update src

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张壹 2021-09-16 11:12:35 +08:00
parent 9f2c4e5385
commit 760db80652
5 changed files with 9392 additions and 9432 deletions

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@ -1,6 +1,6 @@
### Generation of a Triangular Irregular Network (TIN) from a dense DEM grid ### Generation of a Triangular Irregular Network (TIN) from a dense DEM grid
<img src="topo_TIN_err1e0.png" alt="topo_TIN_err1e0" style="zoom:24%;" /> <img src="topo_TIN.png" alt="topo_TIN" style="zoom:24%;" />
#### Compile #### Compile

166
tin.h
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@ -12,8 +12,6 @@
#include "cmath" #include "cmath"
#include "vector" #include "vector"
#include "iostream"
#define ZERO 1e-5 #define ZERO 1e-5
// Start vertex definition // Start vertex definition
@ -40,6 +38,16 @@ bool operator ==(const vertex2dc &a, const vertex2dc &b) // overload the == oper
} }
return false; return false;
} }
bool is_collinear(vertex2dc *a_ptr, vertex2dc *b_ptr, vertex2dc *c_ptr) // Test if the three points are on the same line
{
// (y3y1)(x2x1)(y2y1)(x3x1)
if (fabs((c_ptr->y - a_ptr->y)*(b_ptr->x - a_ptr->x) - (b_ptr->y - a_ptr->y)*(c_ptr->x - a_ptr->x)) <= ZERO)
{
return true;
}
return false;
}
// End vertex definition // End vertex definition
// Start edge definition // Start edge definition
@ -90,7 +98,7 @@ struct triangle
return; return;
} }
bool bound_location(double inx, double iny) bool bound_location(double inx, double iny) // Test if the location is inside the triangle
{ {
double l1x, l1y, l2x, l2y; double l1x, l1y, l2x, l2y;
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
@ -108,7 +116,7 @@ struct triangle
return true; return true;
} }
double interpolate(double inx, double iny) double interpolate(double inx, double iny) // Interpolate the elevation of the given location inside the triangle
{ {
double a1 = 0.5 * ((vert[1]->x - inx)*(vert[2]->y - iny) - (vert[1]->y - iny)*(vert[2]->x - inx)); double a1 = 0.5 * ((vert[1]->x - inx)*(vert[2]->y - iny) - (vert[1]->y - iny)*(vert[2]->x - inx));
double a2 = 0.5 * ((vert[2]->x - inx)*(vert[0]->y - iny) - (vert[2]->y - iny)*(vert[0]->x - inx)); double a2 = 0.5 * ((vert[2]->x - inx)*(vert[0]->y - iny) - (vert[2]->y - iny)*(vert[0]->x - inx));
@ -138,6 +146,7 @@ void dem2tin(const std::vector<double> &dem, double xmin, double xmax, double ym
if (!out_verts.empty()) out_verts.clear(); if (!out_verts.empty()) out_verts.clear();
if (!out_tris.empty()) out_tris.clear(); if (!out_tris.empty()) out_tris.clear();
if (dx <= 0.0 || dy <= 0.0 || maxi_err <= 0.0) return;
if (xmin >= xmax || ymin >= ymax || (xmin + dx) > xmax || (ymin + dy) > ymax) return; if (xmin >= xmax || ymin >= ymax || (xmin + dx) > xmax || (ymin + dy) > ymax) return;
int xnum = round((xmax - xmin)/dx) + 1; int xnum = round((xmax - xmin)/dx) + 1;
@ -145,46 +154,8 @@ void dem2tin(const std::vector<double> &dem, double xmin, double xmax, double ym
if (dem.size() != xnum*ynum) return; if (dem.size() != xnum*ynum) return;
double midx = 0.5*(xmin + xmax);
double midy = 0.5*(ymin + ymax);
double maxi_s = std::max(xmax - xmin, ymax - ymin); // use an four times bigger rectangle to include all points
vertex2dc *tmp_vert = nullptr; vertex2dc *tmp_vert = nullptr;
std::vector<vertex2dc*> assit_vert, corner_vert;
tmp_vert = new vertex2dc(midx - maxi_s, midy - maxi_s, 0.0); // lower left corner
assit_vert.push_back(tmp_vert);
tmp_vert = new vertex2dc(midx + maxi_s, midy - maxi_s, 0.0); // lower right corner
assit_vert.push_back(tmp_vert);
tmp_vert = new vertex2dc(midx + maxi_s, midy + maxi_s, 0.0); // upper right corner
assit_vert.push_back(tmp_vert);
tmp_vert = new vertex2dc(midx - maxi_s, midy + maxi_s, 0.0); // upper left corner
assit_vert.push_back(tmp_vert);
triangle *tmp_tri = nullptr;
std::vector<triangle*> cnst_tri;
std::vector<triangle*>::iterator t_iter;
tmp_tri = new triangle(assit_vert[0], assit_vert[1], assit_vert[2]); // order the vertex anti-clock wise
out_tris.push_back(tmp_tri);
tmp_tri = new triangle(assit_vert[0], assit_vert[2], assit_vert[3]); // order the vertex anti-clock wise
out_tris.push_back(tmp_tri);
int now_maxi_id;
double now_x, now_y, now_err;
double now_maxi_err;
bool removed;
double dist;
edge tmp_edge;
std::vector<edge> cnst_edge;
std::vector<edge>::iterator e_iter;
// We first add the four corner points of the DEM to the TIN
tmp_vert = new vertex2dc(xmin, ymin, dem[0], out_verts.size()); // lower left corner tmp_vert = new vertex2dc(xmin, ymin, dem[0], out_verts.size()); // lower left corner
out_verts.push_back(tmp_vert); out_verts.push_back(tmp_vert);
@ -197,66 +168,32 @@ void dem2tin(const std::vector<double> &dem, double xmin, double xmax, double ym
tmp_vert = new vertex2dc(xmin, ymax, dem[xnum*(ynum-1)], out_verts.size()); // upper left corner tmp_vert = new vertex2dc(xmin, ymax, dem[xnum*(ynum-1)], out_verts.size()); // upper left corner
out_verts.push_back(tmp_vert); out_verts.push_back(tmp_vert);
for (int i = 0; i < 4; ++i) triangle *tmp_tri = nullptr;
std::vector<triangle*> cnst_tri;
std::vector<triangle*>::iterator t_iter;
if (!is_collinear(out_verts[0], out_verts[1], out_verts[2])) // Do not create triangle if the vertexes are collinear
{ {
// determine triangles that include the point and add the triangle to the cnst_tri and remove the triangle from out_tris tmp_tri = new triangle(out_verts[0], out_verts[1], out_verts[2]); // order the vertex anti-clock wise
// this is also a part that could take a lot of time if we are working with a large amount of points. We will fix this later out_tris.push_back(tmp_tri);
cnst_tri.clear();
for (t_iter = out_tris.begin(); t_iter != out_tris.end(); )
{
tmp_tri = *t_iter;
dist = (tmp_tri->cx - out_verts[i]->x) * (tmp_tri->cx - out_verts[i]->x)
+ (tmp_tri->cy - out_verts[i]->y) * (tmp_tri->cy - out_verts[i]->y);
if ((dist - tmp_tri->cr) <= ZERO) // Points on the circumcircle are also included
{
t_iter = out_tris.erase(t_iter);
cnst_tri.push_back(tmp_tri);
}
else t_iter++;
}
// loop to remove duplicate edges
cnst_edge.clear();
for (int c = 0; c < cnst_tri.size(); ++c)
{
for (int e = 0; e < 3; ++e)
{
tmp_edge.set(cnst_tri[c]->vert[e], cnst_tri[c]->vert[(e+1)%3]);
removed = false;
for (e_iter = cnst_edge.begin(); e_iter != cnst_edge.end(); )
{
if (tmp_edge == *e_iter) // duplicate edge, remove from cnst_edge
{
e_iter = cnst_edge.erase(e_iter);
removed = true;
break; // no need to search more
}
else e_iter++;
}
if (!removed) // not a duplicate edge, add to the cnst_edge
{
cnst_edge.push_back(tmp_edge);
}
}
}
// construct new triangles and add to out_tris
for (int c = 0; c < cnst_edge.size(); ++c)
{
tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], out_verts[i]); // order the vertex anti-clock wise
out_tris.push_back(tmp_tri);
}
// destroy memories used by cnst_edge
for (int c = 0; c < cnst_tri.size(); ++c)
{
tmp_tri = cnst_tri[c];
delete tmp_tri; tmp_tri = nullptr;
}
} }
if (!is_collinear(out_verts[0], out_verts[2], out_verts[3]))
{
tmp_tri = new triangle(out_verts[0], out_verts[2], out_verts[3]); // order the vertex anti-clock wise
out_tris.push_back(tmp_tri);
}
int now_maxi_id;
double now_x, now_y, now_err;
double now_maxi_err;
bool removed;
double dist;
edge tmp_edge;
std::vector<edge> cnst_edge;
std::vector<edge>::iterator e_iter;
do // quit til the threshold is meet do // quit til the threshold is meet
{ {
// loop all DEM data to find the location with maximal error // loop all DEM data to find the location with maximal error
@ -287,8 +224,8 @@ void dem2tin(const std::vector<double> &dem, double xmin, double xmax, double ym
tmp_vert = new vertex2dc(now_x, now_y, dem[now_maxi_id], out_verts.size()); tmp_vert = new vertex2dc(now_x, now_y, dem[now_maxi_id], out_verts.size());
out_verts.push_back(tmp_vert); out_verts.push_back(tmp_vert);
// determine triangles that include the point and add the triangle to the cnst_tri and remove the triangle from out_tris // determine triangles that include the point and add the triangle to the cnst_tri and remove it from out_tris
// this is also a part that could take a lot of time if we are working with a large amount of points. We will fix this later // this is also a part that could take a lot of time if we are working with a large amount of points. We will fix it later
cnst_tri.clear(); cnst_tri.clear();
for (t_iter = out_tris.begin(); t_iter != out_tris.end(); ) for (t_iter = out_tris.begin(); t_iter != out_tris.end(); )
{ {
@ -332,8 +269,11 @@ void dem2tin(const std::vector<double> &dem, double xmin, double xmax, double ym
// construct new triangles and add to out_tris // construct new triangles and add to out_tris
for (int c = 0; c < cnst_edge.size(); ++c) for (int c = 0; c < cnst_edge.size(); ++c)
{ {
tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], out_verts.back()); // order the vertex anti-clock wise if (!is_collinear(cnst_edge[c].vert[0], cnst_edge[c].vert[1], tmp_vert)) // Do not create triangle if the vertexes are collinear
out_tris.push_back(tmp_tri); {
tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], tmp_vert); // order the vertex anti-clock wise
out_tris.push_back(tmp_tri);
}
} }
// destroy memories used by cnst_edge // destroy memories used by cnst_edge
@ -344,26 +284,6 @@ void dem2tin(const std::vector<double> &dem, double xmin, double xmax, double ym
} }
} while (now_maxi_err >= maxi_err); } while (now_maxi_err >= maxi_err);
// remove any triangles has an assistant vertex from out_tris
for (t_iter = out_tris.begin(); t_iter != out_tris.end(); )
{
tmp_tri = *t_iter;
if (tmp_tri->vert[0] == assit_vert[0] || tmp_tri->vert[0] == assit_vert[1] || tmp_tri->vert[0] == assit_vert[2] || tmp_tri->vert[0] == assit_vert[3] ||
tmp_tri->vert[1] == assit_vert[0] || tmp_tri->vert[1] == assit_vert[1] || tmp_tri->vert[1] == assit_vert[2] || tmp_tri->vert[1] == assit_vert[3] ||
tmp_tri->vert[2] == assit_vert[0] || tmp_tri->vert[2] == assit_vert[1] || tmp_tri->vert[2] == assit_vert[2] || tmp_tri->vert[2] == assit_vert[3])
{
// destroy the memories located and remove from the vector
t_iter = out_tris.erase(t_iter);
delete tmp_tri; tmp_tri = nullptr;
}
else t_iter++;
}
// destroy memories located for assit_vert
for (int i = 0; i < 4; ++i)
{
delete assit_vert[i]; assit_vert[i] = nullptr;
}
return; return;
} }

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