/** * @defgroup TIN * * @brief Generation of a Triangular Irregular Network (TIN) from a dense DEM grid * * @author Yi Zhang * @date 2021-09-15 */ #ifndef _TIN_DELAUNAY_H #define _TIN_DELAUNAY_H #include "cmath" #include "vector" #include "iostream" #define ZERO 1e-5 // Start vertex definition struct vertex2dc { unsigned int id; // index of the vertex double x, y; // position of the vertex double elev; // elevation at the vertex vertex2dc() : x(NAN), y(NAN), elev(NAN), id(0) {} vertex2dc(double inx, double iny, double inelev, unsigned int inid = 0) {set(inx, iny, inelev, inid);} void set(double inx, double iny, double inelev, unsigned int inid = 0) { x = inx; y = iny; elev = inelev; id = inid; return; } }; bool operator ==(const vertex2dc &a, const vertex2dc &b) // overload the == operator for vertex2dc type { if(fabs(a.x - b.x) <= ZERO && fabs(a.y - b.y) <= ZERO) { return true; } return false; } // End vertex definition // Start edge definition struct edge { vertex2dc *vert[2]; // vertex of the edge edge() {vert[0] = vert[1] = nullptr;} edge(vertex2dc *v0ptr, vertex2dc *v1ptr) {set(v0ptr, v1ptr);} void set(vertex2dc *v0ptr, vertex2dc *v1ptr) { vert[0] = v0ptr; vert[1] = v1ptr; return; } }; bool operator ==(const edge &a, const edge &b) // overload the == operator for edge type { if((a.vert[0] == b.vert[0] && a.vert[1] == b.vert[1]) || (a.vert[0] == b.vert[1] && a.vert[1] == b.vert[0])) { return true; } return false; } // End edge definition // Start triangle definition struct triangle { vertex2dc *vert[3]; // vertex of the triangle double cx, cy; // center of the triangle's circumcircle double cr; // radius of the circumcircle triangle() {vert[0] = vert[1] = vert[2] = nullptr;} triangle(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) {set(v0ptr, v1ptr, v2ptr);} void set(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) { vert[0] = v0ptr; vert[1] = v1ptr; vert[2] = v2ptr; double s = 0.5 / ((vert[1]->x - vert[0]->x) * (vert[2]->y - vert[0]->y) - (vert[1]->y - vert[0]->y) * (vert[2]->x - vert[0]->x)); double m = vert[1]->x * vert[1]->x - vert[0]->x * vert[0]->x + vert[1]->y * vert[1]->y - vert[0]->y * vert[0]->y; double u = vert[2]->x * vert[2]->x - vert[0]->x * vert[0]->x + vert[2]->y * vert[2]->y - vert[0]->y * vert[0]->y; cx = ((vert[2]->y - vert[0]->y) * m + (vert[0]->y - vert[1]->y) * u) * s; cy = ((vert[0]->x - vert[2]->x) * m + (vert[1]->x - vert[0]->x) * u) * s; cr = (vert[0]->x - cx) * (vert[0]->x - cx) + (vert[0]->y - cy) * (vert[0]->y - cy); // not need to sqrt() here return; } bool bound_location(double inx, double iny) { double l1x, l1y, l2x, l2y; for (int i = 0; i < 3; i++) { l1x = vert[(i+1)%3]->x - vert[i]->x; l1y = vert[(i+1)%3]->y - vert[i]->y; l2x = inx - vert[i]->x; l2y = iny - vert[i]->y; if ((l1x*l2y - l1y*l2x) < 0) { return false; } } return true; } double interpolate(double inx, double iny) { double a1 = 0.5 * ((vert[1]->x - inx)*(vert[2]->y - iny) - (vert[1]->y - iny)*(vert[2]->x - inx)); double a2 = 0.5 * ((vert[2]->x - inx)*(vert[0]->y - iny) - (vert[2]->y - iny)*(vert[0]->x - inx)); double a3 = 0.5 * ((vert[0]->x - inx)*(vert[1]->y - iny) - (vert[0]->y - iny)*(vert[1]->x - inx)); return (a1*vert[0]->elev + a2*vert[1]->elev + a3*vert[2]->elev)/(a1 + a2 + a3); } }; // End triangle definition /** * @brief Generate the TIN from the DEM grid * * @param[in] dem Input DEM grid (Ordered from lower left corner to the upper right corner) * @param[in] xmin The minimal coordinate of the DEM grid on the x-axis * @param[in] xmax The maximal coordinate of the DEM grid on the x-axis * @param[in] ymin The minimal coordinate of the DEM grid on the y-axis * @param[in] ymax The maximal coordinate of the DEM grid on the y-axis * @param[in] dx Data spacing of the DEM grid on the x-axis * @param[in] dy Data spacing of the DEM grid on the y-axis * @param out_verts The output vector of vertex's pointers. The user need to destroy the memories allocated by the function before destroy the vector * @param out_tris The output vector of triangle's pointers. The user need to destroy the memories allocated by the function before destroy the vector * @param[in] maxi_err Threshold to quit the algorithm. The default is 1e-2 */ void dem2tin(const std::vector &dem, double xmin, double xmax, double ymin, double ymax, double dx, double dy, std::vector &out_verts, std::vector &out_tris, double maxi_err = 1e-2) { if (!out_verts.empty()) out_verts.clear(); if (!out_tris.empty()) out_tris.clear(); if (xmin >= xmax || ymin >= ymax || (xmin + dx) > xmax || (ymin + dy) > ymax) return; int xnum = round((xmax - xmin)/dx) + 1; int ynum = round((ymax - ymin)/dy) + 1; if (dem.size() != xnum*ynum) return; double midx = 0.5*(xmin + xmax); double midy = 0.5*(ymin + ymax); double maxi_s = std::max(xmax - xmin, ymax - ymin); // use an four times bigger rectangle to include all points vertex2dc *tmp_vert = nullptr; std::vector assit_vert, corner_vert; tmp_vert = new vertex2dc(midx - maxi_s, midy - maxi_s, 0.0); // lower left corner assit_vert.push_back(tmp_vert); tmp_vert = new vertex2dc(midx + maxi_s, midy - maxi_s, 0.0); // lower right corner assit_vert.push_back(tmp_vert); tmp_vert = new vertex2dc(midx + maxi_s, midy + maxi_s, 0.0); // upper right corner assit_vert.push_back(tmp_vert); tmp_vert = new vertex2dc(midx - maxi_s, midy + maxi_s, 0.0); // upper left corner assit_vert.push_back(tmp_vert); triangle *tmp_tri = nullptr; std::vector cnst_tri; std::vector::iterator t_iter; tmp_tri = new triangle(assit_vert[0], assit_vert[1], assit_vert[2]); // order the vertex anti-clock wise out_tris.push_back(tmp_tri); tmp_tri = new triangle(assit_vert[0], assit_vert[2], assit_vert[3]); // order the vertex anti-clock wise out_tris.push_back(tmp_tri); int now_maxi_id; double now_x, now_y, now_err; double now_maxi_err; bool removed; double dist; edge tmp_edge; std::vector cnst_edge; std::vector::iterator e_iter; // We first add the four corner points of the DEM to the TIN tmp_vert = new vertex2dc(xmin, ymin, dem[0], out_verts.size()); // lower left corner out_verts.push_back(tmp_vert); tmp_vert = new vertex2dc(xmax, ymin, dem[xnum-1], out_verts.size()); // lower right corner out_verts.push_back(tmp_vert); tmp_vert = new vertex2dc(xmax, ymax, dem[xnum*ynum-1], out_verts.size()); // upper right corner out_verts.push_back(tmp_vert); tmp_vert = new vertex2dc(xmin, ymax, dem[xnum*(ynum-1)], out_verts.size()); // upper left corner out_verts.push_back(tmp_vert); for (int i = 0; i < 4; ++i) { // determine triangles that include the point and add the triangle to the cnst_tri and remove the triangle from out_tris // this is also a part that could take a lot of time if we are working with a large amount of points. We will fix this later cnst_tri.clear(); for (t_iter = out_tris.begin(); t_iter != out_tris.end(); ) { tmp_tri = *t_iter; dist = (tmp_tri->cx - out_verts[i]->x) * (tmp_tri->cx - out_verts[i]->x) + (tmp_tri->cy - out_verts[i]->y) * (tmp_tri->cy - out_verts[i]->y); if ((dist - tmp_tri->cr) <= ZERO) // Points on the circumcircle are also included { t_iter = out_tris.erase(t_iter); cnst_tri.push_back(tmp_tri); } else t_iter++; } // loop to remove duplicate edges cnst_edge.clear(); for (int c = 0; c < cnst_tri.size(); ++c) { for (int e = 0; e < 3; ++e) { tmp_edge.set(cnst_tri[c]->vert[e], cnst_tri[c]->vert[(e+1)%3]); removed = false; for (e_iter = cnst_edge.begin(); e_iter != cnst_edge.end(); ) { if (tmp_edge == *e_iter) // duplicate edge, remove from cnst_edge { e_iter = cnst_edge.erase(e_iter); removed = true; break; // no need to search more } else e_iter++; } if (!removed) // not a duplicate edge, add to the cnst_edge { cnst_edge.push_back(tmp_edge); } } } // construct new triangles and add to out_tris for (int c = 0; c < cnst_edge.size(); ++c) { tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], out_verts[i]); // order the vertex anti-clock wise out_tris.push_back(tmp_tri); } // destroy memories used by cnst_edge for (int c = 0; c < cnst_tri.size(); ++c) { tmp_tri = cnst_tri[c]; delete tmp_tri; tmp_tri = nullptr; } } do // quit til the threshold is meet { // loop all DEM data to find the location with maximal error // this part is very time consuming. We will fix it later now_maxi_err = -1.0; for (int i = 0; i < xnum*ynum; ++i) { now_x = (i%xnum)*dx + xmin; now_y = (i/xnum)*dy + ymin; for (int e = 0; e < out_tris.size(); ++e) { if (out_tris[e]->bound_location(now_x, now_y)) { now_err = fabs(out_tris[e]->interpolate(now_x, now_y) - dem[i]); if (now_err > now_maxi_err) { now_maxi_err = now_err; now_maxi_id = i; } break; } } } // create a new vertex now_x = (now_maxi_id%xnum)*dx + xmin; now_y = (now_maxi_id/xnum)*dy + ymin; tmp_vert = new vertex2dc(now_x, now_y, dem[now_maxi_id], out_verts.size()); out_verts.push_back(tmp_vert); // determine triangles that include the point and add the triangle to the cnst_tri and remove the triangle from out_tris // this is also a part that could take a lot of time if we are working with a large amount of points. We will fix this later cnst_tri.clear(); for (t_iter = out_tris.begin(); t_iter != out_tris.end(); ) { tmp_tri = *t_iter; dist = (tmp_tri->cx - now_x) * (tmp_tri->cx - now_x) + (tmp_tri->cy - now_y) * (tmp_tri->cy - now_y); if ((dist - tmp_tri->cr) <= ZERO) // Points on the circumcircle are also included { t_iter = out_tris.erase(t_iter); cnst_tri.push_back(tmp_tri); } else t_iter++; } // loop to remove duplicate edges cnst_edge.clear(); for (int c = 0; c < cnst_tri.size(); ++c) { for (int e = 0; e < 3; ++e) { tmp_edge.set(cnst_tri[c]->vert[e], cnst_tri[c]->vert[(e+1)%3]); removed = false; for (e_iter = cnst_edge.begin(); e_iter != cnst_edge.end(); ) { if (tmp_edge == *e_iter) // duplicate edge, remove from cnst_edge { e_iter = cnst_edge.erase(e_iter); removed = true; break; // no need to search more } else e_iter++; } if (!removed) // not a duplicate edge, add to the cnst_edge { cnst_edge.push_back(tmp_edge); } } } // construct new triangles and add to out_tris for (int c = 0; c < cnst_edge.size(); ++c) { tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], out_verts.back()); // order the vertex anti-clock wise out_tris.push_back(tmp_tri); } // destroy memories used by cnst_edge for (int c = 0; c < cnst_tri.size(); ++c) { tmp_tri = cnst_tri[c]; delete tmp_tri; tmp_tri = nullptr; } } while (now_maxi_err >= maxi_err); // remove any triangles has an assistant vertex from out_tris for (t_iter = out_tris.begin(); t_iter != out_tris.end(); ) { tmp_tri = *t_iter; if (tmp_tri->vert[0] == assit_vert[0] || tmp_tri->vert[0] == assit_vert[1] || tmp_tri->vert[0] == assit_vert[2] || tmp_tri->vert[0] == assit_vert[3] || tmp_tri->vert[1] == assit_vert[0] || tmp_tri->vert[1] == assit_vert[1] || tmp_tri->vert[1] == assit_vert[2] || tmp_tri->vert[1] == assit_vert[3] || tmp_tri->vert[2] == assit_vert[0] || tmp_tri->vert[2] == assit_vert[1] || tmp_tri->vert[2] == assit_vert[2] || tmp_tri->vert[2] == assit_vert[3]) { // destroy the memories located and remove from the vector t_iter = out_tris.erase(t_iter); delete tmp_tri; tmp_tri = nullptr; } else t_iter++; } // destroy memories located for assit_vert for (int i = 0; i < 4; ++i) { delete assit_vert[i]; assit_vert[i] = nullptr; } return; } #endif // _TIN_DELAUNAY_H