Use int64 stride everywhere (#1671)

* use int64 stride everywhere

* fix ext

* fix ext

* more shape + cleanup

* one more

* few more
This commit is contained in:
Awni Hannun
2024-12-09 11:09:02 -08:00
committed by GitHub
parent 35b412c099
commit 40c62c1321
102 changed files with 1262 additions and 1705 deletions

View File

@@ -174,19 +174,19 @@ void reduce_dispatch_min_max(
void nd_loop(
std::function<void(int)> callback,
const std::vector<int>& shape,
const std::vector<size_t>& strides) {
const Shape& shape,
const Strides& strides) {
std::function<void(int, int)> loop_inner;
loop_inner = [&](int dim, int offset) {
if (dim < shape.size() - 1) {
int size = shape[dim];
size_t stride = strides[dim];
auto size = shape[dim];
auto stride = strides[dim];
for (int i = 0; i < size; i++) {
loop_inner(dim + 1, offset + i * stride);
}
} else {
int size = shape[dim];
size_t stride = strides[dim];
auto size = shape[dim];
auto stride = strides[dim];
for (int i = 0; i < size; i++) {
callback(offset + i * stride);
}