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.gitignore
vendored
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vendored
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*.exe
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*.out
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*.app
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.DS_store
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18
README.md
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18
README.md
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## A C++ implementation of the 2D Delaunay triangulation using the Bowyer-Watson algorithm.
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### compile
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```shell
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g++ demo.cpp
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```
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### run
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```shell
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./a.out > demo.off
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```
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236
delaunay.h
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236
delaunay.h
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/**
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* @defgroup DELAUNAY
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*
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* @brief An implementation of the 2D Delaunay triangulation using the Bowyer-Watson algorithm.
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*
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* @author Yi Zhang
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* @date 2021-09-12
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*/
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#ifndef _BW_2D_DELAUNAY_H
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#define _BW_2D_DELAUNAY_H
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#include "cmath"
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#include "vector"
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#include "iostream"
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#define ZERO 1e-5
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// Start vertex definition
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struct vertex2dc
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{
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unsigned int id;
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double x, y;
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vertex2dc() : x(NAN), y(NAN), id(0) {}
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vertex2dc(double inx, double iny, unsigned int inid = 0) {set(inx, iny, inid);}
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void set(double inx, double iny, unsigned int inid = 0)
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{
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x = inx; y = iny; id = inid;
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return;
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}
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};
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// End vertex definition
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// Start edge definition
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struct edge
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{
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vertex2dc *vert[2];
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edge() {vert[0] = vert[1] = nullptr;}
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edge(vertex2dc *v0ptr, vertex2dc *v1ptr) {set(v0ptr, v1ptr);}
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void set(vertex2dc *v0ptr, vertex2dc *v1ptr)
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{
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vert[0] = v0ptr; vert[1] = v1ptr;
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return;
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}
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};
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bool operator ==(const edge &a, const edge &b)
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{
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if((a.vert[0] == b.vert[0] && a.vert[1] == b.vert[1]) ||
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(a.vert[0] == b.vert[1] && a.vert[1] == b.vert[0]))
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{
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return true;
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}
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return false;
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}
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// End edge definition
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// Start triangle definition
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struct triangle
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{
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vertex2dc *vert[3];
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double cx, cy; // triangle's circular center
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double cr; // triangle's circular radius
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triangle() {vert[0] = vert[1] = vert[2] = nullptr;}
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triangle(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) {set(v0ptr, v1ptr, v2ptr);}
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void set(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr)
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{
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vert[0] = v0ptr; vert[1] = v1ptr; vert[2] = v2ptr;
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double s = 0.5 / ((vert[1]->x - vert[0]->x) * (vert[2]->y - vert[0]->y) - (vert[1]->y - vert[0]->y) * (vert[2]->x - vert[0]->x));
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double m = vert[1]->x * vert[1]->x - vert[0]->x * vert[0]->x + vert[1]->y * vert[1]->y - vert[0]->y * vert[0]->y;
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double u = vert[2]->x * vert[2]->x - vert[0]->x * vert[0]->x + vert[2]->y * vert[2]->y - vert[0]->y * vert[0]->y;
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cx = ((vert[2]->y - vert[0]->y) * m + (vert[0]->y - vert[1]->y) * u) * s;
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cy = ((vert[0]->x - vert[2]->x) * m + (vert[1]->x - vert[0]->x) * u) * s;
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cr = (vert[0]->x - cx) * (vert[0]->x - cx) + (vert[0]->y - cy) * (vert[0]->y - cy); // not need to sqrt() here
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return;
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}
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};
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// End triangle definition
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/**
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* @brief 2D triangulation of given points using the Bowyer-Watson algorithm.
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*
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* @param in_verts Input vertexes
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* @param out_tris Output triangles
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*/
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void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_tris)
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{
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if (!out_tris.empty()) out_tris.clear();
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if (in_verts.size() < 3) return;
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// locate the surrounding box and initiate the staring two triangles
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double xmin = in_verts[0].x, xmax = in_verts[0].x;
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double ymin = in_verts[0].y, ymax = in_verts[0].y;
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for (int i = 0; i < in_verts.size(); ++i)
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{
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xmin = std::min(xmin, in_verts[i].x);
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xmax = std::max(xmax, in_verts[i].x);
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ymin = std::min(ymin, in_verts[i].y);
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ymax = std::max(ymax, in_verts[i].y);
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}
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double midx = 0.5*(xmin + xmax);
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double midy = 0.5*(ymin + ymax);
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double maxi_s = std::max(xmax - xmin, ymax - ymin); // use an extra wide rectangle to include all points
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vertex2dc *tmp_vert = nullptr;
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std::vector<vertex2dc*> assit_vert;
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tmp_vert = new vertex2dc(midx - maxi_s, midy - maxi_s); // lower left corner
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assit_vert.push_back(tmp_vert);
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tmp_vert = new vertex2dc(midx + maxi_s, midy - maxi_s); // lower right corner
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assit_vert.push_back(tmp_vert);
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tmp_vert = new vertex2dc(midx + maxi_s, midy + maxi_s); // upper right corner
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assit_vert.push_back(tmp_vert);
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tmp_vert = new vertex2dc(midx - maxi_s, midy + maxi_s); // upper left corner
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assit_vert.push_back(tmp_vert);
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triangle *tmp_tri = nullptr;
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std::vector<triangle*> exist_tri, cnst_tri, remain_tri;
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tmp_tri = new triangle(assit_vert[0], assit_vert[1], assit_vert[2]); // order the vertex anti-clock wise
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exist_tri.push_back(tmp_tri);
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tmp_tri = new triangle(assit_vert[0], assit_vert[2], assit_vert[3]); // order the vertex anti-clock wise
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exist_tri.push_back(tmp_tri);
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// loop all input vertice
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bool removed;
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double dist;
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edge tmp_edge;
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std::vector<edge> cnst_edge;
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std::vector<edge>::iterator e_iter;
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for (int i = 0; i < in_verts.size(); ++i)
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{
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// determine triangles that include the point and add the triangle to the cnst_tri
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// Otherwise, add the triangle to the remain_tri
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cnst_tri.clear();
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remain_tri.clear();
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for (int t = 0; t < exist_tri.size(); ++t)
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{
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dist = (exist_tri[t]->cx - in_verts[i].x) * (exist_tri[t]->cx - in_verts[i].x) +
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(exist_tri[t]->cy - in_verts[i].y) * (exist_tri[t]->cy - in_verts[i].y);
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if ((dist - exist_tri[t]->cr) <= ZERO) // inside // think more later
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{
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cnst_tri.push_back(exist_tri[t]);
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}
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else
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{
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remain_tri.push_back(exist_tri[t]);
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}
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}
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// loop to remove duplicate edges
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cnst_edge.clear();
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for (int c = 0; c < cnst_tri.size(); ++c)
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{
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for (int e = 0; e < 3; ++e)
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{
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tmp_edge.set(cnst_tri[c]->vert[e], cnst_tri[c]->vert[(e+1)%3]);
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removed = false;
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for (e_iter = cnst_edge.begin(); e_iter != cnst_edge.end(); ++e_iter)
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{
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if (tmp_edge == *e_iter) // duplicate edge, remove from cnst_edge
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{
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e_iter = cnst_edge.erase(e_iter);
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removed = true;
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break; // no need to search more
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}
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}
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if (!removed) // not a duplicate edge, add to the cnst_edge
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{
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cnst_edge.push_back(tmp_edge);
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}
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}
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}
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exist_tri.clear();
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exist_tri.reserve(remain_tri.size() + cnst_edge.size());
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// copy remain_tri to exist_tri
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for (int r = 0; r < remain_tri.size(); ++r)
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{
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exist_tri.push_back(remain_tri[r]);
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}
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// construct new triangles and add to exist_tri
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for (int c = 0; c < cnst_edge.size(); ++c)
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{
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tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], &in_verts[i]); // order the vertex anti-clock wise
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exist_tri.push_back(tmp_tri);
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}
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}
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// remove any triangles has an assistant vertex from exist_tri
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std::vector<triangle*>::iterator t_iter;
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for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); )
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{
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tmp_tri = *t_iter;
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if (tmp_tri->vert[0] == assit_vert[0] || tmp_tri->vert[0] == assit_vert[1] || tmp_tri->vert[0] == assit_vert[2] || tmp_tri->vert[0] == assit_vert[3] ||
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tmp_tri->vert[1] == assit_vert[0] || tmp_tri->vert[1] == assit_vert[1] || tmp_tri->vert[1] == assit_vert[2] || tmp_tri->vert[1] == assit_vert[3] ||
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tmp_tri->vert[2] == assit_vert[0] || tmp_tri->vert[2] == assit_vert[1] || tmp_tri->vert[2] == assit_vert[2] || tmp_tri->vert[2] == assit_vert[3])
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{
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// destroy the memory located and remove from the vector
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t_iter = exist_tri.erase(t_iter);
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delete tmp_tri; tmp_tri = nullptr;
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}
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else t_iter++;
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}
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// copy exist_tri to out_tris and destroy memory located
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out_tris.resize(exist_tri.size());
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for (int i = 0; i < exist_tri.size(); ++i)
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{
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out_tris[i].set(exist_tri[i]->vert[0], exist_tri[i]->vert[1], exist_tri[i]->vert[2]);
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delete exist_tri[i]; exist_tri[i] = nullptr;
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}
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// destroy memory located for assit_vert
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for (int i = 0; i < 4; ++i)
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{
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delete assit_vert[i]; assit_vert[i] = nullptr;
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}
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return;
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}
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#endif // _BW_2D_DELAUNAY_H
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36
demo.cpp
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36
demo.cpp
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#include "delaunay.h"
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#include "iostream"
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int main(int argc, char const *argv[])
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{
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std::vector<vertex2dc> points(10);
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points[0].set(-0.7, -0.3, 0);
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points[1].set(0.1, -0.4, 1);
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points[2].set(-0.1, -0.1, 2);
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points[3].set(-0.4, 0.0, 3);
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points[4].set(-0.4, -0.3, 4);
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points[5].set(-0.2, -0.1, 5);
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points[6].set(-0.2, -0.6, 6);
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points[7].set(-0.2, -0.4, 7);
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points[8].set(-0.5, -0.5, 8);
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points[9].set(-0.6, -0.2, 9);
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std::vector<triangle> elements;
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triangulation(points, elements);
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std::cout << "OFF\n";
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std::cout << points.size() << " " << elements.size() << " 0\n";
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for (int i = 0; i < points.size(); ++i)
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{
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std::cout << points[i].x << " " << points[i].y << " 0\n";
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}
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for (int i = 0; i < elements.size(); ++i)
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{
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std::cout << "3 " << elements[i].vert[0]->id << " " << elements[i].vert[1]->id << " " << elements[i].vert[2]->id << std::endl;
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}
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return 0;
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}
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