183 lines
5.5 KiB
C++
183 lines
5.5 KiB
C++
/********************************************************
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* ██████╗ ██████╗████████╗██╗
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* ██╔════╝ ██╔════╝╚══██╔══╝██║
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* ██║ ███╗██║ ██║ ██║
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* ██║ ██║██║ ██║ ██║
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* ╚██████╔╝╚██████╗ ██║ ███████╗
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* ╚═════╝ ╚═════╝ ╚═╝ ╚══════╝
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* Geophysical Computational Tools & Library (GCTL)
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*
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* Copyright (c) 2023 Yi Zhang (yizhang-geo@zju.edu.cn)
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*
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* GCTL is distributed under a dual licensing scheme. You can redistribute
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* it and/or modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation, either version 2
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* of the License, or (at your option) any later version. You should have
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* received a copy of the GNU Lesser General Public License along with this
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* program. If not, see <http://www.gnu.org/licenses/>.
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*
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* If the terms and conditions of the LGPL v.2. would prevent you from using
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* the GCTL, please consider the option to obtain a commercial license for a
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* fee. These licenses are offered by the GCTL's original author. As a rule,
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* licenses are provided "as-is", unlimited in time for a one time fee. Please
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* send corresponding requests to: yizhang-geo@zju.edu.cn. Please do not forget
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* to include some description of your company and the realm of its activities.
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* Also add information on how to contact you by electronic and paper mail.
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******************************************************/
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#ifndef _GCTL_PRISM_H
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#define _GCTL_PRISM_H
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#include "vertex.h"
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#include "entity.h"
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namespace gctl
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{
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// Declaration of the basic prism type
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template <typename A> struct type_prism;
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typedef type_prism<void> prism; // prism type of attribute type of void
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/**
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*
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* @brief structure of a regular prism under the Cartesian coordinates.
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*
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* @tparam A Attribute type
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*
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* Coordinate system used in the algorithm.
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*
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* z y
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* | / 3
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* | / /|\
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* |/ / | \
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* | / | \
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* | / / \0 \
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* | 4|---------| 5
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* | | / \ |
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* | |/-------\|
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* | 1 2
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* O-----------------> x
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*
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*/
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template <typename A>
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struct type_prism : public entity<vertex3dc, 6, A>
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{
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/**
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* neighbors of the prism stored in the order x neighbor on left, x neighbor on right,
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* y neighbor in front, y neighbor in back, z neighbor in bottom and z neighbor in top.
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*/
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type_prism<A> *neigh[5];
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/**
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* constructor
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*/
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type_prism();
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/**
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* @brief Constructs an object from a vertex array
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*
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* @param[in] vert_arr The vertex array
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* @param[in] n0_id The vertex 0 index
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* @param[in] n1_id The vertex 1 index
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* @param[in] n2_id The vertex 2 index
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* @param[in] n3_id The vertex 3 index
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* @param[in] n4_id The vertex 4 index
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* @param[in] n5_id The vertex 5 index
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* @param[in] index The element index
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*/
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type_prism(const array<vertex3dc> &vert_arr, int n0_id, int n1_id, int n2_id, int n3_id,
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int n4_id, int n5_id, int index = 0);
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/**
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* @brief de-constructor
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*/
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virtual ~type_prism(){}
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/**
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* @brief Constructs an object from a vertex array
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*
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* @param[in] vert_arr The vertex array
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* @param[in] n0_id The vertex 0 index
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* @param[in] n1_id The vertex 1 index
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* @param[in] n2_id The vertex 2 index
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* @param[in] n3_id The vertex 3 index
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* @param[in] n4_id The vertex 4 index
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* @param[in] n5_id The vertex 5 index
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* @param[in] index The element index
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*/
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void set(const array<vertex3dc> &vert_arr, int n0_id, int n1_id, int n2_id, int n3_id,
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int n4_id, int n5_id, int index = 0);
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/**
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* @brief Reset the structure to initial state
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*/
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void reset();
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};
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template <typename A>
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type_prism<A>::type_prism() : entity<vertex3dc, 6, A>::entity()
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{
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for (int i = 0; i < 5; ++i)
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{
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neigh[i] = nullptr;
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}
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}
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template <typename A>
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type_prism<A>::type_prism(const array<vertex3dc> &vert_arr, int n0_id, int n1_id, int n2_id, int n3_id,
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int n4_id, int n5_id, int index) : type_prism()
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{
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set(vert_arr, n0_id, n1_id, n2_id, n3_id, n4_id, n5_id, index);
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}
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template <typename A>
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void type_prism<A>::set(const array<vertex3dc> &vert_arr, int n0_id, int n1_id, int n2_id, int n3_id,
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int n4_id, int n5_id, int index)
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{
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if (index < 0)
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{
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throw out_of_range("Invalid index number, From type_prism::set(...)");
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}
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if (vert_arr.size() < 6)
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{
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throw length_error("Invalid array size, From type_prism::set(...)");
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}
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this->id = index;
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this->vert[0] = vert_arr.get(n0_id);
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this->vert[1] = vert_arr.get(n1_id);
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this->vert[2] = vert_arr.get(n2_id);
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this->vert[3] = vert_arr.get(n3_id);
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this->vert[4] = vert_arr.get(n4_id);
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this->vert[5] = vert_arr.get(n5_id);
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return;
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}
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template <typename A>
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void type_prism<A>::reset()
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{
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entity<vertex3dc, 6, A>::reset();
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for (int i = 0; i < 5; ++i)
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{
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neigh[i] = nullptr;
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}
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return;
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}
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template <typename A>
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void copy_type_prism(type_prism<A> *tar, const type_prism<A> *src)
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{
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copy_entity(tar, src);
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for (size_t i = 0; i < 5; i++)
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{
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tar->neigh[i] = src->neigh[i];
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}
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return;
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}
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template <typename A, typename B>
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void copy_type_prism(type_prism<A> *tar, const type_prism<B> *src)
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{
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copy_entity(tar, src);
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return;
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}
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}
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#endif // _GCTL_PRISM_H
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