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								delaunay.h
									
									
									
									
									
								
							
							
						
						
									
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								delaunay.h
									
									
									
									
									
								
							| @@ -12,15 +12,13 @@ | ||||
| #include "cmath" | ||||
| #include "vector" | ||||
|  | ||||
| #include "iostream" | ||||
|  | ||||
| #define ZERO 1e-5 | ||||
|  | ||||
| // Start vertex definition | ||||
| struct vertex2dc | ||||
| { | ||||
| 	unsigned int id; | ||||
| 	double x, y; | ||||
| 	unsigned int id; // index of the vertex | ||||
| 	double x, y; // position of the vertex | ||||
|  | ||||
| 	vertex2dc() : x(NAN), y(NAN), id(0) {} | ||||
| 	vertex2dc(double inx, double iny, unsigned int inid = 0) {set(inx, iny, inid);} | ||||
| @@ -30,12 +28,21 @@ struct vertex2dc | ||||
| 		return; | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| bool operator ==(const vertex2dc &a, const vertex2dc &b) // overload the == operator for vertex2dc type | ||||
| { | ||||
| 	if(fabs(a.x - b.x) <= ZERO && fabs(a.y - b.y) <= ZERO) | ||||
| 	{ | ||||
| 		return true; | ||||
| 	} | ||||
| 	return false; | ||||
| } | ||||
| // End vertex definition | ||||
|  | ||||
| // Start edge definition | ||||
| struct edge | ||||
| { | ||||
| 	vertex2dc *vert[2]; | ||||
| 	vertex2dc *vert[2]; // vertex of the edge | ||||
|  | ||||
| 	edge() {vert[0] = vert[1] = nullptr;} | ||||
| 	edge(vertex2dc *v0ptr, vertex2dc *v1ptr) {set(v0ptr, v1ptr);} | ||||
| @@ -46,7 +53,7 @@ struct edge | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| bool operator ==(const edge &a, const edge &b) | ||||
| bool operator ==(const edge &a, const edge &b) // overload the == operator for edge type | ||||
| { | ||||
| 	if((a.vert[0] == b.vert[0] && a.vert[1] == b.vert[1]) ||  | ||||
| 		(a.vert[0] == b.vert[1] && a.vert[1] == b.vert[0])) | ||||
| @@ -60,9 +67,9 @@ bool operator ==(const edge &a, const edge &b) | ||||
| // Start triangle definition | ||||
| struct triangle | ||||
| { | ||||
| 	vertex2dc *vert[3]; | ||||
| 	double cx, cy; // triangle's circular center | ||||
| 	double cr; // triangle's circular radius | ||||
| 	vertex2dc *vert[3]; // vertex of the triangle | ||||
| 	double cx, cy; // center of the triangle's circumcircle | ||||
| 	double cr; // radius of the circumcircle | ||||
|  | ||||
| 	triangle() {vert[0] = vert[1] = vert[2] = nullptr;} | ||||
| 	triangle(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) {set(v0ptr, v1ptr, v2ptr);} | ||||
| @@ -83,10 +90,10 @@ struct triangle | ||||
| // End triangle definition | ||||
|  | ||||
| /** | ||||
|  * @brief      2D triangulation of given points using the Bowyer-Watson algorithm. | ||||
|  * @brief      2D Delaunay triangulation of some given points using the Bowyer-Watson algorithm. | ||||
|  * | ||||
|  * @param      in_verts  Input vertexes | ||||
|  * @param      out_tris  Output triangles | ||||
|  * @param      in_verts  Input vertexes. Defined by the user. | ||||
|  * @param      out_tris  Output triangles. Compute by the function. | ||||
|  */ | ||||
| void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_tris) | ||||
| { | ||||
| @@ -106,7 +113,7 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_ | ||||
|  | ||||
| 	double midx = 0.5*(xmin + xmax); | ||||
| 	double midy = 0.5*(ymin + ymax); | ||||
| 	double maxi_s = std::max(xmax - xmin, ymax - ymin); // use an extra wide rectangle to include all points | ||||
| 	double maxi_s = std::max(xmax - xmin, ymax - ymin); // use an four times bigger rectangle to include all points | ||||
|  | ||||
| 	vertex2dc *tmp_vert = nullptr; | ||||
| 	std::vector<vertex2dc*> assit_vert; | ||||
| @@ -142,6 +149,8 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_ | ||||
| 	{ | ||||
| 		// determine triangles that include the point and add the triangle to the cnst_tri | ||||
| 		// Otherwise, add the triangle to the remain_tri | ||||
| 		// this is the part that could take a lot of time if we are working with a large amount of points | ||||
| 		// We will fix this later | ||||
| 		cnst_tri.clear(); | ||||
| 		remain_tri.clear(); | ||||
| 		for (int t = 0; t < exist_tri.size(); ++t) | ||||
| @@ -149,7 +158,7 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_ | ||||
| 			dist = (exist_tri[t]->cx - in_verts[i].x) * (exist_tri[t]->cx - in_verts[i].x) +  | ||||
| 				(exist_tri[t]->cy - in_verts[i].y) * (exist_tri[t]->cy - in_verts[i].y); | ||||
|  | ||||
| 			if ((dist - exist_tri[t]->cr) <= ZERO) // inside // think more later | ||||
| 			if ((dist - exist_tri[t]->cr) <= ZERO) // Points on the circumcircle are also included | ||||
| 			{ | ||||
| 				cnst_tri.push_back(exist_tri[t]); | ||||
| 			} | ||||
| @@ -168,7 +177,7 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_ | ||||
| 				tmp_edge.set(cnst_tri[c]->vert[e], cnst_tri[c]->vert[(e+1)%3]); | ||||
|  | ||||
| 				removed = false; | ||||
| 				for (e_iter = cnst_edge.begin(); e_iter != cnst_edge.end(); ++e_iter) | ||||
| 				for (e_iter = cnst_edge.begin(); e_iter != cnst_edge.end(); ) | ||||
| 				{ | ||||
| 					if (tmp_edge == *e_iter) // duplicate edge, remove from cnst_edge | ||||
| 					{ | ||||
| @@ -176,6 +185,7 @@ void triangulation(std::vector<vertex2dc> &in_verts, std::vector<triangle> &out_ | ||||
| 						removed = true; | ||||
| 						break; // no need to search more | ||||
| 					} | ||||
| 					else e_iter++; | ||||
| 				} | ||||
|  | ||||
| 				if (!removed) // not a duplicate edge, add to the cnst_edge | ||||
|   | ||||
							
								
								
									
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								demo.cpp
									
									
									
									
									
								
							| @@ -3,17 +3,28 @@ | ||||
|  | ||||
| int main(int argc, char const *argv[]) | ||||
| { | ||||
| 	std::vector<vertex2dc> points(10); | ||||
| 	points[0].set(-0.7, -0.3, 0); | ||||
| 	points[1].set(0.1, -0.4, 1); | ||||
| 	points[2].set(-0.1, -0.1, 2); | ||||
| 	points[3].set(-0.4, 0.0, 3); | ||||
| 	points[4].set(-0.4, -0.3, 4); | ||||
| 	points[5].set(-0.2, -0.1, 5); | ||||
| 	points[6].set(-0.2, -0.6, 6); | ||||
| 	points[7].set(-0.2, -0.4, 7); | ||||
| 	points[8].set(-0.5, -0.5, 8); | ||||
| 	points[9].set(-0.6, -0.2, 9); | ||||
| 	std::vector<vertex2dc> points(21); | ||||
| 	points[0].set(-0.8, -0.8, 0); | ||||
| 	points[1].set(0.4, -1.2, 1); | ||||
| 	points[2].set(1.2, -0.9, 2); | ||||
| 	points[3].set(1.6, 0.1, 3); | ||||
| 	points[4].set(2.5, 0.5, 4); | ||||
| 	points[5].set(4.1, 0.7, 5); | ||||
| 	points[6].set(5.7, 1.8, 6); | ||||
| 	points[7].set(5.1, 3.4, 7); | ||||
| 	points[8].set(2.5, 4.4, 8); | ||||
| 	points[9].set(1.2, 3.7, 9); | ||||
| 	points[10].set(-1.2, 3.9, 10); | ||||
| 	points[11].set(-3.2, 5.1, 11); | ||||
| 	points[12].set(-4.3, 2.9, 12); | ||||
| 	points[13].set(-3.1, 0.7, 13); | ||||
| 	points[14].set(-1.3, 0.6, 14); | ||||
| 	points[15].set(-2.1, 2.9, 15); | ||||
| 	points[16].set(0.6, 1.2, 16); | ||||
| 	points[17].set(0.1, 2.4, 17); | ||||
| 	points[18].set(2.4, 2.8, 18); | ||||
| 	points[19].set(3.5, 1.8, 19); | ||||
| 	points[20].set(3.6, 3.1, 20); | ||||
|  | ||||
| 	std::vector<triangle> elements; | ||||
| 	triangulation(points, elements); | ||||
|   | ||||
							
								
								
									
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							| @@ -1,23 +1,53 @@ | ||||
| OFF | ||||
| 10 11 0 | ||||
| -0.7 -0.3 0 | ||||
| 0.1 -0.4 0 | ||||
| -0.1 -0.1 0 | ||||
| -0.4 0 0 | ||||
| -0.4 -0.3 0 | ||||
| -0.2 -0.1 0 | ||||
| -0.2 -0.6 0 | ||||
| -0.2 -0.4 0 | ||||
| -0.5 -0.5 0 | ||||
| -0.6 -0.2 0 | ||||
| 3 2 3 5 | ||||
| 3 3 4 5 | ||||
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| 3 6 1 7 | ||||
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| 3 4 3 9 | ||||
| 3 0 8 9 | ||||
| 3 8 4 9 | ||||
| 21 30 0 | ||||
| -0.8 -0.8 0 | ||||
| 0.4 -1.2 0 | ||||
| 1.2 -0.9 0 | ||||
| 1.6 0.1 0 | ||||
| 2.5 0.5 0 | ||||
| 4.1 0.7 0 | ||||
| 5.7 1.8 0 | ||||
| 5.1 3.4 0 | ||||
| 2.5 4.4 0 | ||||
| 1.2 3.7 0 | ||||
| -1.2 3.9 0 | ||||
| -3.2 5.1 0 | ||||
| -4.3 2.9 0 | ||||
| -3.1 0.7 0 | ||||
| -1.3 0.6 0 | ||||
| -2.1 2.9 0 | ||||
| 0.6 1.2 0 | ||||
| 0.1 2.4 0 | ||||
| 2.4 2.8 0 | ||||
| 3.5 1.8 0 | ||||
| 3.6 3.1 0 | ||||
| 3 1 2 3 | ||||
| 3 3 2 4 | ||||
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| 3 13 0 14 | ||||
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| 3 13 14 15 | ||||
| 3 0 1 16 | ||||
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| 3 3 4 16 | ||||
| 3 14 0 16 | ||||
| 3 9 10 17 | ||||
| 3 10 15 17 | ||||
| 3 15 14 17 | ||||
| 3 14 16 17 | ||||
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| 3 4 5 19 | ||||
| 3 18 4 19 | ||||
| 3 7 8 20 | ||||
| 3 8 18 20 | ||||
| 3 18 19 20 | ||||
| 3 19 7 20 | ||||
|   | ||||
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