mlx/mlx/allocator.h

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// Copyright © 2023 Apple Inc.
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#pragma once
#include <cstdlib>
namespace mlx::core::allocator {
// Simple wrapper around buffer pointers
// WARNING: Only Buffer objects constructed from and those that wrap
// raw pointers from mlx::allocator are supported.
class Buffer {
private:
void* ptr_;
public:
Buffer(void* ptr) : ptr_(ptr) {};
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// Get the raw data pointer from the buffer
void* raw_ptr();
// Get the buffer pointer from the buffer
const void* ptr() const {
return ptr_;
};
void* ptr() {
return ptr_;
};
};
Buffer malloc(size_t size);
void free(Buffer buffer);
// Wait for running tasks to finish and free up memory
// if allocation fails
Buffer malloc_or_wait(size_t size);
class Allocator {
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/** Abstract base class for a memory allocator. */
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public:
virtual Buffer malloc(size_t size, bool allow_swap = false) = 0;
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virtual void free(Buffer buffer) = 0;
virtual size_t size(Buffer buffer) const = 0;
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Allocator() = default;
Allocator(const Allocator& other) = delete;
Allocator(Allocator&& other) = delete;
Allocator& operator=(const Allocator& other) = delete;
Allocator& operator=(Allocator&& other) = delete;
virtual ~Allocator() = default;
};
Allocator& allocator();
class CommonAllocator : public Allocator {
/** A general CPU allocator. */
public:
virtual Buffer malloc(size_t size, bool allow_swap = false) override;
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virtual void free(Buffer buffer) override;
virtual size_t size(Buffer buffer) const override;
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private:
CommonAllocator() = default;
friend Allocator& allocator();
};
} // namespace mlx::core::allocator