152 lines
4.7 KiB
C++
152 lines
4.7 KiB
C++
/********************************************************
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* ██████╗ ██████╗████████╗██╗
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* ██╔════╝ ██╔════╝╚══██╔══╝██║
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* ██║ ███╗██║ ██║ ██║
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* ██║ ██║██║ ██║ ██║
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* ╚██████╔╝╚██████╗ ██║ ███████╗
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* ╚═════╝ ╚═════╝ ╚═╝ ╚══════╝
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* Geophysical Computational Tools & Library (GCTL)
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*
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* Copyright (c) 2023 Yi Zhang (yizhang-geo@zju.edu.cn)
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*
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* GCTL is distributed under a dual licensing scheme. You can redistribute
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* it and/or modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation, either version 2
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* of the License, or (at your option) any later version. You should have
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* received a copy of the GNU Lesser General Public License along with this
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* program. If not, see <http://www.gnu.org/licenses/>.
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*
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* If the terms and conditions of the LGPL v.2. would prevent you from using
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* the GCTL, please consider the option to obtain a commercial license for a
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* fee. These licenses are offered by the GCTL's original author. As a rule,
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* licenses are provided "as-is", unlimited in time for a one time fee. Please
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* send corresponding requests to: yizhang-geo@zju.edu.cn. Please do not forget
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* to include some description of your company and the realm of its activities.
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* Also add information on how to contact you by electronic and paper mail.
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******************************************************/
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#ifndef _GCTL_NODE_H
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#define _GCTL_NODE_H
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#include "vertex.h"
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#include "entity.h"
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namespace gctl
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{
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// Declaration of the basic node type
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template <typename A> struct type_node;
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// node type of attribute type of void
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typedef type_node<void> enode;
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/**
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* @brief 点结构体
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*/
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template <typename A>
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struct type_node : public entity<vertex3dc, 1, A>
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{
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/**
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* Constructor
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*/
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type_node();
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/**
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* @brief Set object from parameters
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*
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* @warning This function will locate memories to store vertice
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*
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* @param[in] p0 The location point
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* @param[in] index The element index
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*/
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type_node(const point3dc &p0, int index = 0);
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/**
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* @brief Set object's parameters
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*
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* @param vert0 The location vertex
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* @param[in] index The index
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*/
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type_node(vertex3dc &vert0, int index = 0);
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/**
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* @brief De-constructor
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*/
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virtual ~type_node(){}
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/**
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* @brief Set object from parameters
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*
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* @warning This function will locate memories to store vertice
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*
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* @param[in] p0 The location point
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* @param[in] index The element index
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*/
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void set(const point3dc &p0, int index = 0);
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/**
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* @brief Set object's parameters
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*
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* @param vert0 The location vertex
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* @param[in] index The index
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*/
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void set(vertex3dc &vert0, int index = 0);
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/**
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* @brief Reset the structure to initial state
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*/
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void reset();
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};
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template <typename A>
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type_node<A>::type_node() : entity<vertex3dc, 1, A>::entity(){}
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template <typename A>
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type_node<A>::type_node(const point3dc &p0, int index) : type_node()
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{
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set(p0, index);
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}
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template <typename A>
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type_node<A>::type_node(vertex3dc &vert0, int index) : type_node()
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{
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set(vert0, index);
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}
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template <typename A>
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void type_node<A>::set(const point3dc &p0, int index)
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{
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if (index < 0)
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{
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throw out_of_range("Invalid index number, From type_node::set(...)");
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}
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this->vert[0] = new vertex3dc;
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this->self_host = true;
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this->id = index;
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this->vert[0]->set(p0, index);
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return;
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}
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template <typename A>
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void type_node<A>::set(vertex3dc &vert0, int index)
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{
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if (index < 0)
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{
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throw out_of_range("Invalid index number, From type_node::set(...)");
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}
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this->id = index;
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this->vert[0] = &vert0;
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return;
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}
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template <typename A>
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void type_node<A>::reset()
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{
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entity<vertex3dc, 1, A>::reset();
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return;
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}
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template <typename A, typename B>
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void copy_type_node(type_node<A> *tar, const type_node<B> *src)
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{
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copy_entity(tar, src);
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return;
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}
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}
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#endif // _GCTL_NODE_H
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