update src
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bc6b04bb06
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50
delaunay.h
50
delaunay.h
@ -131,7 +131,8 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_
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assit_vert.push_back(tmp_vert);
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assit_vert.push_back(tmp_vert);
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triangle *tmp_tri = nullptr;
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triangle *tmp_tri = nullptr;
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std::vector<triangle*> exist_tri, cnst_tri, remain_tri;
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std::vector<triangle*> exist_tri, cnst_tri;
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std::vector<triangle*>::iterator t_iter;
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tmp_tri = new triangle(assit_vert[0], assit_vert[1], assit_vert[2]); // order the vertex anti-clock wise
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tmp_tri = new triangle(assit_vert[0], assit_vert[1], assit_vert[2]); // order the vertex anti-clock wise
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exist_tri.push_back(tmp_tri);
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exist_tri.push_back(tmp_tri);
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@ -147,25 +148,22 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_
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std::vector<edge>::iterator e_iter;
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std::vector<edge>::iterator e_iter;
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for (int i = 0; i < in_verts.size(); ++i)
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for (int i = 0; i < in_verts.size(); ++i)
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{
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{
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// determine triangles that include the point and add the triangle to the cnst_tri
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// determine triangles that include the point and add the triangle to the cnst_tri and remove the triangle from exist_tri
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// Otherwise, add the triangle to the remain_tri
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// this is the part that could take a lot of time if we are working with a large amount of points. We will fix this later
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// this is the part that could take a lot of time if we are working with a large amount of points
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// We will fix this later
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cnst_tri.clear();
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cnst_tri.clear();
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remain_tri.clear();
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for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); )
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for (int t = 0; t < exist_tri.size(); ++t)
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{
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{
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dist = (exist_tri[t]->cx - in_verts[i].x) * (exist_tri[t]->cx - in_verts[i].x) +
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tmp_tri = *t_iter;
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(exist_tri[t]->cy - in_verts[i].y) * (exist_tri[t]->cy - in_verts[i].y);
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if ((dist - exist_tri[t]->cr) <= ZERO) // Points on the circumcircle are also included
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dist = (tmp_tri->cx - in_verts[i].x) * (tmp_tri->cx - in_verts[i].x) +
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(tmp_tri->cy - in_verts[i].y) * (tmp_tri->cy - in_verts[i].y);
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if ((dist - tmp_tri->cr) <= ZERO) // Points on the circumcircle are also included
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{
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{
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cnst_tri.push_back(exist_tri[t]);
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t_iter = exist_tri.erase(t_iter);
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}
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cnst_tri.push_back(tmp_tri);
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else
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{
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remain_tri.push_back(exist_tri[t]);
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}
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}
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else t_iter++;
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}
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}
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// loop to remove duplicate edges
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// loop to remove duplicate edges
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@ -195,24 +193,22 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_
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}
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}
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}
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}
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exist_tri.clear();
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exist_tri.reserve(remain_tri.size() + cnst_edge.size());
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// copy remain_tri to exist_tri
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for (int r = 0; r < remain_tri.size(); ++r)
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{
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exist_tri.push_back(remain_tri[r]);
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}
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// construct new triangles and add to exist_tri
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// construct new triangles and add to exist_tri
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for (int c = 0; c < cnst_edge.size(); ++c)
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for (int c = 0; c < cnst_edge.size(); ++c)
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{
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{
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tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], &in_verts[i]); // order the vertex anti-clock wise
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tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], &in_verts[i]); // order the vertex anti-clock wise
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exist_tri.push_back(tmp_tri);
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exist_tri.push_back(tmp_tri);
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}
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}
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// destroy memories used by cnst_edge
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for (int c = 0; c < cnst_tri.size(); ++c)
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{
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tmp_tri = cnst_tri[c];
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delete tmp_tri; tmp_tri = nullptr;
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}
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}
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}
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// remove any triangles has an assistant vertex from exist_tri
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// remove any triangles has an assistant vertex from exist_tri
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std::vector<triangle*>::iterator t_iter;
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for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); )
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for (t_iter = exist_tri.begin(); t_iter != exist_tri.end(); )
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{
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{
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tmp_tri = *t_iter;
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tmp_tri = *t_iter;
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@ -220,14 +216,14 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_
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tmp_tri->vert[1] == assit_vert[0] || tmp_tri->vert[1] == assit_vert[1] || tmp_tri->vert[1] == assit_vert[2] || tmp_tri->vert[1] == assit_vert[3] ||
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tmp_tri->vert[1] == assit_vert[0] || tmp_tri->vert[1] == assit_vert[1] || tmp_tri->vert[1] == assit_vert[2] || tmp_tri->vert[1] == assit_vert[3] ||
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tmp_tri->vert[2] == assit_vert[0] || tmp_tri->vert[2] == assit_vert[1] || tmp_tri->vert[2] == assit_vert[2] || tmp_tri->vert[2] == assit_vert[3])
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tmp_tri->vert[2] == assit_vert[0] || tmp_tri->vert[2] == assit_vert[1] || tmp_tri->vert[2] == assit_vert[2] || tmp_tri->vert[2] == assit_vert[3])
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{
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{
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// destroy the memory located and remove from the vector
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// destroy the memories located and remove from the vector
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t_iter = exist_tri.erase(t_iter);
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t_iter = exist_tri.erase(t_iter);
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delete tmp_tri; tmp_tri = nullptr;
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delete tmp_tri; tmp_tri = nullptr;
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}
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}
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else t_iter++;
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else t_iter++;
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}
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}
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// copy exist_tri to out_tris and destroy memory located
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// copy exist_tri to out_tris and destroy memories located
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out_tris.resize(exist_tri.size());
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out_tris.resize(exist_tri.size());
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for (int i = 0; i < exist_tri.size(); ++i)
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for (int i = 0; i < exist_tri.size(); ++i)
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{
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{
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@ -235,7 +231,7 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_
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delete exist_tri[i]; exist_tri[i] = nullptr;
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delete exist_tri[i]; exist_tri[i] = nullptr;
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}
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}
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// destroy memory located for assit_vert
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// destroy memories located for assit_vert
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for (int i = 0; i < 4; ++i)
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for (int i = 0; i < 4; ++i)
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{
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{
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delete assit_vert[i]; assit_vert[i] = nullptr;
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delete assit_vert[i]; assit_vert[i] = nullptr;
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