gm3d-gui/src/CMakeLists.txt

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CMake
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aux_source_directory(. DIR_SRC)
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
find_package(OpenMP)
if (OPENMP_FOUND)
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${OpenMP_EXE_LINKER_FLAGS}")
endif()
# 生成windows和mac的应用程序文件
include_directories(/usr/local/include)
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# NOTE: Don't include the path in MACOSX_BUNDLE_ICON_FILE -- this is
# the property added to Info.plist
# <key>CFBundleIconFile</key>
# <string>logo</string>
set(MACOSX_BUNDLE_ICON_FILE Logo_ZY)
# And this part tells CMake where to find and install the file itself
set(myApp_ICON ${PROJECT_SOURCE_DIR}/assert/logo/Logo_ZY.icns)
# set_source_files_properties would create Resources folder to store icns
# The folder is at same path where Info.plist located
set_source_files_properties(${myApp_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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#add_executable(gm3d_gui WIN32 MACOSX_BUNDLE ${DIR_SRC})
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add_executable(gm3d_gui MACOSX_BUNDLE ${DIR_SRC} ${myApp_ICON})
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find_library(FLTK_LIBRARY libfltk.a /usr/local/Cellar/fltk/1.3.5/lib)
target_link_libraries(gm3d_gui ${FLTK_LIBRARY})