initial upload
This commit is contained in:
		
							
								
								
									
										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							| @@ -30,3 +30,5 @@ | ||||
| *.exe | ||||
| *.out | ||||
| *.app | ||||
|  | ||||
| .DS_store | ||||
							
								
								
									
										18
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,18 @@ | ||||
| ## A C++ implementation of the 2D Delaunay triangulation using the Bowyer-Watson algorithm. | ||||
|  | ||||
| ### compile | ||||
|  | ||||
| ```shell | ||||
| g++ demo.cpp | ||||
| ``` | ||||
|  | ||||
| ### run | ||||
|  | ||||
| ```shell | ||||
| ./a.out > demo.off | ||||
| ``` | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
							
								
								
									
										236
									
								
								delaunay.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										236
									
								
								delaunay.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,236 @@ | ||||
| /** | ||||
|  * @defgroup   DELAUNAY | ||||
|  * | ||||
|  * @brief      An implementation of the 2D Delaunay triangulation using the Bowyer-Watson algorithm. | ||||
|  * | ||||
|  * @author     Yi Zhang | ||||
|  * @date       2021-09-12 | ||||
|  */ | ||||
|  | ||||
| #ifndef _BW_2D_DELAUNAY_H | ||||
| #define _BW_2D_DELAUNAY_H | ||||
| #include "cmath" | ||||
| #include "vector" | ||||
|  | ||||
| #include "iostream" | ||||
|  | ||||
| #define ZERO 1e-5 | ||||
|  | ||||
| // Start vertex definition | ||||
| struct vertex2dc | ||||
| { | ||||
| 	unsigned int id; | ||||
| 	double x, y; | ||||
|  | ||||
| 	vertex2dc() : x(NAN), y(NAN), id(0) {} | ||||
| 	vertex2dc(double inx, double iny, unsigned int inid = 0) {set(inx, iny, inid);} | ||||
| 	void set(double inx, double iny, unsigned int inid = 0) | ||||
| 	{ | ||||
| 		x = inx; y = iny; id = inid; | ||||
| 		return; | ||||
| 	} | ||||
| }; | ||||
| // End vertex definition | ||||
|  | ||||
| // Start edge definition | ||||
| struct edge | ||||
| { | ||||
| 	vertex2dc *vert[2]; | ||||
|  | ||||
| 	edge() {vert[0] = vert[1] = nullptr;} | ||||
| 	edge(vertex2dc *v0ptr, vertex2dc *v1ptr) {set(v0ptr, v1ptr);} | ||||
| 	void set(vertex2dc *v0ptr, vertex2dc *v1ptr) | ||||
| 	{ | ||||
| 		vert[0] = v0ptr; vert[1] = v1ptr; | ||||
| 		return; | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| bool operator ==(const edge &a, const edge &b) | ||||
| { | ||||
| 	if((a.vert[0] == b.vert[0] && a.vert[1] == b.vert[1]) ||  | ||||
| 		(a.vert[0] == b.vert[1] && a.vert[1] == b.vert[0])) | ||||
| 	{ | ||||
| 		return true; | ||||
| 	} | ||||
| 	return false; | ||||
| } | ||||
| // End edge definition | ||||
|  | ||||
| // Start triangle definition | ||||
| struct triangle | ||||
| { | ||||
| 	vertex2dc *vert[3]; | ||||
| 	double cx, cy; // triangle's circular center | ||||
| 	double cr; // triangle's circular radius | ||||
|  | ||||
| 	triangle() {vert[0] = vert[1] = vert[2] = nullptr;} | ||||
| 	triangle(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) {set(v0ptr, v1ptr, v2ptr);} | ||||
| 	void set(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) | ||||
| 	{ | ||||
| 		vert[0] = v0ptr; vert[1] = v1ptr; vert[2] = v2ptr; | ||||
|  | ||||
| 		double s = 0.5 / ((vert[1]->x - vert[0]->x) * (vert[2]->y - vert[0]->y) - (vert[1]->y - vert[0]->y) * (vert[2]->x - vert[0]->x)); | ||||
| 		double m = vert[1]->x * vert[1]->x - vert[0]->x * vert[0]->x + vert[1]->y * vert[1]->y - vert[0]->y * vert[0]->y; | ||||
| 		double u = vert[2]->x * vert[2]->x - vert[0]->x * vert[0]->x + vert[2]->y * vert[2]->y - vert[0]->y * vert[0]->y; | ||||
|  | ||||
| 		cx = ((vert[2]->y - vert[0]->y) * m + (vert[0]->y - vert[1]->y) * u) * s; | ||||
| 		cy = ((vert[0]->x - vert[2]->x) * m + (vert[1]->x - vert[0]->x) * u) * s; | ||||
| 		cr = (vert[0]->x - cx) * (vert[0]->x - cx) + (vert[0]->y - cy) * (vert[0]->y - cy); // not need to sqrt() here | ||||
| 		return; | ||||
| 	} | ||||
| }; | ||||
| // End triangle definition | ||||
|  | ||||
| /** | ||||
|  * @brief      2D triangulation of given points using the Bowyer-Watson algorithm. | ||||
|  * | ||||
|  * @param      in_verts  Input vertexes | ||||
|  * @param      out_tris  Output triangles | ||||
|  */ | ||||
| void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_tris) | ||||
| { | ||||
| 	if (!out_tris.empty()) out_tris.clear(); | ||||
| 	if (in_verts.size() < 3) return; | ||||
|  | ||||
| 	// locate the surrounding box and initiate the staring two triangles | ||||
| 	double xmin = in_verts[0].x, xmax = in_verts[0].x; | ||||
| 	double ymin = in_verts[0].y, ymax = in_verts[0].y; | ||||
| 	for (int i = 0; i < in_verts.size(); ++i) | ||||
| 	{ | ||||
| 		xmin = std::min(xmin, in_verts[i].x); | ||||
| 		xmax = std::max(xmax, in_verts[i].x); | ||||
| 		ymin = std::min(ymin, in_verts[i].y); | ||||
| 		ymax = std::max(ymax, in_verts[i].y); | ||||
| 	} | ||||
|  | ||||
| 	double midx = 0.5*(xmin + xmax); | ||||
| 	double midy = 0.5*(ymin + ymax); | ||||
| 	double maxi_s = std::max(xmax - xmin, ymax - ymin); // use an extra wide rectangle to include all points | ||||
|  | ||||
| 	vertex2dc *tmp_vert = nullptr; | ||||
| 	std::vector<vertex2dc*> assit_vert; | ||||
|  | ||||
| 	tmp_vert = new vertex2dc(midx - maxi_s, midy - maxi_s); // lower left corner | ||||
| 	assit_vert.push_back(tmp_vert); | ||||
|  | ||||
| 	tmp_vert = new vertex2dc(midx + maxi_s, midy - maxi_s); // lower right corner | ||||
| 	assit_vert.push_back(tmp_vert); | ||||
|  | ||||
| 	tmp_vert = new vertex2dc(midx + maxi_s, midy + maxi_s); // upper right corner | ||||
| 	assit_vert.push_back(tmp_vert); | ||||
|  | ||||
| 	tmp_vert = new vertex2dc(midx - maxi_s, midy + maxi_s); // upper left corner | ||||
| 	assit_vert.push_back(tmp_vert); | ||||
|  | ||||
| 	triangle *tmp_tri = nullptr; | ||||
| 	std::vector<triangle*>  exist_tri, cnst_tri, remain_tri; | ||||
|  | ||||
| 	tmp_tri = new triangle(assit_vert[0], assit_vert[1], assit_vert[2]); // order the vertex anti-clock wise | ||||
| 	exist_tri.push_back(tmp_tri); | ||||
|  | ||||
| 	tmp_tri = new triangle(assit_vert[0], assit_vert[2], assit_vert[3]); // order the vertex anti-clock wise | ||||
| 	exist_tri.push_back(tmp_tri); | ||||
|  | ||||
| 	// loop all input vertice | ||||
| 	bool removed; | ||||
| 	double dist; | ||||
| 	edge tmp_edge; | ||||
| 	std::vector<edge> cnst_edge; | ||||
| 	std::vector<edge>::iterator e_iter; | ||||
| 	for (int i = 0; i < in_verts.size(); ++i) | ||||
| 	{ | ||||
| 		// determine triangles that include the point and add the triangle to the cnst_tri | ||||
| 		// Otherwise, add the triangle to the remain_tri | ||||
| 		cnst_tri.clear(); | ||||
| 		remain_tri.clear(); | ||||
| 		for (int t = 0; t < exist_tri.size(); ++t) | ||||
| 		{ | ||||
| 			dist = (exist_tri[t]->cx - in_verts[i].x) * (exist_tri[t]->cx - in_verts[i].x) +  | ||||
| 				(exist_tri[t]->cy - in_verts[i].y) * (exist_tri[t]->cy - in_verts[i].y); | ||||
|  | ||||
| 			if ((dist - exist_tri[t]->cr) <= ZERO) // inside // think more later | ||||
| 			{ | ||||
| 				cnst_tri.push_back(exist_tri[t]); | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				remain_tri.push_back(exist_tri[t]); | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		// loop to remove duplicate edges | ||||
| 		cnst_edge.clear(); | ||||
| 		for (int c = 0; c < cnst_tri.size(); ++c) | ||||
| 		{ | ||||
| 			for (int e = 0; e < 3; ++e) | ||||
| 			{ | ||||
| 				tmp_edge.set(cnst_tri[c]->vert[e], cnst_tri[c]->vert[(e+1)%3]); | ||||
|  | ||||
| 				removed = false; | ||||
| 				for (e_iter = cnst_edge.begin(); e_iter != cnst_edge.end(); ++e_iter) | ||||
| 				{ | ||||
| 					if (tmp_edge == *e_iter) // duplicate edge, remove from cnst_edge | ||||
| 					{ | ||||
| 						e_iter = cnst_edge.erase(e_iter); | ||||
| 						removed = true; | ||||
| 						break; // no need to search more | ||||
| 					} | ||||
| 				} | ||||
|  | ||||
| 				if (!removed) // not a duplicate edge, add to the cnst_edge | ||||
| 				{ | ||||
| 					cnst_edge.push_back(tmp_edge); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		exist_tri.clear(); | ||||
| 		exist_tri.reserve(remain_tri.size() + cnst_edge.size()); | ||||
| 		// copy remain_tri to exist_tri | ||||
| 		for (int r = 0; r < remain_tri.size(); ++r) | ||||
| 		{ | ||||
| 			exist_tri.push_back(remain_tri[r]); | ||||
| 		} | ||||
|  | ||||
| 		// construct new triangles and add to exist_tri | ||||
| 		for (int c = 0; c < cnst_edge.size(); ++c) | ||||
| 		{ | ||||
| 			tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], &in_verts[i]); // order the vertex anti-clock wise | ||||
| 			exist_tri.push_back(tmp_tri); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	// remove any triangles has an assistant vertex from exist_tri | ||||
| 	std::vector<triangle*>::iterator t_iter; | ||||
| 	for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); ) | ||||
| 	{ | ||||
| 		tmp_tri = *t_iter; | ||||
| 		if (tmp_tri->vert[0] == assit_vert[0] || tmp_tri->vert[0] == assit_vert[1] || tmp_tri->vert[0] == assit_vert[2] || tmp_tri->vert[0] == assit_vert[3] ||  | ||||
| 			tmp_tri->vert[1] == assit_vert[0] || tmp_tri->vert[1] == assit_vert[1] || tmp_tri->vert[1] == assit_vert[2] || tmp_tri->vert[1] == assit_vert[3] ||  | ||||
| 			tmp_tri->vert[2] == assit_vert[0] || tmp_tri->vert[2] == assit_vert[1] || tmp_tri->vert[2] == assit_vert[2] || tmp_tri->vert[2] == assit_vert[3]) | ||||
| 		{ | ||||
| 			// destroy the memory located and remove from the vector | ||||
| 			t_iter = exist_tri.erase(t_iter); | ||||
| 			delete tmp_tri; tmp_tri = nullptr; | ||||
| 		} | ||||
| 		else t_iter++; | ||||
| 	} | ||||
|  | ||||
| 	// copy exist_tri to out_tris and destroy memory located | ||||
| 	out_tris.resize(exist_tri.size()); | ||||
| 	for (int i = 0; i < exist_tri.size(); ++i) | ||||
| 	{ | ||||
| 		out_tris[i].set(exist_tri[i]->vert[0], exist_tri[i]->vert[1], exist_tri[i]->vert[2]); | ||||
| 		delete exist_tri[i]; exist_tri[i] = nullptr; | ||||
| 	} | ||||
|  | ||||
| 	// destroy memory located for assit_vert | ||||
| 	for (int i = 0; i < 4; ++i) | ||||
| 	{ | ||||
| 		delete assit_vert[i]; assit_vert[i] = nullptr; | ||||
| 	} | ||||
| 	return; | ||||
| } | ||||
|  | ||||
| #endif // _BW_2D_DELAUNAY_H | ||||
							
								
								
									
										36
									
								
								demo.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								demo.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,36 @@ | ||||
| #include "delaunay.h" | ||||
| #include "iostream" | ||||
|  | ||||
| int main(int argc, char const *argv[]) | ||||
| { | ||||
| 	std::vector<vertex2dc> points(10); | ||||
| 	points[0].set(-0.7, -0.3, 0); | ||||
| 	points[1].set(0.1, -0.4, 1); | ||||
| 	points[2].set(-0.1, -0.1, 2); | ||||
| 	points[3].set(-0.4, 0.0, 3); | ||||
| 	points[4].set(-0.4, -0.3, 4); | ||||
| 	points[5].set(-0.2, -0.1, 5); | ||||
| 	points[6].set(-0.2, -0.6, 6); | ||||
| 	points[7].set(-0.2, -0.4, 7); | ||||
| 	points[8].set(-0.5, -0.5, 8); | ||||
| 	points[9].set(-0.6, -0.2, 9); | ||||
|  | ||||
| 	std::vector<triangle> elements; | ||||
| 	triangulation(points, elements); | ||||
|  | ||||
| 	std::cout << "OFF\n"; | ||||
| 	std::cout << points.size() << " " << elements.size() << " 0\n"; | ||||
|  | ||||
| 	for (int i = 0; i < points.size(); ++i) | ||||
| 	{ | ||||
| 		std::cout << points[i].x << " " << points[i].y << " 0\n"; | ||||
| 	} | ||||
|  | ||||
| 	for (int i = 0; i < elements.size(); ++i) | ||||
| 	{ | ||||
| 		std::cout << "3 " << elements[i].vert[0]->id << " " << elements[i].vert[1]->id << " " << elements[i].vert[2]->id << std::endl; | ||||
| 	} | ||||
| 	return 0; | ||||
| } | ||||
|  | ||||
|  | ||||
		Reference in New Issue
	
	Block a user