63 lines
2.4 KiB
C++
63 lines
2.4 KiB
C++
/********************************************************
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* ██████╗ ██████╗████████╗██╗
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* ██╔════╝ ██╔════╝╚══██╔══╝██║
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* ██║ ███╗██║ ██║ ██║
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* ██║ ██║██║ ██║ ██║
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* ╚██████╔╝╚██████╗ ██║ ███████╗
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* ╚═════╝ ╚═════╝ ╚═╝ ╚══════╝
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* Geophysical Computational Tools & Library (GCTL)
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*
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* Copyright (c) 2022 Yi Zhang (yizhang-geo@zju.edu.cn)
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*
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* GCTL is distributed under a dual licensing scheme. You can redistribute
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* it and/or modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation, either version 2
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* of the License, or (at your option) any later version. You should have
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* received a copy of the GNU Lesser General Public License along with this
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* program. If not, see <http://www.gnu.org/licenses/>.
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*
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* If the terms and conditions of the LGPL v.2. would prevent you from using
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* the GCTL, please consider the option to obtain a commercial license for a
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* fee. These licenses are offered by the GCTL's original author. As a rule,
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* licenses are provided "as-is", unlimited in time for a one time fee. Please
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* send corresponding requests to: yizhang-geo@zju.edu.cn. Please do not forget
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* to include some description of your company and the realm of its activities.
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* Also add information on how to contact you by electronic and paper mail.
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******************************************************/
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#include "gctl/core.h"
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#include "gctl/io.h"
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int main(int argc, char const *argv[])
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{
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try
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{
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gctl::spmat<double> M(6, 5, 0.0);
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M.insert(3, 3, 0.5);
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M.insert(2, 3, 0.5);
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M.insert(2, 0, 0.5);
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M.insert(1, 4, 0.5);
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M.insert(0, 1, 0.5);
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M.insert(4, 2, 0.5);
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M.insert(5, 1, 0.5);
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M.insert(4, 4, 0.5);
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std::cout << "M.ele_size() = " << M.ele_size() << std::endl;
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std::cout << "M = " << std::endl;
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M.show_matrix();
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gctl::save_spmat2binary("data/out/spmat_M", M);
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gctl::spmat<double> N;
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gctl::read_binary2spmat("data/out/spmat_M", N);
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std::cout << "N = " << std::endl;
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N.show_matrix();
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}
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catch(std::exception &e)
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{
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GCTL_ShowWhatError(e.what(), GCTL_ERROR_ERROR, 0, 0, 0);
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}
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return 0;
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} |