173 lines
5.2 KiB
C++
173 lines
5.2 KiB
C++
/********************************************************
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* ██████╗ ██████╗████████╗██╗
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* ██╔════╝ ██╔════╝╚══██╔══╝██║
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* ██║ ███╗██║ ██║ ██║
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* ██║ ██║██║ ██║ ██║
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* ╚██████╔╝╚██████╗ ██║ ███████╗
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* ╚═════╝ ╚═════╝ ╚═╝ ╚══════╝
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* Geophysical Computational Tools & Library (GCTL)
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*
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* Copyright (c) 2023 Yi Zhang (yizhang-geo@zju.edu.cn)
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*
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* GCTL is distributed under a dual licensing scheme. You can redistribute
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* it and/or modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation, either version 2
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* of the License, or (at your option) any later version. You should have
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* received a copy of the GNU Lesser General Public License along with this
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* program. If not, see <http://www.gnu.org/licenses/>.
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*
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* If the terms and conditions of the LGPL v.2. would prevent you from using
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* the GCTL, please consider the option to obtain a commercial license for a
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* fee. These licenses are offered by the GCTL's original author. As a rule,
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* licenses are provided "as-is", unlimited in time for a one time fee. Please
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* send corresponding requests to: yizhang-geo@zju.edu.cn. Please do not forget
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* to include some description of your company and the realm of its activities.
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* Also add information on how to contact you by electronic and paper mail.
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******************************************************/
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#ifndef _GCTL_VERTEX_H
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#define _GCTL_VERTEX_H
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#include "point2c.h"
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#include "point2p.h"
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#include "point3c.h"
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#include "point3s.h"
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namespace gctl
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{
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// this variable is only valid in this source file to control
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// the output of a 2D or 3D vertex.
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static char vertex_delimiter = ' ';
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template <typename T, typename A = void> struct vertex;
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typedef vertex<point2dc> vertex2dc;
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typedef vertex<point2dp> vertex2dp;
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typedef vertex<point2fc> vertex2fc;
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typedef vertex<point2fp> vertex2fp;
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typedef vertex<point3dc> vertex3dc;
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typedef vertex<point3ds> vertex3ds;
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typedef vertex<point3fc> vertex3fc;
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typedef vertex<point3fs> vertex3fs;
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template <typename T, typename A>
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struct vertex : public T
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{
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int id;
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A *att;
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/**
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* Constructor
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*/
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vertex();
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/**
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* @brief Construct an object from a 2D point
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*
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* @param[in] p Input point
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* @param[in] idx Element's index. Must be equal or greater than 0.
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*/
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vertex(const T &p, int idx = 0, A* att_ptr = nullptr);
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/**
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* @brief Copy constructor
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*
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* @param[in] b Input vertex
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*/
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vertex(const vertex<T, A> &b);
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/**
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* @brief De-constructor
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*/
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virtual ~vertex();
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/**
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* @brief Set an object from a 2D point
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*
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* @param[in] p Input point
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* @param[in] idx Element's index. Must be equal or greater than 0.
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*/
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void set(const T &p, int idx = -1, A* att_ptr = nullptr);
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/**
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* @brief Copy an object
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*
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* @param[in] b Input vertex
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*/
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void set(const vertex<T, A> &b);
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/**
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* @brief Extract the vertex's location
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*
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* @return The location
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*/
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T get_loc() const;
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/**
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* @brief Set delimiter for the output stream
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*
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* @param[in] deli delimiter
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*/
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void set_delimiter(char deli);
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};
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template <typename T, typename A>
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vertex<T, A>::vertex()
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{
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id = 0;
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att = nullptr;
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}
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template <typename T, typename A>
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vertex<T, A>::vertex(const T &p, int idx, A* att_ptr)
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{
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set(p, idx, att_ptr);
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}
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template <typename T, typename A>
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vertex<T, A>::vertex(const vertex<T, A> &b)
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{
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set(b);
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}
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template <typename T, typename A>
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vertex<T, A>::~vertex(){}
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template <typename T, typename A>
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void vertex<T, A>::set(const T &p, int idx, A* att_ptr)
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{
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if (idx >= 0) id = idx;
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if (att_ptr != nullptr) att = att_ptr;
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T::set(p);
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return;
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}
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template <typename T, typename A>
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void vertex<T, A>::set(const vertex<T, A> &b)
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{
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id = b.id;
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att = b.att;
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T::set(b); // call T's set function by force
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}
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template <typename T, typename A>
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T vertex<T, A>::get_loc() const
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{
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return T::get_loc();
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}
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template <typename T, typename A>
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void vertex<T, A>::set_delimiter(char deli)
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{
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vertex_delimiter = deli;
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return;
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}
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template <typename T, typename A>
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std::ostream &operator <<(std::ostream & os, const vertex<T, A> &a)
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{
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os << a.id << vertex_delimiter; a.out_loc(os, vertex_delimiter);
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return os;
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}
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template <typename T, typename A>
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std::istream &operator >>(std::istream & os, vertex<T, A> &a)
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{
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os >> a.id; a.in_loc(os);
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return os;
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}
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}
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#endif // _GCTL_VERTEX_H
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