Update gather and scatter to not use Argument Encoder (#683)

* Replace argument encoder usage for gather and scatter

* Use constant address space for shapes and strides

* Split gather and scatter to improve compile times

* Enable the GPU tests

* Update the CI config

* Fix scatter dispatch for scalar indices

* Remove arg encoder utils

---------

Co-authored-by: Angelos Katharopoulos <a_katharopoulos@apple.com>
This commit is contained in:
Jagrit Digani
2024-02-14 13:42:13 -08:00
committed by GitHub
parent 1eb04aa23f
commit 1a48713d32
9 changed files with 514 additions and 461 deletions

View File

@@ -215,15 +215,6 @@ MTL::ComputeCommandEncoder* Device::get_command_encoder(int index) {
return eit->second;
}
MTL::ArgumentEncoder* Device::argument_encoder(
const std::vector<MTL::ArgumentDescriptor*>& arg_descs) const {
// NB array here is already autoreleased but the returned argument
// encoder is owned by the caller and must be released/autoreleased
NS::Array* arg_desc_arr = NS::Array::array(
reinterpret_cast<NS::Object* const*>(arg_descs.data()), arg_descs.size());
return device_->newArgumentEncoder(arg_desc_arr);
}
void Device::register_library(
const std::string& lib_name,
const std::string& lib_path) {