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CUDA backend: backbone (#2075)
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58
mlx/backend/cuda/allocator.h
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58
mlx/backend/cuda/allocator.h
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// Copyright © 2025 Apple Inc.
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#pragma once
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#include "mlx/allocator.h"
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#include <mutex>
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#include <set>
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#include <thread>
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#include <utility>
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namespace mlx::core::cu {
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class Worker;
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using allocator::Buffer;
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// Stores cuda-managed unified memory.
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struct CudaBuffer {
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void* data;
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size_t size;
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};
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class CudaAllocator : public allocator::Allocator {
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public:
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Buffer malloc(size_t size) override;
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void free(Buffer buffer) override;
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size_t size(Buffer buffer) const override;
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// Register current thread as safe to free buffers.
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// In cuda freeing a buffer implicitly synchronizes stream, and for threads
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// that may be waited by gpu stream (for example cpu stream threads), freeing
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// buffers there would result in dead lock.
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void register_this_thread();
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size_t get_active_memory() const;
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size_t get_peak_memory() const;
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void reset_peak_memory();
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size_t get_memory_limit();
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size_t set_memory_limit(size_t limit);
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private:
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CudaAllocator();
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friend CudaAllocator& allocator();
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std::mutex worker_mutex_;
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std::unique_ptr<Worker> worker_;
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std::set<std::thread::id> allowed_threads_;
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std::mutex mutex_;
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size_t memory_limit_;
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size_t active_memory_{0};
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size_t peak_memory_{0};
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};
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CudaAllocator& allocator();
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} // namespace mlx::core::cu
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