//------------------------------------------------------------------------------------------------------- // The MIT License (MIT) // // Copyright (c) 2021 Yoshiya Usui // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. //------------------------------------------------------------------------------------------------------- #ifndef DBLDEF_COMPLEX_SPARSE_SQUARE_SYMMETRIC_MATRIX #define DBLDEF_COMPLEX_SPARSE_SQUARE_SYMMETRIC_MATRIX #include #include #include "ComplexSparseSquareMatrix.h" class ComplexSparseSquareSymmetricMatrix : public ComplexSparseSquareMatrix { public: //Default Constructer explicit ComplexSparseSquareSymmetricMatrix(); //Constructer explicit ComplexSparseSquareSymmetricMatrix( const int nEq, const int nRhs = 1 ); //Destructer virtual ~ComplexSparseSquareSymmetricMatrix(); //Input component of matrix. virtual void setStructureByTripletFormat( const int row, const int col ); // Set matrix structure ( locations of non-zero components ) and add values by triplet format virtual void setStructureAndAddValueByTripletFormat( const int row, const int col, const std::complex& val ); //Add non-zero value to matrix virtual void addNonZeroValues( const int row, const int col, const std::complex& val ); //Initialize matrix solver virtual void initializeMatrixSolver( const std::string& oocHeaderName, const int imode ); //Multiply matrix by inputed vector and subtract calculated vector from another vector for the case the indexes of inputed vector does not correspond to colunm number //void postmultiplyByVectorAndSubtractResult( const std::complex* const vecIn, const int* convertArray, std::complex* const vecOut ) const; void postmultiplyByVectorAndSubtractResult( const std::complex* const vecIn, const int numCompsCopied, const int* const compsCopied2Full, const int* const full2CompsCopied, std::complex* const vecOut ) const; private: //Copy constructer ComplexSparseSquareSymmetricMatrix(const ComplexSparseSquareSymmetricMatrix &matrix ); // Assignment operator ComplexSparseSquareSymmetricMatrix& operator=(const ComplexSparseSquareSymmetricMatrix& rhs); }; #endif