mlx/examples/cpp/metal_capture.cpp

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// Copyright © 2024 Apple Inc.
#include <cassert>
#include <iostream>
#include "mlx/mlx.h"
using namespace mlx::core;
int main() {
// Enable the MLX_METAL_DEBUG CMake option to enhance the capture with groups,
// labels, etc.
assert(metal::start_capture());
// Start at index two because the default GPU and CPU streams have indices
// zero and one, respectively. This naming matches the label assigned to each
// stream's command queue.
auto s2 = new_stream(Device::gpu);
auto s3 = new_stream(Device::gpu);
auto a = arange(1.f, 10.f, 1.f, float32, s2);
auto b = arange(1.f, 10.f, 1.f, float32, s3);
auto x = add(a, a, s2);
auto y = add(b, b, s3);
// The multiply will happen on the default stream.
std::cout << multiply(x, y) << std::endl;
metal::stop_capture();
}