |  | ||||||
| 		return; | 		return; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  | 	void set_neighbor(triangle *n0ptr, triangle *n1ptr, triangle *n2ptr) | ||||||
|  | 	{ | ||||||
|  | 		neigh[0] = n0ptr; neigh[1] = n1ptr; neigh[2] = n2ptr; | ||||||
|  | 		return; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	bool bound_location(double inx, double iny) // Test if the location is inside the triangle | ||||||
|  | 	{ | ||||||
|  | 		double l1x, l1y, l2x, l2y; | ||||||
|  | 		for (int i = 0; i < 3; i++) | ||||||
|  | 		{ | ||||||
|  | 			l1x = vert[(i+1)%3]->x - vert[i]->x; | ||||||
|  | 			l1y = vert[(i+1)%3]->y - vert[i]->y; | ||||||
|  | 			l2x = inx - vert[i]->x; | ||||||
|  | 			l2y = iny - vert[i]->y; | ||||||
|  |  | ||||||
|  | 			if ((l1x*l2y - l1y*l2x) < 0) // This condition includes points on the triangle's edge | ||||||
|  | 			{ | ||||||
|  | 				return false; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 		return true; | ||||||
|  | 	} | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * @brief    Flip neighboring triangles and their neighbors | ||||||
|  |  *  | ||||||
|  |  * original | ||||||
|  |  *  | ||||||
|  |  *        /\ | ||||||
|  |  *       /  \ | ||||||
|  |  *      /    \ | ||||||
|  |  *     /   t  \ | ||||||
|  |  *  t_id-------\  t_id (0, 1 or 2) | ||||||
|  |  *    \--------/ | ||||||
|  |  *     \      / | ||||||
|  |  *      \  n / | ||||||
|  |  *       \  / | ||||||
|  |  *        \/ | ||||||
|  |  *        n_id (0, 1 or 2) | ||||||
|  |  *  | ||||||
|  |  * fliped | ||||||
|  |  *  | ||||||
|  |  *        /|\ | ||||||
|  |  *       / | \ | ||||||
|  |  *      /  |  \ | ||||||
|  |  *     /   |   \ | ||||||
|  |  *  t_id   |    \  t_id (0, 1 or 2) | ||||||
|  |  *    \  t | n  / | ||||||
|  |  *     \   |   / | ||||||
|  |  *      \  |  / | ||||||
|  |  *       \ | / | ||||||
|  |  *        \|/ | ||||||
|  |  *        n_id (0, 1 or 2) | ||||||
|  |  *  | ||||||
|  |  * @param t      target triangle | ||||||
|  |  * @param n      neighboring triangle | ||||||
|  |  * @param t_vid  reference index of the target triangle | ||||||
|  |  * @param n_vid  reference index of the neighboring triangle | ||||||
|  |  */ | ||||||
|  | void flip_neighboring_triangles(triangle *t, triangle *n, int t_id, int n_id) | ||||||
|  | { | ||||||
|  | 	t->vert[(t_id+1)%3] = n->vert[n_id]; // flip t | ||||||
|  | 	circumcircle(t->vert[0], t->vert[1], t->vert[2], t->cx, t->cy, t->cr); // update circumcircle | ||||||
|  |  | ||||||
|  | 	n->vert[(n_id+2)%3] = t->vert[(t_id+2)%3]; // flip n | ||||||
|  | 	circumcircle(n->vert[0], n->vert[1], n->vert[2], n->cx, n->cy, n->cr); // update circumcircle | ||||||
|  | 	 | ||||||
|  | 	// set side neighbors | ||||||
|  | 	t->neigh[t_id] = n->neigh[(n_id+2)%3]; | ||||||
|  | 	n->neigh[(n_id+1)%3] = t->neigh[(t_id+1)%3]; | ||||||
|  |  | ||||||
|  | 	// set opposite neighbors | ||||||
|  | 	t->neigh[(t_id+1)%3] = n; | ||||||
|  | 	n->neigh[(n_id+2)%3] = t; | ||||||
|  |  | ||||||
|  | 	// set oppsite neighbors | ||||||
|  | 	if (t->neigh[t_id] != nullptr) | ||||||
|  | 	{ | ||||||
|  | 		for (int i = 0; i < 3; i++) | ||||||
|  | 		{ | ||||||
|  | 			if (t->neigh[t_id]->neigh[i] == n) | ||||||
|  | 			{ | ||||||
|  | 				t->neigh[t_id]->neigh[i] = t; | ||||||
|  | 				break; | ||||||
|  | 			}	 | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | 	 | ||||||
|  | 	if (n->neigh[(n_id+1)%3] != nullptr) | ||||||
|  | 	{ | ||||||
|  | 		for (int i = 0; i < 3; i++) | ||||||
|  | 		{ | ||||||
|  | 			if (n->neigh[(n_id+1)%3]->neigh[i] == t) | ||||||
|  | 			{ | ||||||
|  | 				n->neigh[(n_id+1)%3]->neigh[i] = n; | ||||||
|  | 				break; | ||||||
|  | 			}	 | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | 	return; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * @brief    Make sure that the input triangle meet the empty circumcircle condition | ||||||
|  |  *  | ||||||
|  |  * @param t  Input triangle | ||||||
|  |  */ | ||||||
|  | void make_delaunay(triangle *t) | ||||||
|  | { | ||||||
|  | 	double dist; | ||||||
|  | 	vertex2dc *n_vert; | ||||||
|  | 	triangle *n_tri; | ||||||
|  | 	for (int n = 0; n < 3; ++n) | ||||||
|  | 	{ | ||||||
|  | 		if (t->neigh[n] != nullptr) // must has neighbor on this side | ||||||
|  | 		{ | ||||||
|  | 			n_tri = t->neigh[n]; | ||||||
|  | 			for (int v = 0; v < 3; ++v) | ||||||
|  | 			{ | ||||||
|  | 				n_vert = n_tri->vert[v]; | ||||||
|  | 				if (n_vert != t->vert[n] && n_vert != t->vert[(n+1)%3]) // find the opposite vertex | ||||||
|  | 				{ | ||||||
|  | 					dist = (t->cx - n_vert->x) * (t->cx - n_vert->x) +  | ||||||
|  | 						(t->cy - n_vert->y) * (t->cy - n_vert->y); | ||||||
|  |  | ||||||
|  | 					if ((dist - t->cr) <= ZERO) // need to be flipped | ||||||
|  | 					{ | ||||||
|  | 						flip_neighboring_triangles(t, n_tri, n, v); | ||||||
|  | 						// Make sure the triangles also meet the empty circumcircle condition after flipping | ||||||
|  | 						make_delaunay(t); | ||||||
|  | 						make_delaunay(n_tri); | ||||||
|  | 						return; // Neighborhood changed. The current loop is not valid any more. | ||||||
|  | 					} | ||||||
|  | 					break; // no need to search more | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | 	return; | ||||||
|  | } | ||||||
| // End triangle definition | // End triangle definition | ||||||
|  |  | ||||||
| /** | /** | ||||||
| @@ -95,7 +220,7 @@ struct triangle | |||||||
|  * @param      in_verts  Input vertexes. Defined by the user. |  * @param      in_verts  Input vertexes. Defined by the user. | ||||||
|  * @param      out_tris  Output triangles. Compute by the function. |  * @param      out_tris  Output triangles. Compute by the function. | ||||||
|  */ |  */ | ||||||
| void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_tris) | void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle*> &out_tris) | ||||||
| { | { | ||||||
| 	if (!out_tris.empty()) out_tris.clear(); | 	if (!out_tris.empty()) out_tris.clear(); | ||||||
| 	if (in_verts.size() < 3) return; | 	if (in_verts.size() < 3) return; | ||||||
| @@ -116,125 +241,155 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_ | |||||||
| 	double maxi_s = std::max(xmax - xmin, ymax - ymin); // use an four times bigger rectangle to include all points | 	double maxi_s = std::max(xmax - xmin, ymax - ymin); // use an four times bigger rectangle to include all points | ||||||
|  |  | ||||||
| 	vertex2dc *tmp_vert = nullptr; | 	vertex2dc *tmp_vert = nullptr; | ||||||
| 	std::vector<vertex2dc*> assit_vert; | 	std::vector<vertex2dc*> box_vert; | ||||||
|  |  | ||||||
| 	tmp_vert = new vertex2dc(midx - maxi_s, midy - maxi_s); // lower left corner | 	tmp_vert = new vertex2dc(midx - maxi_s, midy - maxi_s); // lower left corner | ||||||
| 	assit_vert.push_back(tmp_vert); | 	box_vert.push_back(tmp_vert); | ||||||
|  |  | ||||||
| 	tmp_vert = new vertex2dc(midx + maxi_s, midy - maxi_s); // lower right corner | 	tmp_vert = new vertex2dc(midx + maxi_s, midy - maxi_s); // lower right corner | ||||||
| 	assit_vert.push_back(tmp_vert); | 	box_vert.push_back(tmp_vert); | ||||||
|  |  | ||||||
| 	tmp_vert = new vertex2dc(midx + maxi_s, midy + maxi_s); // upper right corner | 	tmp_vert = new vertex2dc(midx + maxi_s, midy + maxi_s); // upper right corner | ||||||
| 	assit_vert.push_back(tmp_vert); | 	box_vert.push_back(tmp_vert); | ||||||
|  |  | ||||||
| 	tmp_vert = new vertex2dc(midx - maxi_s, midy + maxi_s); // upper left corner | 	tmp_vert = new vertex2dc(midx - maxi_s, midy + maxi_s); // upper left corner | ||||||
| 	assit_vert.push_back(tmp_vert); | 	box_vert.push_back(tmp_vert); | ||||||
|  |  | ||||||
| 	triangle *tmp_tri = nullptr; | 	triangle *old_tri = nullptr, *tmp_tri = nullptr; | ||||||
| 	std::vector<triangle*>  exist_tri, cnst_tri; | 	triangle *cnst_tri[3]; | ||||||
| 	std::vector<triangle*>::iterator t_iter; | 	std::vector<triangle*>::iterator t_iter; | ||||||
|  |  | ||||||
| 	tmp_tri = new triangle(assit_vert[0], assit_vert[1], assit_vert[2]); // order the vertex anti-clock wise | 	tmp_tri = new triangle(box_vert[0], box_vert[1], box_vert[2]); // order the vertex anti-clock wise | ||||||
| 	exist_tri.push_back(tmp_tri); | 	out_tris.push_back(tmp_tri); | ||||||
|  |  | ||||||
| 	tmp_tri = new triangle(assit_vert[0], assit_vert[2], assit_vert[3]); // order the vertex anti-clock wise | 	tmp_tri = new triangle(box_vert[0], box_vert[2], box_vert[3]); // order the vertex anti-clock wise | ||||||
| 	exist_tri.push_back(tmp_tri); | 	out_tris.push_back(tmp_tri); | ||||||
|  |  | ||||||
|  | 	out_tris[0]->set_neighbor(nullptr, nullptr, out_tris[1]); | ||||||
|  | 	out_tris[1]->set_neighbor(out_tris[0], nullptr, nullptr); | ||||||
|  |  | ||||||
| 	// loop all input vertice | 	// loop all input vertice | ||||||
| 	bool removed; |  | ||||||
| 	double dist; |  | ||||||
| 	edge tmp_edge; |  | ||||||
| 	std::vector<edge> cnst_edge; |  | ||||||
| 	std::vector<edge>::iterator e_iter; |  | ||||||
| 	for (int i = 0; i < in_verts.size(); ++i) | 	for (int i = 0; i < in_verts.size(); ++i) | ||||||
| 	{ | 	{ | ||||||
| 		// determine triangles that include the point and add the triangle to the cnst_tri and remove the triangle from exist_tri | 		// determine the triangle that includes the new vertex and remove it from out_tris | ||||||
| 		// this is the part that could take a lot of time if we are working with a large amount of points. We will fix this later | 		for (t_iter = out_tris.begin(); t_iter != out_tris.end(); ) | ||||||
| 		cnst_tri.clear(); |  | ||||||
| 		for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); ) |  | ||||||
| 		{ | 		{ | ||||||
| 			tmp_tri = *t_iter; | 			old_tri = *t_iter; | ||||||
|  | 			if (old_tri->bound_location(in_verts[i].x, in_verts[i].y)) | ||||||
| 			dist = (tmp_tri->cx - in_verts[i].x) * (tmp_tri->cx - in_verts[i].x) +  |  | ||||||
| 				(tmp_tri->cy - in_verts[i].y) * (tmp_tri->cy - in_verts[i].y); |  | ||||||
|  |  | ||||||
| 			if ((dist - tmp_tri->cr) <= ZERO) // Points on the circumcircle are also included |  | ||||||
| 			{ | 			{ | ||||||
| 				t_iter = exist_tri.erase(t_iter); | 				t_iter = out_tris.erase(t_iter); | ||||||
| 				cnst_tri.push_back(tmp_tri); | 				break; | ||||||
| 			} | 			} | ||||||
| 			else t_iter++; | 			else t_iter++; | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		// loop to remove duplicate edges | 		// build three new triangles | ||||||
| 		cnst_edge.clear(); | 		for (int n = 0; n < 3; ++n) | ||||||
| 		for (int c = 0; c < cnst_tri.size(); ++c) |  | ||||||
| 		{ | 		{ | ||||||
| 			for (int e = 0; e < 3; ++e) | 			tmp_tri = new triangle(old_tri->vert[n], old_tri->vert[(n+1)%3], &in_verts[i]); | ||||||
|  | 			cnst_tri[n] = tmp_tri; | ||||||
|  | 			out_tris.push_back(tmp_tri); | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		// sort neighbors | ||||||
|  | 		for (int n = 0; n < 3; ++n) | ||||||
|  | 		{ | ||||||
|  | 			if (old_tri->neigh[n] == nullptr) | ||||||
| 			{ | 			{ | ||||||
| 				tmp_edge.set(cnst_tri[c]->vert[e], cnst_tri[c]->vert[(e+1)%3]); | 				cnst_tri[n]->set_neighbor(nullptr, cnst_tri[(n+1)%3], cnst_tri[(n+2)%3]); | ||||||
|  | 			} | ||||||
| 				removed = false; | 			else | ||||||
| 				for (e_iter = cnst_edge.begin(); e_iter != cnst_edge.end(); ) | 			{ | ||||||
|  | 				cnst_tri[n]->set_neighbor(old_tri->neigh[n], cnst_tri[(n+1)%3], cnst_tri[(n+2)%3]); | ||||||
|  | 				for (int k = 0; k < 3; ++k) // replace neighbor for the oppositing triangle  | ||||||
| 				{ | 				{ | ||||||
| 					if (tmp_edge == *e_iter) // duplicate edge, remove from cnst_edge | 					if (old_tri->neigh[n]->neigh[k] == old_tri) | ||||||
| 					{ | 					{ | ||||||
| 						e_iter = cnst_edge.erase(e_iter); | 						old_tri->neigh[n]->neigh[k] = cnst_tri[n]; | ||||||
| 						removed = true; | 						break; | ||||||
| 						break; // no need to search more |  | ||||||
| 					} | 					} | ||||||
| 					else e_iter++; |  | ||||||
| 				} |  | ||||||
|  |  | ||||||
| 				if (!removed) // not a duplicate edge, add to the cnst_edge |  | ||||||
| 				{ |  | ||||||
| 					cnst_edge.push_back(tmp_edge); |  | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		// construct new triangles and add to exist_tri | 		// delete the old triangle | ||||||
| 		for (int c = 0; c < cnst_edge.size(); ++c) | 		delete old_tri; old_tri = nullptr; | ||||||
| 		{ |  | ||||||
| 			tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], &in_verts[i]); // order the vertex anti-clock wise |  | ||||||
| 			exist_tri.push_back(tmp_tri); |  | ||||||
| 		} |  | ||||||
|  |  | ||||||
| 		// destroy memories used by cnst_edge | 		// Make sure cnst_tri meet the empty circumcircle condition | ||||||
| 		for (int c = 0; c < cnst_tri.size(); ++c) | 		for (int n = 0; n < 3; ++n) | ||||||
| 		{ | 		{ | ||||||
| 			tmp_tri = cnst_tri[c]; | 			make_delaunay(cnst_tri[n]); | ||||||
| 			delete tmp_tri; tmp_tri = nullptr; |  | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	// remove any triangles has an assistant vertex from exist_tri | 	// remove any triangles has an box vertex from out_tris | ||||||
| 	for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); ) | 	for (t_iter = out_tris.begin(); t_iter != out_tris.end(); ) | ||||||
| 	{ | 	{ | ||||||
| 		tmp_tri = *t_iter; | 		tmp_tri = *t_iter; | ||||||
| 		if (tmp_tri->vert[0] == assit_vert[0] || tmp_tri->vert[0] == assit_vert[1] || tmp_tri->vert[0] == assit_vert[2] || tmp_tri->vert[0] == assit_vert[3] ||  | 		if (tmp_tri->vert[0] == box_vert[0] || tmp_tri->vert[0] == box_vert[1] || tmp_tri->vert[0] == box_vert[2] || tmp_tri->vert[0] == box_vert[3]) | ||||||
| 			tmp_tri->vert[1] == assit_vert[0] || tmp_tri->vert[1] == assit_vert[1] || tmp_tri->vert[1] == assit_vert[2] || tmp_tri->vert[1] == assit_vert[3] ||  |  | ||||||
| 			tmp_tri->vert[2] == assit_vert[0] || tmp_tri->vert[2] == assit_vert[1] || tmp_tri->vert[2] == assit_vert[2] || tmp_tri->vert[2] == assit_vert[3]) |  | ||||||
| 		{ | 		{ | ||||||
|  | 			if (tmp_tri->neigh[1] != nullptr) | ||||||
|  | 			{ | ||||||
|  | 				for (int k = 0; k < 3; ++k) | ||||||
|  | 				{ | ||||||
|  | 					if (tmp_tri->neigh[1]->neigh[k] == tmp_tri) | ||||||
|  | 					{ | ||||||
|  | 						tmp_tri->neigh[1]->neigh[k] = nullptr; | ||||||
|  | 						break; | ||||||
|  | 					} | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
| 			// destroy the memories located and remove from the vector | 			// destroy the memories located and remove from the vector | ||||||
| 			t_iter = exist_tri.erase(t_iter); | 			t_iter = out_tris.erase(t_iter); | ||||||
|  | 			delete tmp_tri; tmp_tri = nullptr; | ||||||
|  | 		} | ||||||
|  | 		else if (tmp_tri->vert[1] == box_vert[0] || tmp_tri->vert[1] == box_vert[1] || tmp_tri->vert[1] == box_vert[2] || tmp_tri->vert[1] == box_vert[3]) | ||||||
|  | 		{ | ||||||
|  | 			if (tmp_tri->neigh[2] != nullptr) | ||||||
|  | 			{ | ||||||
|  | 				for (int k = 0; k < 3; ++k) | ||||||
|  | 				{ | ||||||
|  | 					if (tmp_tri->neigh[2]->neigh[k] == tmp_tri) | ||||||
|  | 					{ | ||||||
|  | 						tmp_tri->neigh[2]->neigh[k] = nullptr; | ||||||
|  | 						break; | ||||||
|  | 					} | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 			// destroy the memories located and remove from the vector | ||||||
|  | 			t_iter = out_tris.erase(t_iter); | ||||||
|  | 			delete tmp_tri; tmp_tri = nullptr; | ||||||
|  | 		} | ||||||
|  | 		else if (tmp_tri->vert[2] == box_vert[0] || tmp_tri->vert[2] == box_vert[1] || tmp_tri->vert[2] == box_vert[2] || tmp_tri->vert[2] == box_vert[3]) | ||||||
|  | 		{ | ||||||
|  | 			if (tmp_tri->neigh[0] != nullptr) | ||||||
|  | 			{ | ||||||
|  | 				for (int k = 0; k < 3; ++k) | ||||||
|  | 				{ | ||||||
|  | 					if (tmp_tri->neigh[0]->neigh[k] == tmp_tri) | ||||||
|  | 					{ | ||||||
|  | 						tmp_tri->neigh[0]->neigh[k] = nullptr; | ||||||
|  | 						break; | ||||||
|  | 					} | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 			// destroy the memories located and remove from the vector | ||||||
|  | 			t_iter = out_tris.erase(t_iter); | ||||||
| 			delete tmp_tri; tmp_tri = nullptr; | 			delete tmp_tri; tmp_tri = nullptr; | ||||||
| 		} | 		} | ||||||
| 		else t_iter++; | 		else t_iter++; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	// copy exist_tri to out_tris and destroy memories located | 	// assign triangles index | ||||||
| 	out_tris.resize(exist_tri.size()); | 	for (int i = 0; i < out_tris.size(); i++) | ||||||
| 	for (int i = 0; i < exist_tri.size(); ++i) |  | ||||||
| 	{ | 	{ | ||||||
| 		out_tris[i].set(exist_tri[i]->vert[0], exist_tri[i]->vert[1], exist_tri[i]->vert[2]); | 		out_tris[i]->id = i; | ||||||
| 		delete exist_tri[i]; exist_tri[i] = nullptr; |  | ||||||
| 	} | 	} | ||||||
|  | 	 | ||||||
| 	// destroy memories located for assit_vert | 	// destroy memories located for box_vert | ||||||
| 	for (int i = 0; i < 4; ++i) | 	for (int i = 0; i < 4; ++i) | ||||||
| 	{ | 	{ | ||||||
| 		delete assit_vert[i]; assit_vert[i] = nullptr; | 		delete box_vert[i]; box_vert[i] = nullptr; | ||||||
| 	} | 	} | ||||||
| 	return; | 	return; | ||||||
| } | } | ||||||
| @@ -271,9 +426,9 @@ bool duplicated_vertex(const std::vector<vertex2dc> &in_verts) | |||||||
|  * |  * | ||||||
|  * @return     If the triangulation is fully delaunay |  * @return     If the triangulation is fully delaunay | ||||||
|  */ |  */ | ||||||
| bool fully_delaunay(const std::vector<triangle> &in_tris, const std::vector<vertex2dc> &in_verts) | bool fully_delaunay(const std::vector<triangle*> &in_tris, const std::vector<vertex2dc> &in_verts) | ||||||
| { | { | ||||||
| 	if (in_tris.empty()) return true; | 	if (in_tris.empty()) return false; | ||||||
|  |  | ||||||
| 	int count; | 	int count; | ||||||
| 	double dist; | 	double dist; | ||||||
| @@ -282,10 +437,10 @@ bool fully_delaunay(const std::vector<triangle> &in_tris, const std::vector<vert | |||||||
| 		count = 0; | 		count = 0; | ||||||
| 		for (int j = 0; j < in_verts.size(); ++j) | 		for (int j = 0; j < in_verts.size(); ++j) | ||||||
| 		{ | 		{ | ||||||
| 			dist = (in_tris[i].cx - in_verts[j].x) * (in_tris[i].cx - in_verts[j].x) +  | 			dist = (in_tris[i]->cx - in_verts[j].x) * (in_tris[i]->cx - in_verts[j].x) +  | ||||||
| 				(in_tris[i].cy - in_verts[j].y) * (in_tris[i].cy - in_verts[j].y); | 				(in_tris[i]->cy - in_verts[j].y) * (in_tris[i]->cy - in_verts[j].y); | ||||||
|  |  | ||||||
| 			if ((dist - in_tris[i].cr) <= ZERO) | 			if ((dist - in_tris[i]->cr) <= ZERO) | ||||||
| 			{ | 			{ | ||||||
| 				count++; | 				count++; | ||||||
| 			} | 			} | ||||||
| @@ -300,4 +455,4 @@ bool fully_delaunay(const std::vector<triangle> &in_tris, const std::vector<vert | |||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| #endif // _BW_2D_DELAUNAY_H | #endif // _FLIP_2D_DELAUNAY_H | ||||||
							
								
								
									
										337
									
								
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										337
									
								
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							| @@ -0,0 +1,337 @@ | |||||||
|  | /** | ||||||
|  |  * @defgroup   DELAUNAY | ||||||
|  |  * | ||||||
|  |  * @brief      An implementation of the 2D Delaunay triangulation using the Bowyer-Watson algorithm. | ||||||
|  |  * | ||||||
|  |  * @author     Yi Zhang | ||||||
|  |  * @date       2021-09-12 | ||||||
|  |  */ | ||||||
|  |  | ||||||
|  | #ifndef _BW_2D_DELAUNAY_H | ||||||
|  | #define _BW_2D_DELAUNAY_H | ||||||
|  | #include "cmath" | ||||||
|  | #include "vector" | ||||||
|  |  | ||||||
|  | #include "iostream" | ||||||
|  | #include "fstream" | ||||||
|  | #include "iomanip" | ||||||
|  |  | ||||||
|  | #define ZERO 1e-5 | ||||||
|  |  | ||||||
|  | // Start vertex definition | ||||||
|  | struct vertex2dc | ||||||
|  | { | ||||||
|  | 	unsigned int id; // index of the vertex | ||||||
|  | 	double x, y; // position of the vertex | ||||||
|  |  | ||||||
|  | 	vertex2dc() : x(NAN), y(NAN), id(0) {} | ||||||
|  | 	vertex2dc(double inx, double iny, unsigned int inid = 0) {set(inx, iny, inid);} | ||||||
|  | 	void set(double inx, double iny, unsigned int inid = 0) | ||||||
|  | 	{ | ||||||
|  | 		x = inx; y = iny; id = inid; | ||||||
|  | 		return; | ||||||
|  | 	} | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | bool operator ==(const vertex2dc &a, const vertex2dc &b) // overload the == operator for vertex2dc type | ||||||
|  | { | ||||||
|  | 	if(fabs(a.x - b.x) <= ZERO && fabs(a.y - b.y) <= ZERO) | ||||||
|  | 	{ | ||||||
|  | 		return true; | ||||||
|  | 	} | ||||||
|  | 	return false; | ||||||
|  | } | ||||||
|  | // End vertex definition | ||||||
|  |  | ||||||
|  | // Start edge definition | ||||||
|  | struct edge | ||||||
|  | { | ||||||
|  | 	vertex2dc *vert[2]; // vertex of the edge | ||||||
|  |  | ||||||
|  | 	edge() {vert[0] = vert[1] = nullptr;} | ||||||
|  | 	edge(vertex2dc *v0ptr, vertex2dc *v1ptr) {set(v0ptr, v1ptr);} | ||||||
|  | 	void set(vertex2dc *v0ptr, vertex2dc *v1ptr) | ||||||
|  | 	{ | ||||||
|  | 		vert[0] = v0ptr; vert[1] = v1ptr; | ||||||
|  | 		return; | ||||||
|  | 	} | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | bool operator ==(const edge &a, const edge &b) // overload the == operator for edge type | ||||||
|  | { | ||||||
|  | 	if((a.vert[0] == b.vert[0] && a.vert[1] == b.vert[1]) ||  | ||||||
|  | 		(a.vert[0] == b.vert[1] && a.vert[1] == b.vert[0])) | ||||||
|  | 	{ | ||||||
|  | 		return true; | ||||||
|  | 	} | ||||||
|  | 	return false; | ||||||
|  | } | ||||||
|  | // End edge definition | ||||||
|  |  | ||||||
|  | // Start triangle definition | ||||||
|  | struct triangle | ||||||
|  | { | ||||||
|  | 	vertex2dc *vert[3]; // vertex of the triangle | ||||||
|  | 	double cx, cy; // center of the triangle's circumcircle | ||||||
|  | 	double cr; // radius of the circumcircle | ||||||
|  |  | ||||||
|  | 	triangle() {vert[0] = vert[1] = vert[2] = nullptr;} | ||||||
|  | 	triangle(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) {set(v0ptr, v1ptr, v2ptr);} | ||||||
|  | 	void set(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) | ||||||
|  | 	{ | ||||||
|  | 		vert[0] = v0ptr; vert[1] = v1ptr; vert[2] = v2ptr; | ||||||
|  |  | ||||||
|  | 		double s = 0.5 / ((vert[1]->x - vert[0]->x) * (vert[2]->y - vert[0]->y) - (vert[1]->y - vert[0]->y) * (vert[2]->x - vert[0]->x)); | ||||||
|  | 		double m = vert[1]->x * vert[1]->x - vert[0]->x * vert[0]->x + vert[1]->y * vert[1]->y - vert[0]->y * vert[0]->y; | ||||||
|  | 		double u = vert[2]->x * vert[2]->x - vert[0]->x * vert[0]->x + vert[2]->y * vert[2]->y - vert[0]->y * vert[0]->y; | ||||||
|  |  | ||||||
|  | 		cx = ((vert[2]->y - vert[0]->y) * m + (vert[0]->y - vert[1]->y) * u) * s; | ||||||
|  | 		cy = ((vert[0]->x - vert[2]->x) * m + (vert[1]->x - vert[0]->x) * u) * s; | ||||||
|  | 		cr = (vert[0]->x - cx) * (vert[0]->x - cx) + (vert[0]->y - cy) * (vert[0]->y - cy); // not need to sqrt() here | ||||||
|  | 		return; | ||||||
|  | 	} | ||||||
|  | }; | ||||||
|  | // End triangle definition | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * @brief      2D Delaunay triangulation of some given points using the Bowyer-Watson algorithm. | ||||||
|  |  * | ||||||
|  |  * @param      in_verts  Input vertexes. Defined by the user. | ||||||
|  |  * @param      out_tris  Output triangles. Compute by the function. | ||||||
|  |  */ | ||||||
|  | void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_tris, int valid_size) | ||||||
|  | { | ||||||
|  | 	if (!out_tris.empty()) out_tris.clear(); | ||||||
|  | 	if (in_verts.size() < 3) return; | ||||||
|  |  | ||||||
|  | 	// locate the surrounding box and initiate the staring two triangles | ||||||
|  | 	double xmin = in_verts[0].x, xmax = in_verts[0].x; | ||||||
|  | 	double ymin = in_verts[0].y, ymax = in_verts[0].y; | ||||||
|  | 	for (int i = 0; i < in_verts.size(); ++i) | ||||||
|  | 	{ | ||||||
|  | 		xmin = std::min(xmin, in_verts[i].x); | ||||||
|  | 		xmax = std::max(xmax, in_verts[i].x); | ||||||
|  | 		ymin = std::min(ymin, in_verts[i].y); | ||||||
|  | 		ymax = std::max(ymax, in_verts[i].y); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	double midx = 0.5*(xmin + xmax); | ||||||
|  | 	double midy = 0.5*(ymin + ymax); | ||||||
|  | 	double maxi_s = std::max(xmax - xmin, ymax - ymin); // use an four times bigger rectangle to include all points | ||||||
|  |  | ||||||
|  | 	vertex2dc *tmp_vert = nullptr; | ||||||
|  | 	std::vector<vertex2dc*> assit_vert; | ||||||
|  |  | ||||||
|  | 	tmp_vert = new vertex2dc(midx - maxi_s, midy - maxi_s, 0); // lower left corner | ||||||
|  | 	assit_vert.push_back(tmp_vert); | ||||||
|  |  | ||||||
|  | 	tmp_vert = new vertex2dc(midx + maxi_s, midy - maxi_s, 1); // lower right corner | ||||||
|  | 	assit_vert.push_back(tmp_vert); | ||||||
|  |  | ||||||
|  | 	tmp_vert = new vertex2dc(midx + maxi_s, midy + maxi_s, 2); // upper right corner | ||||||
|  | 	assit_vert.push_back(tmp_vert); | ||||||
|  |  | ||||||
|  | 	tmp_vert = new vertex2dc(midx - maxi_s, midy + maxi_s, 3); // upper left corner | ||||||
|  | 	assit_vert.push_back(tmp_vert); | ||||||
|  |  | ||||||
|  | 	triangle *tmp_tri = nullptr; | ||||||
|  | 	std::vector<triangle*>  exist_tri, cnst_tri; | ||||||
|  | 	std::vector<triangle*>::iterator t_iter; | ||||||
|  |  | ||||||
|  | 	tmp_tri = new triangle(assit_vert[0], assit_vert[1], assit_vert[2]); // order the vertex anti-clock wise | ||||||
|  | 	exist_tri.push_back(tmp_tri); | ||||||
|  |  | ||||||
|  | 	tmp_tri = new triangle(assit_vert[0], assit_vert[2], assit_vert[3]); // order the vertex anti-clock wise | ||||||
|  | 	exist_tri.push_back(tmp_tri); | ||||||
|  |  | ||||||
|  | 	// loop all input vertice | ||||||
|  | 	bool removed; | ||||||
|  | 	double dist; | ||||||
|  | 	edge tmp_edge; | ||||||
|  | 	std::vector<edge> cnst_edge; | ||||||
|  | 	std::vector<edge>::iterator e_iter; | ||||||
|  | 	//for (int i = 0; i < in_verts.size(); ++i) | ||||||
|  | 	for (int i = 0; i < valid_size; ++i) | ||||||
|  | 	{ | ||||||
|  | 		// determine triangles that include the point and add the triangle to the cnst_tri and remove the triangle from exist_tri | ||||||
|  | 		// this is the part that could take a lot of time if we are working with a large amount of points. We will fix this later | ||||||
|  | 		cnst_tri.clear(); | ||||||
|  | 		for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); ) | ||||||
|  | 		{ | ||||||
|  | 			tmp_tri = *t_iter; | ||||||
|  |  | ||||||
|  | 			dist = (tmp_tri->cx - in_verts[i].x) * (tmp_tri->cx - in_verts[i].x) +  | ||||||
|  | 				(tmp_tri->cy - in_verts[i].y) * (tmp_tri->cy - in_verts[i].y); | ||||||
|  |  | ||||||
|  | 			if ((dist - tmp_tri->cr) <= ZERO) // Points on the circumcircle are also included | ||||||
|  | 			{ | ||||||
|  | 				t_iter = exist_tri.erase(t_iter); | ||||||
|  | 				cnst_tri.push_back(tmp_tri); | ||||||
|  | 			} | ||||||
|  | 			else t_iter++; | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		// loop to remove duplicate edges | ||||||
|  | 		cnst_edge.clear(); | ||||||
|  | 		for (int c = 0; c < cnst_tri.size(); ++c) | ||||||
|  | 		{ | ||||||
|  | 			for (int e = 0; e < 3; ++e) | ||||||
|  | 			{ | ||||||
|  | 				tmp_edge.set(cnst_tri[c]->vert[e], cnst_tri[c]->vert[(e+1)%3]); | ||||||
|  |  | ||||||
|  | 				removed = false; | ||||||
|  | 				for (e_iter = cnst_edge.begin(); e_iter != cnst_edge.end(); ) | ||||||
|  | 				{ | ||||||
|  | 					if (tmp_edge == *e_iter) // duplicate edge, remove from cnst_edge | ||||||
|  | 					{ | ||||||
|  | 						e_iter = cnst_edge.erase(e_iter); | ||||||
|  | 						removed = true; | ||||||
|  | 						break; // no need to search more | ||||||
|  | 					} | ||||||
|  | 					else e_iter++; | ||||||
|  | 				} | ||||||
|  |  | ||||||
|  | 				if (!removed) // not a duplicate edge, add to the cnst_edge | ||||||
|  | 				{ | ||||||
|  | 					cnst_edge.push_back(tmp_edge); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		// construct new triangles and add to exist_tri | ||||||
|  | 		for (int c = 0; c < cnst_edge.size(); ++c) | ||||||
|  | 		{ | ||||||
|  | 			tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], &in_verts[i]); // order the vertex anti-clock wise | ||||||
|  | 			exist_tri.push_back(tmp_tri); | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		// destroy memories used by cnst_edge | ||||||
|  | 		for (int c = 0; c < cnst_tri.size(); ++c) | ||||||
|  | 		{ | ||||||
|  | 			tmp_tri = cnst_tri[c]; | ||||||
|  | 			delete tmp_tri; tmp_tri = nullptr; | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	// Start testing code | ||||||
|  | 	std::ofstream outfile("test_backup.msh"); | ||||||
|  | 	outfile << "$MeshFormat" << std::endl << "2.2 0 8" << std::endl << "$EndMeshFormat "<<std::endl; | ||||||
|  | 	outfile << "$Nodes" << std::endl << valid_size + 4 << std::endl; | ||||||
|  | 	for (int i = 0; i < 4; i++) | ||||||
|  | 	{ | ||||||
|  | 		outfile << i + 1 << " " << std::setprecision(16)  | ||||||
|  | 			<< assit_vert[i]->x << " " << assit_vert[i]->y << " 0.0" << std::endl; | ||||||
|  | 	} | ||||||
|  | 	for (int i = 0; i < valid_size; i++) | ||||||
|  | 	{ | ||||||
|  | 		outfile << i + 5 << " " << std::setprecision(16)  | ||||||
|  | 			<< in_verts[i].x << " " << in_verts[i].y << " 0.0" << std::endl; | ||||||
|  | 	} | ||||||
|  | 	outfile<<"$EndNodes"<<std::endl; | ||||||
|  | 	outfile << "$Elements" << std::endl << exist_tri.size() <<std::endl; | ||||||
|  | 	for (int i = 0; i < exist_tri.size(); i++) | ||||||
|  | 	{ | ||||||
|  | 		outfile << i + 1 << " 2 0"; | ||||||
|  | 		for (int j = 0; j < 3; j++) | ||||||
|  | 		{ | ||||||
|  | 			outfile << " " << exist_tri[i]->vert[j]->id + 1; | ||||||
|  | 		} | ||||||
|  | 		outfile << std::endl; | ||||||
|  | 	} | ||||||
|  | 	outfile << "$EndElements"<< std::endl; | ||||||
|  | 	outfile.close(); | ||||||
|  | 	// End testing code | ||||||
|  |  | ||||||
|  | 	// remove any triangles has an assistant vertex from exist_tri | ||||||
|  | 	for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); ) | ||||||
|  | 	{ | ||||||
|  | 		tmp_tri = *t_iter; | ||||||
|  | 		if (tmp_tri->vert[0] == assit_vert[0] || tmp_tri->vert[0] == assit_vert[1] || tmp_tri->vert[0] == assit_vert[2] || tmp_tri->vert[0] == assit_vert[3] ||  | ||||||
|  | 			tmp_tri->vert[1] == assit_vert[0] || tmp_tri->vert[1] == assit_vert[1] || tmp_tri->vert[1] == assit_vert[2] || tmp_tri->vert[1] == assit_vert[3] ||  | ||||||
|  | 			tmp_tri->vert[2] == assit_vert[0] || tmp_tri->vert[2] == assit_vert[1] || tmp_tri->vert[2] == assit_vert[2] || tmp_tri->vert[2] == assit_vert[3]) | ||||||
|  | 		{ | ||||||
|  | 			// destroy the memories located and remove from the vector | ||||||
|  | 			t_iter = exist_tri.erase(t_iter); | ||||||
|  | 			delete tmp_tri; tmp_tri = nullptr; | ||||||
|  | 		} | ||||||
|  | 		else t_iter++; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	// copy exist_tri to out_tris and destroy memories located | ||||||
|  | 	out_tris.resize(exist_tri.size()); | ||||||
|  | 	for (int i = 0; i < exist_tri.size(); ++i) | ||||||
|  | 	{ | ||||||
|  | 		out_tris[i].set(exist_tri[i]->vert[0], exist_tri[i]->vert[1], exist_tri[i]->vert[2]); | ||||||
|  | 		delete exist_tri[i]; exist_tri[i] = nullptr; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	// destroy memories located for assit_vert | ||||||
|  | 	for (int i = 0; i < 4; ++i) | ||||||
|  | 	{ | ||||||
|  | 		delete assit_vert[i]; assit_vert[i] = nullptr; | ||||||
|  | 	} | ||||||
|  | 	return; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * @brief      Check for duplicated vertex | ||||||
|  |  * | ||||||
|  |  * @param[in]  in_verts  Input vertexes | ||||||
|  |  * | ||||||
|  |  * @return     If there is duplicated vertex | ||||||
|  |  */ | ||||||
|  | bool duplicated_vertex(const std::vector<vertex2dc> &in_verts) | ||||||
|  | { | ||||||
|  | 	if (in_verts.empty()) return false; | ||||||
|  |  | ||||||
|  | 	for (int i = 0; i < in_verts.size()-1; ++i) | ||||||
|  | 	{ | ||||||
|  | 		for (int j = i+1; j < in_verts.size(); ++j) | ||||||
|  | 		{ | ||||||
|  | 			if (in_verts[i] == in_verts[j] && in_verts[i].id != in_verts[j].id) | ||||||
|  | 			{ | ||||||
|  | 				return true; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | 	return false; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | /** | ||||||
|  |  * @brief      Check to see if the triangulation is fully delaunay | ||||||
|  |  * | ||||||
|  |  * @param[in]  in_tris   Input triangles | ||||||
|  |  * @param[in]  in_verts  Input vertexes | ||||||
|  |  * | ||||||
|  |  * @return     If the triangulation is fully delaunay | ||||||
|  |  */ | ||||||
|  | bool fully_delaunay(const std::vector<triangle> &in_tris, const std::vector<vertex2dc> &in_verts) | ||||||
|  | { | ||||||
|  | 	if (in_tris.empty()) return true; | ||||||
|  |  | ||||||
|  | 	int count; | ||||||
|  | 	double dist; | ||||||
|  | 	for (int i = 0; i < in_tris.size(); ++i) | ||||||
|  | 	{ | ||||||
|  | 		count = 0; | ||||||
|  | 		for (int j = 0; j < in_verts.size(); ++j) | ||||||
|  | 		{ | ||||||
|  | 			dist = (in_tris[i].cx - in_verts[j].x) * (in_tris[i].cx - in_verts[j].x) +  | ||||||
|  | 				(in_tris[i].cy - in_verts[j].y) * (in_tris[i].cy - in_verts[j].y); | ||||||
|  |  | ||||||
|  | 			if ((dist - in_tris[i].cr) <= ZERO) | ||||||
|  | 			{ | ||||||
|  | 				count++; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		if (count > 3) | ||||||
|  | 		{ | ||||||
|  | 			return false; | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	return true; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | #endif // _BW_2D_DELAUNAY_H | ||||||
							
								
								
									
										58
									
								
								demo.cpp
									
									
									
									
									
								
							
							
						
						
									
										58
									
								
								demo.cpp
									
									
									
									
									
								
							| @@ -5,6 +5,7 @@ | |||||||
|  |  | ||||||
| int main(int argc, char const *argv[]) | int main(int argc, char const *argv[]) | ||||||
| { | { | ||||||
|  |  | ||||||
| 	std::vector<vertex2dc> points(21); | 	std::vector<vertex2dc> points(21); | ||||||
| 	points[0].set(-0.8, -0.8, 0); | 	points[0].set(-0.8, -0.8, 0); | ||||||
| 	points[1].set(0.4, -1.2, 1); | 	points[1].set(0.4, -1.2, 1); | ||||||
| @@ -28,13 +29,38 @@ int main(int argc, char const *argv[]) | |||||||
| 	points[19].set(3.5, 1.8, 19); | 	points[19].set(3.5, 1.8, 19); | ||||||
| 	points[20].set(3.6, 3.1, 20); | 	points[20].set(3.6, 3.1, 20); | ||||||
|  |  | ||||||
|  | 	/* | ||||||
|  | 	std::vector<vertex2dc> points(21); | ||||||
|  | 	points[0].set(-0.8, -0.8, 4); | ||||||
|  | 	points[1].set(0.4, -1.2, 5); | ||||||
|  | 	points[2].set(1.2, -0.9, 6); | ||||||
|  | 	points[3].set(1.6, 0.1, 7); | ||||||
|  | 	points[4].set(2.5, 0.5, 8); | ||||||
|  | 	points[5].set(4.1, 0.7, 9); | ||||||
|  | 	points[6].set(5.7, 1.8, 10); | ||||||
|  | 	points[7].set(5.1, 3.4, 11); | ||||||
|  | 	points[8].set(2.5, 4.4, 12); | ||||||
|  | 	points[9].set(1.2, 3.7, 13); | ||||||
|  | 	points[10].set(-1.2, 3.9, 14); | ||||||
|  | 	points[11].set(-3.2, 5.1, 15); | ||||||
|  | 	points[12].set(-4.3, 2.9, 16); | ||||||
|  | 	points[13].set(-3.1, 0.7, 17); | ||||||
|  | 	points[14].set(-1.3, 0.6, 18); | ||||||
|  | 	points[15].set(-2.1, 2.9, 19); | ||||||
|  | 	points[16].set(0.6, 1.2, 20); | ||||||
|  | 	points[17].set(0.1, 2.4, 21); | ||||||
|  | 	points[18].set(2.4, 2.8, 22); | ||||||
|  | 	points[19].set(3.5, 1.8, 23); | ||||||
|  | 	points[20].set(3.6, 3.1, 24); | ||||||
|  | 	*/ | ||||||
|  |  | ||||||
| 	if (duplicated_vertex(points)) | 	if (duplicated_vertex(points)) | ||||||
| 	{ | 	{ | ||||||
| 		std::cerr << "Duplicated vertexes detected.\n"; | 		std::cerr << "Duplicated vertice detected.\n"; | ||||||
| 		return 0; | 		return 0; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	std::vector<triangle> elements; | 	std::vector<triangle*> elements; | ||||||
| 	triangulation(points, elements); | 	triangulation(points, elements); | ||||||
|  |  | ||||||
| 	if (fully_delaunay(elements, points)) | 	if (fully_delaunay(elements, points)) | ||||||
| @@ -59,13 +85,35 @@ int main(int argc, char const *argv[]) | |||||||
| 		outfile << i + 1 << " 2 0"; | 		outfile << i + 1 << " 2 0"; | ||||||
| 		for (int j = 0; j < 3; j++) | 		for (int j = 0; j < 3; j++) | ||||||
| 		{ | 		{ | ||||||
| 			outfile << " " << elements[i].vert[j]->id + 1; | 			outfile << " " << elements[i]->vert[j]->id + 1; | ||||||
| 		} | 		} | ||||||
| 		outfile << std::endl; | 		outfile << std::endl; | ||||||
| 	} | 	} | ||||||
| 	outfile << "$EndElements"<< std::endl; | 	outfile << "$EndElements"<< std::endl; | ||||||
| 	outfile.close(); | 	outfile.close(); | ||||||
|  |  | ||||||
|  | 	// write a neighbor file | ||||||
|  | 	outfile.open("demo.neigh"); | ||||||
|  | 	outfile << elements.size() << std::endl; | ||||||
|  | 	for (int i = 0; i < elements.size(); i++) | ||||||
|  | 	{ | ||||||
|  | 		outfile << i + 1; | ||||||
|  | 		for (int j = 0; j < 3; j++) | ||||||
|  | 		{ | ||||||
|  | 			if (elements[i]->neigh[j] != nullptr) | ||||||
|  | 			{ | ||||||
|  | 				outfile << " " << elements[i]->neigh[j]->id + 1; | ||||||
|  | 			} | ||||||
|  | 			else outfile << " -1"; | ||||||
|  | 		} | ||||||
|  | 		outfile << std::endl; | ||||||
|  | 	} | ||||||
|  | 	outfile.close(); | ||||||
|  |  | ||||||
|  | 	// destroy allocated memories | ||||||
|  | 	for (int i = 0; i < elements.size(); i++) | ||||||
|  | 	{ | ||||||
|  | 		delete elements[i]; | ||||||
|  | 	} | ||||||
| 	return 0; | 	return 0; | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
										58
									
								
								demo.msh
									
									
									
									
									
								
							
							
						
						
									
										58
									
								
								demo.msh
									
									
									
									
									
								
							| @@ -27,34 +27,34 @@ $Nodes | |||||||
| $EndNodes | $EndNodes | ||||||
| $Elements | $Elements | ||||||
| 30 | 30 | ||||||
| 1 2 0 2 3 4 | 1 2 0 12 13 16 | ||||||
| 2 2 0 4 3 5 | 2 2 0 17 5 19 | ||||||
| 3 2 0 5 3 6 | 3 2 0 3 4 2 | ||||||
| 4 2 0 10 9 11 | 4 2 0 17 2 4 | ||||||
| 5 2 0 11 9 12 | 5 2 0 4 3 5 | ||||||
| 6 2 0 14 1 15 | 6 2 0 7 8 20 | ||||||
| 7 2 0 11 12 16 | 7 2 0 5 3 6 | ||||||
| 8 2 0 12 13 16 | 8 2 0 18 16 15 | ||||||
| 9 2 0 13 14 16 | 9 2 0 10 9 11 | ||||||
| 10 2 0 14 15 16 | 10 2 0 11 9 12 | ||||||
| 11 2 0 1 2 17 | 11 2 0 1 2 17 | ||||||
| 12 2 0 2 4 17 | 12 2 0 17 18 15 | ||||||
| 13 2 0 4 5 17 | 13 2 0 14 1 15 | ||||||
| 14 2 0 15 1 17 | 14 2 0 13 14 16 | ||||||
| 15 2 0 10 11 18 | 15 2 0 14 15 16 | ||||||
| 16 2 0 11 16 18 | 16 2 0 11 12 16 | ||||||
| 17 2 0 16 15 18 | 17 2 0 15 1 17 | ||||||
| 18 2 0 15 17 18 | 18 2 0 4 5 17 | ||||||
| 19 2 0 9 10 19 | 19 2 0 10 11 18 | ||||||
| 20 2 0 17 5 19 | 20 2 0 11 16 18 | ||||||
| 21 2 0 10 18 19 | 21 2 0 17 19 18 | ||||||
| 22 2 0 18 17 19 | 22 2 0 10 18 19 | ||||||
| 23 2 0 6 7 20 | 23 2 0 5 6 20 | ||||||
| 24 2 0 7 8 20 | 24 2 0 9 10 19 | ||||||
| 25 2 0 5 6 20 | 25 2 0 19 5 20 | ||||||
| 26 2 0 19 5 20 | 26 2 0 6 7 20 | ||||||
| 27 2 0 8 9 21 | 27 2 0 8 21 20 | ||||||
| 28 2 0 9 19 21 | 28 2 0 19 20 21 | ||||||
| 29 2 0 19 20 21 | 29 2 0 8 9 21 | ||||||
| 30 2 0 20 8 21 | 30 2 0 9 19 21 | ||||||
| $EndElements | $EndElements | ||||||
|   | |||||||
							
								
								
									
										31
									
								
								demo.neigh
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								demo.neigh
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,31 @@ | |||||||
|  | 30 | ||||||
|  | 1 -1 14 16 | ||||||
|  | 2 18 25 21 | ||||||
|  | 3 5 4 -1 | ||||||
|  | 4 11 3 18 | ||||||
|  | 5 3 7 18 | ||||||
|  | 6 -1 27 26 | ||||||
|  | 7 5 -1 23 | ||||||
|  | 8 20 15 12 | ||||||
|  | 9 24 10 19 | ||||||
|  | 10 9 -1 16 | ||||||
|  | 11 -1 4 17 | ||||||
|  | 12 21 8 17 | ||||||
|  | 13 -1 17 15 | ||||||
|  | 14 -1 15 1 | ||||||
|  | 15 13 8 14 | ||||||
|  | 16 10 1 20 | ||||||
|  | 17 13 11 12 | ||||||
|  | 18 5 2 4 | ||||||
|  | 19 9 20 22 | ||||||
|  | 20 16 8 19 | ||||||
|  | 21 2 22 12 | ||||||
|  | 22 19 21 24 | ||||||
|  | 23 7 26 25 | ||||||
|  | 24 9 22 30 | ||||||
|  | 25 2 23 28 | ||||||
|  | 26 -1 6 23 | ||||||
|  | 27 29 28 6 | ||||||
|  | 28 25 27 30 | ||||||
|  | 29 -1 30 27 | ||||||
|  | 30 24 28 29 | ||||||
							
								
								
									
										96
									
								
								demo_backup.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										96
									
								
								demo_backup.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,96 @@ | |||||||
|  | #include "delaunay_backup.h" | ||||||
|  | #include "iostream" | ||||||
|  | #include "fstream" | ||||||
|  | #include "iomanip" | ||||||
|  |  | ||||||
|  | int main(int argc, char const *argv[]) | ||||||
|  | { | ||||||
|  | 	/* | ||||||
|  | 	std::vector<vertex2dc> points(21); | ||||||
|  | 	points[0].set(-0.8, -0.8, 0); | ||||||
|  | 	points[1].set(0.4, -1.2, 1); | ||||||
|  | 	points[2].set(1.2, -0.9, 2); | ||||||
|  | 	points[3].set(1.6, 0.1, 3); | ||||||
|  | 	points[4].set(2.5, 0.5, 4); | ||||||
|  | 	points[5].set(4.1, 0.7, 5); | ||||||
|  | 	points[6].set(5.7, 1.8, 6); | ||||||
|  | 	points[7].set(5.1, 3.4, 7); | ||||||
|  | 	points[8].set(2.5, 4.4, 8); | ||||||
|  | 	points[9].set(1.2, 3.7, 9); | ||||||
|  | 	points[10].set(-1.2, 3.9, 10); | ||||||
|  | 	points[11].set(-3.2, 5.1, 11); | ||||||
|  | 	points[12].set(-4.3, 2.9, 12); | ||||||
|  | 	points[13].set(-3.1, 0.7, 13); | ||||||
|  | 	points[14].set(-1.3, 0.6, 14); | ||||||
|  | 	points[15].set(-2.1, 2.9, 15); | ||||||
|  | 	points[16].set(0.6, 1.2, 16); | ||||||
|  | 	points[17].set(0.1, 2.4, 17); | ||||||
|  | 	points[18].set(2.4, 2.8, 18); | ||||||
|  | 	points[19].set(3.5, 1.8, 19); | ||||||
|  | 	points[20].set(3.6, 3.1, 20); | ||||||
|  | 	*/ | ||||||
|  |  | ||||||
|  | 	std::vector<vertex2dc> points(21); | ||||||
|  | 	points[0].set(-0.8, -0.8, 4); | ||||||
|  | 	points[1].set(0.4, -1.2, 5); | ||||||
|  | 	points[2].set(1.2, -0.9, 6); | ||||||
|  | 	points[3].set(1.6, 0.1, 7); | ||||||
|  | 	points[4].set(2.5, 0.5, 8); | ||||||
|  | 	points[5].set(4.1, 0.7, 9); | ||||||
|  | 	points[6].set(5.7, 1.8, 10); | ||||||
|  | 	points[7].set(5.1, 3.4, 11); | ||||||
|  | 	points[8].set(2.5, 4.4, 12); | ||||||
|  | 	points[9].set(1.2, 3.7, 13); | ||||||
|  | 	points[10].set(-1.2, 3.9, 14); | ||||||
|  | 	points[11].set(-3.2, 5.1, 15); | ||||||
|  | 	points[12].set(-4.3, 2.9, 16); | ||||||
|  | 	points[13].set(-3.1, 0.7, 17); | ||||||
|  | 	points[14].set(-1.3, 0.6, 18); | ||||||
|  | 	points[15].set(-2.1, 2.9, 19); | ||||||
|  | 	points[16].set(0.6, 1.2, 20); | ||||||
|  | 	points[17].set(0.1, 2.4, 21); | ||||||
|  | 	points[18].set(2.4, 2.8, 22); | ||||||
|  | 	points[19].set(3.5, 1.8, 23); | ||||||
|  | 	points[20].set(3.6, 3.1, 24); | ||||||
|  |  | ||||||
|  | 	if (duplicated_vertex(points)) | ||||||
|  | 	{ | ||||||
|  | 		std::cerr << "Duplicated vertexes detected.\n"; | ||||||
|  | 		return 0; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	std::vector<triangle> elements; | ||||||
|  | 	triangulation(points, elements, atoi(argv[1])); | ||||||
|  |  | ||||||
|  | 	if (fully_delaunay(elements, points)) | ||||||
|  | 	{ | ||||||
|  | 		std::clog << "The triangulation is fully delaunay.\n"; | ||||||
|  | 	} | ||||||
|  | 	else std::clog << "The triangulation is not fully delaunay\n"; | ||||||
|  |  | ||||||
|  | 	// Write a Gmsh's .msh file | ||||||
|  | 	std::ofstream outfile("demo.msh"); | ||||||
|  | 	outfile << "$MeshFormat" << std::endl << "2.2 0 8" << std::endl << "$EndMeshFormat "<<std::endl; | ||||||
|  | 	outfile << "$Nodes" << std::endl << points.size() << std::endl; | ||||||
|  | 	for (int i = 0; i < points.size(); i++) | ||||||
|  | 	{ | ||||||
|  | 		outfile << points[i].id + 1 << " " << std::setprecision(16)  | ||||||
|  | 			<< points[i].x << " " << points[i].y << " 0.0" << std::endl; | ||||||
|  | 	} | ||||||
|  | 	outfile<<"$EndNodes"<<std::endl; | ||||||
|  | 	outfile << "$Elements" << std::endl << elements.size() <<std::endl; | ||||||
|  | 	for (int i = 0; i < elements.size(); i++) | ||||||
|  | 	{ | ||||||
|  | 		outfile << i + 1 << " 2 0"; | ||||||
|  | 		for (int j = 0; j < 3; j++) | ||||||
|  | 		{ | ||||||
|  | 			outfile << " " << elements[i].vert[j]->id + 1; | ||||||
|  | 		} | ||||||
|  | 		outfile << std::endl; | ||||||
|  | 	} | ||||||
|  | 	outfile << "$EndElements"<< std::endl; | ||||||
|  | 	outfile.close(); | ||||||
|  | 	return 0; | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
							
								
								
									
										78
									
								
								test.msh
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										78
									
								
								test.msh
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,78 @@ | |||||||
|  | $MeshFormat | ||||||
|  | 2.2 0 8 | ||||||
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|  | 5 -0.8 -0.8 0.0 | ||||||
|  | 6 0.4 -1.2 0.0 | ||||||
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|  | 8 1.6 0.1 0.0 | ||||||
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|  | 16 -3.2 5.1 0.0 | ||||||
|  | 17 -4.3 2.9 0.0 | ||||||
|  | 18 -3.1 0.7 0.0 | ||||||
|  | 19 -1.3 0.6 0.0 | ||||||
|  | 20 -2.1 2.9 0.0 | ||||||
|  | 21 0.6 1.2 0.0 | ||||||
|  | 22 0.1 2.4 0.0 | ||||||
|  | 23 2.4 2.8 0.0 | ||||||
|  | 24 3.5 1.8 0.0 | ||||||
|  | 25 3.6 3.1 0.0 | ||||||
|  | $EndNodes | ||||||
|  | $Elements | ||||||
|  | 44 | ||||||
|  | 1 2 0 1 2 6 | ||||||
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|  | 3 2 0 5 1 6 | ||||||
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|  | 5 2 0 5 6 8 | ||||||
|  | 6 2 0 7 2 10 | ||||||
|  | 7 2 0 8 7 9 | ||||||
|  | 8 2 0 11 12 10 | ||||||
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|  | 10 2 0 2 3 11 | ||||||
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|  | 15 2 0 8 9 23 | ||||||
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|  | 18 2 0 17 18 16 | ||||||
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|  | 20 2 0 4 1 17 | ||||||
|  | 21 2 0 16 4 17 | ||||||
|  | 22 2 0 1 5 18 | ||||||
|  | 23 2 0 5 19 18 | ||||||
|  | 24 2 0 17 1 18 | ||||||
|  | 25 2 0 20 18 19 | ||||||
|  | 26 2 0 5 8 21 | ||||||
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|  | 31 2 0 8 14 21 | ||||||
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|  | 34 2 0 14 15 22 | ||||||
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|  | 38 2 0 14 8 23 | ||||||
|  | 39 2 0 23 9 24 | ||||||
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|  | 41 2 0 25 23 24 | ||||||
|  | 42 2 0 13 23 25 | ||||||
|  | 43 2 0 24 12 25 | ||||||
|  | 44 2 0 12 13 25 | ||||||
|  | $EndElements | ||||||
							
								
								
									
										45
									
								
								test_backup.msh
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										45
									
								
								test_backup.msh
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,45 @@ | |||||||
|  | $MeshFormat | ||||||
|  | 2.2 0 8 | ||||||
|  | $EndMeshFormat  | ||||||
|  | $Nodes | ||||||
|  | 14 | ||||||
|  | 1 -9.300000000000001 -8.050000000000001 0.0 | ||||||
|  | 2 10.7 -8.050000000000001 0.0 | ||||||
|  | 3 10.7 11.95 0.0 | ||||||
|  | 4 -9.300000000000001 11.95 0.0 | ||||||
|  | 5 -0.8 -0.8 0.0 | ||||||
|  | 6 0.4 -1.2 0.0 | ||||||
|  | 7 1.2 -0.9 0.0 | ||||||
|  | 8 1.6 0.1 0.0 | ||||||
|  | 9 2.5 0.5 0.0 | ||||||
|  | 10 4.1 0.7 0.0 | ||||||
|  | 11 5.7 1.8 0.0 | ||||||
|  | 12 5.1 3.4 0.0 | ||||||
|  | 13 2.5 4.4 0.0 | ||||||
|  | 14 1.2 3.7 0.0 | ||||||
|  | $EndNodes | ||||||
|  | $Elements | ||||||
|  | 22 | ||||||
|  | 1 2 0 4 1 5 | ||||||
|  | 2 2 0 1 2 6 | ||||||
|  | 3 2 0 5 1 6 | ||||||
|  | 4 2 0 6 2 7 | ||||||
|  | 5 2 0 5 6 8 | ||||||
|  | 6 2 0 6 7 8 | ||||||
|  | 7 2 0 8 7 9 | ||||||
|  | 8 2 0 7 2 10 | ||||||
|  | 9 2 0 9 7 10 | ||||||
|  | 10 2 0 2 3 11 | ||||||
|  | 11 2 0 10 2 11 | ||||||
|  | 12 2 0 11 3 12 | ||||||
|  | 13 2 0 10 11 12 | ||||||
|  | 14 2 0 3 4 13 | ||||||
|  | 15 2 0 12 3 13 | ||||||
|  | 16 2 0 9 10 13 | ||||||
|  | 17 2 0 10 12 13 | ||||||
|  | 18 2 0 4 5 14 | ||||||
|  | 19 2 0 13 4 14 | ||||||
|  | 20 2 0 5 8 14 | ||||||
|  | 21 2 0 8 9 14 | ||||||
|  | 22 2 0 9 13 14 | ||||||
|  | $EndElements | ||||||
		Reference in New Issue
	
	Block a user