gctl/lib/geometry/edge2d.h
2024-09-10 15:45:07 +08:00

186 lines
6.0 KiB
C++

/********************************************************
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* ╚═════╝ ╚═════╝ ╚═╝ ╚══════╝
* Geophysical Computational Tools & Library (GCTL)
*
* Copyright (c) 2023 Yi Zhang (yizhang-geo@zju.edu.cn)
*
* GCTL is distributed under a dual licensing scheme. You can redistribute
* it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 2
* of the License, or (at your option) any later version. You should have
* received a copy of the GNU Lesser General Public License along with this
* program. If not, see <http://www.gnu.org/licenses/>.
*
* If the terms and conditions of the LGPL v.2. would prevent you from using
* the GCTL, please consider the option to obtain a commercial license for a
* fee. These licenses are offered by the GCTL's original author. As a rule,
* licenses are provided "as-is", unlimited in time for a one time fee. Please
* send corresponding requests to: yizhang-geo@zju.edu.cn. Please do not forget
* to include some description of your company and the realm of its activities.
* Also add information on how to contact you by electronic and paper mail.
******************************************************/
#ifndef _GCTL_EDGE2D_H
#define _GCTL_EDGE2D_H
#include "vertex.h"
#include "entity.h"
#include "triangle2d.h"
namespace gctl
{
// Declaration of the basic edge type
template <typename A, typename T = void> struct type_edge2d;
typedef type_edge2d<void> edge2d; // edge type of attribute type of void
/**
* @brief Structure of a 2D edge under the Cartesian coordinates
*
*/
template <typename A, typename T>
struct type_edge2d : public entity<vertex2dc, 2, A>
{
type_triangle2d<T> *neigh[2]; ///< neighboring 2D triangles
/**
* Constructor
*/
type_edge2d();
/**
* @brief Set object from parameters
*
* @warning This function will locate memories to store vertice
*
* @param[in] p0 The first point
* @param[in] p1 The second point
* @param[in] index The element index
*/
type_edge2d(const point2dc &p0, const point2dc &p1, int index = 0);
/**
* @brief Set vertice and element index
*
* @param vert0 The vector 0
* @param vert1 The vector 1
* @param[in] index The index
*/
type_edge2d(vertex2dc &vert0, vertex2dc &vert1, int index = 0);
/**
* @brief De-constructor
*/
virtual ~type_edge2d(){}
/**
* @brief Set object from parameters
*
* @warning This function will locate memories to store vertice
*
* @param[in] p0 The first point
* @param[in] p1 The second point
* @param[in] index The element index
*/
void set(const point2dc &p0, const point2dc &p1, int index = 0);
/**
* @brief Set vertice and element index
*
* @param vert0 The vector 0
* @param vert1 The vector 1
* @param[in] index The index
*/
void set(vertex2dc &vert0, vertex2dc &vert1, int index = 0);
/**
* @brief Reset the structure to initial state
*/
void reset();
/**
* @brief Sets the neighbors
*
* @param neigh_ptr0 The neighbor 0
* @param neigh_ptr1 The neighbor 1
*/
void set_neighbor(type_triangle2d<T> &nei0, type_triangle2d<T> &nei1);
};
template <typename A, typename T>
type_edge2d<A, T>::type_edge2d() : entity<vertex2dc, 2, A>::entity()
{
neigh[0] = neigh[1] = nullptr;
}
template <typename A, typename T>
type_edge2d<A, T>::type_edge2d(const point2dc &p0, const point2dc &p1, int index) : type_edge2d()
{
set(p0, p1, index);
}
template <typename A, typename T>
type_edge2d<A, T>::type_edge2d(vertex2dc &vert0, vertex2dc &vert1, int index) : type_edge2d()
{
set(vert0, vert1, index);
}
template <typename A, typename T>
void type_edge2d<A, T>::set(const point2dc &p0, const point2dc &p1, int index)
{
if (index < 0)
{
throw out_of_range("Invalid index number, From type_edge2d::set(...)");
}
for (int i = 0; i < 2; ++i)
{
this->vert[i] = new vertex2dc;
}
this->self_host = true;
this->id = index;
this->vert[0]->set(p0, 2*index);
this->vert[1]->set(p1, 2*index + 1);
return;
}
template <typename A, typename T>
void type_edge2d<A, T>::set(vertex2dc &vert0, vertex2dc &vert1, int index)
{
if (index < 0)
{
throw out_of_range("Invalid index number, From type_edge2d::set(...)");
}
this->id = index;
if (vert0.id < vert1.id)
{
this->vert[0] = &vert0;
this->vert[1] = &vert1;
}
else
{
this->vert[0] = &vert1;
this->vert[1] = &vert0;
}
return;
}
template <typename A, typename T>
void type_edge2d<A, T>::reset()
{
entity<vertex2dc, 2, A>::reset();
neigh[0] = neigh[1] = nullptr;
return;
}
template <typename A, typename T>
void type_edge2d<A, T>::set_neighbor(type_triangle2d<T> &nei0, type_triangle2d<T> &nei1)
{
neigh[0] = &nei0;
neigh[1] = &nei1;
return;
}
}
#endif // _GCTL_EDGE2D_H