gctl/lib/geometry/prism.h
2024-09-10 15:45:07 +08:00

183 lines
5.5 KiB
C++

/********************************************************
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* ╚═════╝ ╚═════╝ ╚═╝ ╚══════╝
* Geophysical Computational Tools & Library (GCTL)
*
* Copyright (c) 2023 Yi Zhang (yizhang-geo@zju.edu.cn)
*
* GCTL is distributed under a dual licensing scheme. You can redistribute
* it and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version 2
* of the License, or (at your option) any later version. You should have
* received a copy of the GNU Lesser General Public License along with this
* program. If not, see <http://www.gnu.org/licenses/>.
*
* If the terms and conditions of the LGPL v.2. would prevent you from using
* the GCTL, please consider the option to obtain a commercial license for a
* fee. These licenses are offered by the GCTL's original author. As a rule,
* licenses are provided "as-is", unlimited in time for a one time fee. Please
* send corresponding requests to: yizhang-geo@zju.edu.cn. Please do not forget
* to include some description of your company and the realm of its activities.
* Also add information on how to contact you by electronic and paper mail.
******************************************************/
#ifndef _GCTL_PRISM_H
#define _GCTL_PRISM_H
#include "vertex.h"
#include "entity.h"
namespace gctl
{
// Declaration of the basic prism type
template <typename A> struct type_prism;
typedef type_prism<void> prism; // prism type of attribute type of void
/**
*
* @brief structure of a regular prism under the Cartesian coordinates.
*
* @tparam A Attribute type
*
* Coordinate system used in the algorithm.
*
* z y
* | / 3
* | / /|\
* |/ / | \
* | / | \
* | / / \0 \
* | 4|---------| 5
* | | / \ |
* | |/-------\|
* | 1 2
* O-----------------> x
*
*/
template <typename A>
struct type_prism : public entity<vertex3dc, 6, A>
{
/**
* neighbors of the prism stored in the order x neighbor on left, x neighbor on right,
* y neighbor in front, y neighbor in back, z neighbor in bottom and z neighbor in top.
*/
type_prism<A> *neigh[5];
/**
* constructor
*/
type_prism();
/**
* @brief Constructs an object from a vertex array
*
* @param[in] vert_arr The vertex array
* @param[in] n0_id The vertex 0 index
* @param[in] n1_id The vertex 1 index
* @param[in] n2_id The vertex 2 index
* @param[in] n3_id The vertex 3 index
* @param[in] n4_id The vertex 4 index
* @param[in] n5_id The vertex 5 index
* @param[in] index The element index
*/
type_prism(const array<vertex3dc> &vert_arr, int n0_id, int n1_id, int n2_id, int n3_id,
int n4_id, int n5_id, int index = 0);
/**
* @brief de-constructor
*/
virtual ~type_prism(){}
/**
* @brief Constructs an object from a vertex array
*
* @param[in] vert_arr The vertex array
* @param[in] n0_id The vertex 0 index
* @param[in] n1_id The vertex 1 index
* @param[in] n2_id The vertex 2 index
* @param[in] n3_id The vertex 3 index
* @param[in] n4_id The vertex 4 index
* @param[in] n5_id The vertex 5 index
* @param[in] index The element index
*/
void set(const array<vertex3dc> &vert_arr, int n0_id, int n1_id, int n2_id, int n3_id,
int n4_id, int n5_id, int index = 0);
/**
* @brief Reset the structure to initial state
*/
void reset();
};
template <typename A>
type_prism<A>::type_prism() : entity<vertex3dc, 6, A>::entity()
{
for (int i = 0; i < 5; ++i)
{
neigh[i] = nullptr;
}
}
template <typename A>
type_prism<A>::type_prism(const array<vertex3dc> &vert_arr, int n0_id, int n1_id, int n2_id, int n3_id,
int n4_id, int n5_id, int index) : type_prism()
{
set(vert_arr, n0_id, n1_id, n2_id, n3_id, n4_id, n5_id, index);
}
template <typename A>
void type_prism<A>::set(const array<vertex3dc> &vert_arr, int n0_id, int n1_id, int n2_id, int n3_id,
int n4_id, int n5_id, int index)
{
if (index < 0)
{
throw out_of_range("Invalid index number, From type_prism::set(...)");
}
if (vert_arr.size() < 6)
{
throw length_error("Invalid array size, From type_prism::set(...)");
}
this->id = index;
this->vert[0] = vert_arr.get(n0_id);
this->vert[1] = vert_arr.get(n1_id);
this->vert[2] = vert_arr.get(n2_id);
this->vert[3] = vert_arr.get(n3_id);
this->vert[4] = vert_arr.get(n4_id);
this->vert[5] = vert_arr.get(n5_id);
return;
}
template <typename A>
void type_prism<A>::reset()
{
entity<vertex3dc, 6, A>::reset();
for (int i = 0; i < 5; ++i)
{
neigh[i] = nullptr;
}
return;
}
template <typename A>
void copy_type_prism(type_prism<A> *tar, const type_prism<A> *src)
{
copy_entity(tar, src);
for (size_t i = 0; i < 5; i++)
{
tar->neigh[i] = src->neigh[i];
}
return;
}
template <typename A, typename B>
void copy_type_prism(type_prism<A> *tar, const type_prism<B> *src)
{
copy_entity(tar, src);
return;
}
}
#endif // _GCTL_PRISM_H