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CUDA backend: backbone (#2075)
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90
mlx/backend/cuda/worker.cpp
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90
mlx/backend/cuda/worker.cpp
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// Copyright © 2025 Apple Inc.
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#include "mlx/backend/cuda/worker.h"
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#include "mlx/backend/cuda/allocator.h"
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#include "mlx/backend/cuda/device.h"
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namespace mlx::core::cu {
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Worker::Worker()
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: signal_stream_(device(mlx::core::Device::gpu)),
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worker_(&Worker::thread_fn, this) {}
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Worker::~Worker() {
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{
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std::lock_guard lock(worker_mutex_);
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stop_ = true;
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}
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worker_event_.signal(batch_ + 1);
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worker_.join();
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}
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void Worker::add_task(std::function<void()> task) {
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pending_tasks_.push_back(std::move(task));
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}
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void Worker::consume_in_this_thread() {
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for (auto& task : pending_tasks_) {
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task();
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}
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pending_tasks_.clear();
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}
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void Worker::end_batch() {
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batch_++;
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{
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std::lock_guard lock(worker_mutex_);
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worker_tasks_[batch_] = std::move(pending_tasks_);
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}
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uncommited_batches_++;
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}
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void Worker::commit() {
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if (uncommited_batches_ == 0) {
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return;
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}
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uncommited_batches_ = 0;
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worker_event_.signal(batch_);
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}
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void Worker::commit(cudaStream_t stream) {
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if (uncommited_batches_ == 0) {
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return;
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}
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uncommited_batches_ = 0;
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// Signal the |worker_event_| in |signal_stream_| after the kernels in
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// |stream_| finish running.
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signal_event_.record(stream);
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signal_event_.wait(signal_stream_);
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worker_event_.signal(signal_stream_, batch_);
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}
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void Worker::thread_fn() {
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// The worker thread is safe to free buffers.
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allocator().register_this_thread();
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while (!stop_) {
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uint64_t batch = worker_event_.value();
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Tasks tasks;
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{
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std::lock_guard lock(worker_mutex_);
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// Move tasks in signaled batches.
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auto end = worker_tasks_.upper_bound(batch);
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for (auto it = worker_tasks_.begin(); it != end; ++it) {
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if (tasks.empty()) {
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tasks = std::move(it->second);
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} else {
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std::move(
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it->second.begin(), it->second.end(), std::back_inserter(tasks));
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}
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}
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worker_tasks_.erase(worker_tasks_.begin(), end);
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}
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for (auto& task : tasks) {
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task();
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}
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worker_event_.wait(batch + 1);
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}
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}
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} // namespace mlx::core::cu
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