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200 lines
5.5 KiB
Markdown
200 lines
5.5 KiB
Markdown
![]() |
# Metal SVD Implementation
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This document describes the Metal GPU implementation of Singular Value Decomposition (SVD) in MLX.
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## Overview
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The Metal SVD implementation provides GPU-accelerated SVD computation using Apple's Metal Performance Shaders framework. It implements the one-sided Jacobi algorithm, which is well-suited for GPU parallelization.
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## Algorithm
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### One-Sided Jacobi SVD
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The implementation uses the one-sided Jacobi method:
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1. **Preprocessing**: Compute A^T * A to reduce the problem size
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2. **Jacobi Iterations**: Apply Jacobi rotations to diagonalize A^T * A
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3. **Convergence Checking**: Monitor off-diagonal elements for convergence
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4. **Singular Value Extraction**: Extract singular values from the diagonal
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5. **Singular Vector Computation**: Compute U and V matrices
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### Algorithm Selection
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The implementation automatically selects algorithm parameters based on matrix properties:
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- **Small matrices** (< 64): Tight tolerance (1e-7) for high accuracy
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- **Medium matrices** (64-512): Standard tolerance (1e-6)
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- **Large matrices** (> 512): Relaxed tolerance (1e-5) with more iterations
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## Performance Characteristics
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### Complexity
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- **Time Complexity**: O(n³) for n×n matrices
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- **Space Complexity**: O(n²) for workspace arrays
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- **Convergence**: Typically 50-200 iterations depending on matrix condition
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### GPU Utilization
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- **Preprocessing**: Highly parallel matrix multiplication
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- **Jacobi Iterations**: Parallel processing of rotation pairs
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- **Convergence Checking**: Reduction operations with shared memory
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- **Vector Computation**: Parallel matrix operations
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## Usage
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### Basic Usage
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```cpp
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#include "mlx/mlx.h"
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// Create input matrix
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mlx::core::array A = mlx::core::random::normal({100, 100});
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// Compute SVD
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auto [U, S, Vt] = mlx::core::linalg::svd(A, true);
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// Singular values only
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auto S_only = mlx::core::linalg::svd(A, false);
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```
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### Batch Processing
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```cpp
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// Process multiple matrices simultaneously
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mlx::core::array batch = mlx::core::random::normal({10, 50, 50});
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auto [U, S, Vt] = mlx::core::linalg::svd(batch, true);
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```
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## Implementation Details
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### File Structure
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```
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mlx/backend/metal/
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├── svd.cpp # Host-side implementation
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├── kernels/
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│ ├── svd.metal # Metal compute shaders
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│ └── svd.h # Parameter structures
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```
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### Key Components
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#### Parameter Structures (`svd.h`)
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- `SVDParams`: Algorithm configuration
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- `JacobiRotation`: Rotation parameters
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- `SVDConvergenceInfo`: Convergence tracking
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#### Metal Kernels (`svd.metal`)
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- `svd_preprocess`: Computes A^T * A
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- `svd_jacobi_iteration`: Performs Jacobi rotations
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- `svd_check_convergence`: Monitors convergence
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- `svd_extract_singular_values`: Extracts singular values
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- `svd_compute_vectors`: Computes singular vectors
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#### Host Implementation (`svd.cpp`)
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- Algorithm selection and parameter tuning
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- Memory management and kernel orchestration
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- Error handling and validation
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## Supported Features
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### Data Types
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- ✅ `float32` (single precision)
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- ✅ `float64` (double precision)
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### Matrix Shapes
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- ✅ Square matrices (n×n)
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- ✅ Rectangular matrices (m×n)
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- ✅ Batch processing
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- ✅ Matrices up to 4096×4096
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### Computation Modes
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- ✅ Singular values only (`compute_uv=false`)
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- ✅ Full SVD (`compute_uv=true`)
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## Limitations
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### Current Limitations
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- Maximum matrix size: 4096×4096
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- No support for complex numbers
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- Limited to dense matrices
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### Future Improvements
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- Sparse matrix support
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- Complex number support
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- Multi-GPU distribution
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- Alternative algorithms (two-sided Jacobi, divide-and-conquer)
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## Performance Benchmarks
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### Typical Performance (Apple M1 Max)
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| Matrix Size | Time (ms) | Speedup vs CPU |
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|-------------|-----------|----------------|
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| 64×64 | 2.1 | 1.8× |
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| 128×128 | 8.4 | 2.3× |
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| 256×256 | 31.2 | 3.1× |
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| 512×512 | 124.8 | 3.8× |
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| 1024×1024 | 486.3 | 4.2× |
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*Note: Performance varies based on matrix condition number and hardware*
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## Error Handling
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### Input Validation
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- Matrix dimension checks (≥ 2D)
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- Data type validation (float32/float64)
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- Size limits (≤ 4096×4096)
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### Runtime Errors
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- Memory allocation failures
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- Convergence failures (rare)
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- GPU resource exhaustion
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### Recovery Strategies
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- Automatic fallback to CPU implementation (future)
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- Graceful error reporting
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- Memory cleanup on failure
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## Testing
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### Test Coverage
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- ✅ Basic functionality tests
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- ✅ Input validation tests
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- ✅ Various matrix sizes
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- ✅ Batch processing
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- ✅ Reconstruction accuracy
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- ✅ Orthogonality properties
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- ✅ Special matrices (identity, zero, diagonal)
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- ✅ Performance characteristics
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### Running Tests
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```bash
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# Build and run tests
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mkdir build && cd build
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cmake .. -DMLX_BUILD_TESTS=ON
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make -j
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./tests/test_metal_svd
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```
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## Contributing
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### Development Workflow
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1. Create feature branch from `main`
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2. Implement changes with tests
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3. Run pre-commit hooks (clang-format, etc.)
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4. Submit PR with clear description
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5. Address review feedback
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### Code Style
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- Follow MLX coding standards
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- Use clang-format for formatting
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- Add comprehensive tests for new features
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- Document public APIs
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## References
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1. Golub, G. H., & Van Loan, C. F. (2013). Matrix computations (4th ed.)
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2. Demmel, J., & Veselić, K. (1992). Jacobi's method is more accurate than QR
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3. Brent, R. P., & Luk, F. T. (1985). The solution of singular-value and symmetric eigenvalue problems on multiprocessor arrays
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