update src
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							| @@ -131,7 +131,8 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_ | ||||
| 	assit_vert.push_back(tmp_vert); | ||||
|  | ||||
| 	triangle *tmp_tri = nullptr; | ||||
| 	std::vector<triangle*>  exist_tri, cnst_tri, remain_tri; | ||||
| 	std::vector<triangle*>  exist_tri, cnst_tri; | ||||
| 	std::vector<triangle*>::iterator t_iter; | ||||
|  | ||||
| 	tmp_tri = new triangle(assit_vert[0], assit_vert[1], assit_vert[2]); // order the vertex anti-clock wise | ||||
| 	exist_tri.push_back(tmp_tri); | ||||
| @@ -147,25 +148,22 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_ | ||||
| 	std::vector<edge>::iterator e_iter; | ||||
| 	for (int i = 0; i < in_verts.size(); ++i) | ||||
| 	{ | ||||
| 		// determine triangles that include the point and add the triangle to the cnst_tri | ||||
| 		// Otherwise, add the triangle to the remain_tri | ||||
| 		// this is the part that could take a lot of time if we are working with a large amount of points | ||||
| 		// We will fix this later | ||||
| 		// determine triangles that include the point and add the triangle to the cnst_tri and remove the triangle from exist_tri | ||||
| 		// this is the part that could take a lot of time if we are working with a large amount of points. We will fix this later | ||||
| 		cnst_tri.clear(); | ||||
| 		remain_tri.clear(); | ||||
| 		for (int t = 0; t < exist_tri.size(); ++t) | ||||
| 		for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); ) | ||||
| 		{ | ||||
| 			dist = (exist_tri[t]->cx - in_verts[i].x) * (exist_tri[t]->cx - in_verts[i].x) +  | ||||
| 				(exist_tri[t]->cy - in_verts[i].y) * (exist_tri[t]->cy - in_verts[i].y); | ||||
| 			tmp_tri = *t_iter; | ||||
|  | ||||
| 			if ((dist - exist_tri[t]->cr) <= ZERO) // Points on the circumcircle are also included | ||||
| 			dist = (tmp_tri->cx - in_verts[i].x) * (tmp_tri->cx - in_verts[i].x) +  | ||||
| 				(tmp_tri->cy - in_verts[i].y) * (tmp_tri->cy - in_verts[i].y); | ||||
|  | ||||
| 			if ((dist - tmp_tri->cr) <= ZERO) // Points on the circumcircle are also included | ||||
| 			{ | ||||
| 				cnst_tri.push_back(exist_tri[t]); | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				remain_tri.push_back(exist_tri[t]); | ||||
| 				t_iter = exist_tri.erase(t_iter); | ||||
| 				cnst_tri.push_back(tmp_tri); | ||||
| 			} | ||||
| 			else t_iter++; | ||||
| 		} | ||||
|  | ||||
| 		// loop to remove duplicate edges | ||||
| @@ -195,24 +193,22 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_ | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		exist_tri.clear(); | ||||
| 		exist_tri.reserve(remain_tri.size() + cnst_edge.size()); | ||||
| 		// copy remain_tri to exist_tri | ||||
| 		for (int r = 0; r < remain_tri.size(); ++r) | ||||
| 		{ | ||||
| 			exist_tri.push_back(remain_tri[r]); | ||||
| 		} | ||||
|  | ||||
| 		// construct new triangles and add to exist_tri | ||||
| 		for (int c = 0; c < cnst_edge.size(); ++c) | ||||
| 		{ | ||||
| 			tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], &in_verts[i]); // order the vertex anti-clock wise | ||||
| 			exist_tri.push_back(tmp_tri); | ||||
| 		} | ||||
|  | ||||
| 		// destroy memories used by cnst_edge | ||||
| 		for (int c = 0; c < cnst_tri.size(); ++c) | ||||
| 		{ | ||||
| 			tmp_tri = cnst_tri[c]; | ||||
| 			delete tmp_tri; tmp_tri = nullptr; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	// remove any triangles has an assistant vertex from exist_tri | ||||
| 	std::vector<triangle*>::iterator t_iter; | ||||
| 	for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); ) | ||||
| 	{ | ||||
| 		tmp_tri = *t_iter; | ||||
| @@ -220,14 +216,14 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_ | ||||
| 			tmp_tri->vert[1] == assit_vert[0] || tmp_tri->vert[1] == assit_vert[1] || tmp_tri->vert[1] == assit_vert[2] || tmp_tri->vert[1] == assit_vert[3] ||  | ||||
| 			tmp_tri->vert[2] == assit_vert[0] || tmp_tri->vert[2] == assit_vert[1] || tmp_tri->vert[2] == assit_vert[2] || tmp_tri->vert[2] == assit_vert[3]) | ||||
| 		{ | ||||
| 			// destroy the memory located and remove from the vector | ||||
| 			// destroy the memories located and remove from the vector | ||||
| 			t_iter = exist_tri.erase(t_iter); | ||||
| 			delete tmp_tri; tmp_tri = nullptr; | ||||
| 		} | ||||
| 		else t_iter++; | ||||
| 	} | ||||
|  | ||||
| 	// copy exist_tri to out_tris and destroy memory located | ||||
| 	// copy exist_tri to out_tris and destroy memories located | ||||
| 	out_tris.resize(exist_tri.size()); | ||||
| 	for (int i = 0; i < exist_tri.size(); ++i) | ||||
| 	{ | ||||
| @@ -235,7 +231,7 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_ | ||||
| 		delete exist_tri[i]; exist_tri[i] = nullptr; | ||||
| 	} | ||||
|  | ||||
| 	// destroy memory located for assit_vert | ||||
| 	// destroy memories located for assit_vert | ||||
| 	for (int i = 0; i < 4; ++i) | ||||
| 	{ | ||||
| 		delete assit_vert[i]; assit_vert[i] = nullptr; | ||||
|   | ||||
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