mlx/docs/src/install.rst

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Build and Install
=================
Install from PyPI
-----------------
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MLX is available on PyPI. All you have to do to use MLX with your own Apple
silicon computer is
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.. code-block:: shell
pip install mlx
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To install from PyPI you must meet the following requirements:
- Using an M series chip (Apple silicon)
- Using a native Python >= 3.8
- MacOS >= 13.3
.. note::
MLX is only available on devices running MacOS >= 13.3
It is highly recommended to use MacOS 14 (Sonoma)
Troubleshooting
^^^^^^^^^^^^^^^
*My OS and Python versions are in the required range but pip still does not find
a matching distribution.*
Probably you are using a non-native Python. The output of
.. code-block:: shell
python -c "import platform; print(platform.processor())"
should be ``arm``. If it is ``i386`` (and you have M series machine) then you
are using a non-native Python. Switch your Python to a native Python. A good
way to do this is with
`Conda <https://stackoverflow.com/questions/65415996/how-to-specify-the-architecture-or-platform-for-a-new-conda-environment-apple>`_.
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Build from source
-----------------
Build Requirements
^^^^^^^^^^^^^^^^^^
- A C++ compiler with C++17 support (e.g. Clang >= 5.0)
- `cmake <https://cmake.org/>`_ -- version 3.24 or later, and ``make``
- Xcode >= 14.3 (Xcode >= 15.0 for MacOS 14 and above)
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Python API
^^^^^^^^^^
To build and install the MLX python library from source, first, clone MLX from
`its GitHub repo <https://github.com/ml-explore/mlx>`_:
.. code-block:: shell
git clone git@github.com:ml-explore/mlx.git mlx && cd mlx
Make sure that you have `pybind11 <https://pybind11.readthedocs.io/en/stable/index.html>`_
installed. You can install ``pybind11`` with ``pip``, ``brew`` or ``conda`` as follows:
.. code-block:: shell
pip install "pybind11[global]"
conda install pybind11
brew install pybind11
Then simply build and install it using pip:
.. code-block:: shell
env CMAKE_BUILD_PARALLEL_LEVEL="" pip install .
For developing use an editable install:
.. code-block:: shell
env CMAKE_BUILD_PARALLEL_LEVEL="" pip install -e .
To make sure the install is working run the tests with:
.. code-block:: shell
pip install ".[testing]"
python -m unittest discover python/tests
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C++ API
^^^^^^^
Currently, MLX must be built and installed from source.
Similarly to the python library, to build and install the MLX C++ library start
by cloning MLX from `its GitHub repo
<https://github.com/ml-explore/mlx>`_:
.. code-block:: shell
git clone git@github.com:ml-explore/mlx.git mlx && cd mlx
Create a build directory and run CMake and make:
.. code-block:: shell
mkdir -p build && cd build
cmake .. && make -j
Run tests with:
.. code-block:: shell
make test
Install with:
.. code-block:: shell
make install
Note that the built ``mlx.metallib`` file should be either at the same
directory as the executable statically linked to ``libmlx.a`` or the
preprocessor constant ``METAL_PATH`` should be defined at build time and it
should point to the path to the built metal library.
.. list-table:: Build Options
:widths: 25 8
:header-rows: 1
* - Option
- Default
* - MLX_BUILD_TESTS
- ON
* - MLX_BUILD_EXAMPLES
- OFF
* - MLX_BUILD_BENCHMARKS
- OFF
* - MLX_BUILD_METAL
- ON
* - MLX_BUILD_PYTHON_BINDINGS
- OFF
.. note::
If you have multiple Xcode installations and wish to use
a specific one while building, you can do so by adding the
following environment variable before building
.. code-block:: shell
export DEVELOPER_DIR="/path/to/Xcode.app/Contents/Developer/"
Further, you can use the following command to find out which
MacOS SDK will be used
.. code-block:: shell
xcrun -sdk macosx --show-sdk-version