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add cache back
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@ -23,41 +23,152 @@ void* Buffer::raw_ptr() {
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namespace metal {
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namespace metal {
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namespace {
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BufferCache::BufferCache(MTL::Device* device)
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: device_(device), head_(nullptr), tail_(nullptr), pool_size_(0) {}
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BufferCache::~BufferCache() {
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clear();
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}
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void BufferCache::clear() {
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std::lock_guard<std::mutex> lk(cache_mutex_);
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for (auto& [size, holder] : buffer_pool_) {
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if (holder->buf)
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holder->buf->release();
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delete holder;
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}
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buffer_pool_.clear();
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pool_size_ = 0;
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head_ = nullptr;
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tail_ = nullptr;
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}
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MTL::Buffer* BufferCache::reuse_from_cache(size_t size) {
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std::lock_guard<std::mutex> lk(cache_mutex_);
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// Find the closest buffer in pool
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MTL::Buffer* pbuf = nullptr;
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// Make sure we use > 50% of the available memory
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if (auto it = buffer_pool_.lower_bound(size);
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it != buffer_pool_.end() && it->first < 2 * size) {
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// Collect from the cache
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pbuf = it->second->buf;
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// Remove from cache
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remove_from_list(it->second);
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delete it->second;
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it = buffer_pool_.erase(it);
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}
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if (pbuf) {
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pool_size_ -= pbuf->length();
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}
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return pbuf;
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}
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void BufferCache::recycle_to_cache(MTL::Buffer* buf) {
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std::lock_guard<std::mutex> lk(cache_mutex_);
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// Add to cache
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if (buf) {
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BufferHolder* bh = new BufferHolder(buf);
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add_at_head(bh);
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pool_size_ += buf->length();
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buffer_pool_.insert({buf->length(), bh});
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}
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}
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void BufferCache::release_cached_buffers(size_t min_bytes_to_free) {
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if (min_bytes_to_free >= 0.9 * pool_size_) {
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clear();
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} else {
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std::lock_guard<std::mutex> lk(cache_mutex_);
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size_t total_bytes_freed = 0;
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while (tail_ && (total_bytes_freed < min_bytes_to_free)) {
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if (tail_->buf) {
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total_bytes_freed += tail_->buf->length();
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tail_->buf->release();
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tail_->buf = nullptr;
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}
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remove_from_list(tail_);
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}
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pool_size_ -= total_bytes_freed;
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}
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}
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void BufferCache::add_at_head(BufferCache::BufferHolder* to_add) {
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if (!to_add)
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return;
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if (!head_) {
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head_ = to_add;
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tail_ = to_add;
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} else {
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head_->prev = to_add;
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to_add->next = head_;
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head_ = to_add;
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}
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}
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void BufferCache::remove_from_list(BufferCache::BufferHolder* to_remove) {
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if (!to_remove)
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return;
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// If in the middle
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if (to_remove->prev && to_remove->next) {
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to_remove->prev->next = to_remove->next;
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to_remove->next->prev = to_remove->prev;
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} else if (to_remove->prev && to_remove == tail_) { // If tail
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tail_ = to_remove->prev;
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tail_->next = nullptr;
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} else if (to_remove == head_ && to_remove->next) { // If head
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head_ = to_remove->next;
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head_->prev = nullptr;
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} else if (to_remove == head_ && to_remove == tail_) { // If only element
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head_ = nullptr;
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tail_ = nullptr;
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}
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to_remove->prev = nullptr;
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to_remove->next = nullptr;
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}
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} // namespace
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MetalAllocator::MetalAllocator()
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MetalAllocator::MetalAllocator()
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: device_(device(mlx::core::Device::gpu).mtl_device()),
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: device_(device(mlx::core::Device::gpu).mtl_device()),
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buffer_cache_(device_),
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peak_allocated_size_(0),
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peak_allocated_size_(0),
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block_limit_(device_->recommendedMaxWorkingSetSize()) {}
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block_limit_(device_->recommendedMaxWorkingSetSize()) {}
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Buffer MetalAllocator::malloc(size_t size, bool allow_swap /* = false */) {
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Buffer MetalAllocator::malloc(size_t size, bool allow_swap /* = false */) {
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// Align up memory
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// Align up memory
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/// if (size > vm_page_size) {
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if (size > vm_page_size) {
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// size = vm_page_size * ((size + vm_page_size - 1) / vm_page_size);
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size = vm_page_size * ((size + vm_page_size - 1) / vm_page_size);
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//}
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}
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// MTL::Buffer* buf = buffer_cache_.reuse_from_cache(size);
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MTL::Buffer* buf = buffer_cache_.reuse_from_cache(size);
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// Prepare to allocate new memory as needed
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// Prepare to allocate new memory as needed
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// if (!buf) {
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if (!buf) {
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// If we have memory pressure, first check if we can reclaim some memory
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// If there is still too much memory pressure, fail (likely causes a wait).
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// from the cache
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if (auto new_size = device_->currentAllocatedSize() + size;
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// if (auto new_size = device_->currentAllocatedSize() + size; new_size >=
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new_size >= block_limit_) {
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// block_limit_) {
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buffer_cache_.clear();
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// buffer_cache_.clear();
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}
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// buffer_cache_.release_cached_buffers(
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// std::max(new_size - block_limit_, size));
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// }
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// If there is still too much memory pressure, fail (likely causes a wait).
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if (device_->currentAllocatedSize() >= block_limit_) {
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// size + allocated (to avoid going over the limit)
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return Buffer{nullptr};
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if (!allow_swap && device_->currentAllocatedSize() + size >= block_limit_) {
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}
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return Buffer{nullptr};
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// Allocate new buffer if needed
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size_t res_opt = MTL::ResourceStorageModeShared;
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res_opt |= MTL::ResourceHazardTrackingModeTracked;
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buf = device_->newBuffer(size, res_opt);
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}
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}
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// }
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// Allocate new buffer if needed
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size_t res_opt = MTL::ResourceStorageModeShared;
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res_opt |= MTL::ResourceHazardTrackingModeTracked;
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auto buf = device_->newBuffer(size, res_opt);
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peak_allocated_size_ =
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peak_allocated_size_ =
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std::max(peak_allocated_size_, device_->currentAllocatedSize());
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std::max(peak_allocated_size_, device_->currentAllocatedSize());
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@ -66,7 +177,8 @@ Buffer MetalAllocator::malloc(size_t size, bool allow_swap /* = false */) {
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}
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}
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void MetalAllocator::free(Buffer buffer) {
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void MetalAllocator::free(Buffer buffer) {
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static_cast<MTL::Buffer*>(buffer.ptr())->release();
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auto buf = static_cast<MTL::Buffer*>(buffer.ptr());
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buffer_cache_.recycle_to_cache(buf);
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}
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}
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MetalAllocator& allocator() {
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MetalAllocator& allocator() {
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@ -13,6 +13,42 @@ namespace mlx::core::metal {
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using allocator::Buffer;
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using allocator::Buffer;
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namespace {
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class BufferCache {
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public:
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BufferCache(MTL::Device* device);
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~BufferCache();
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void clear();
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MTL::Buffer* reuse_from_cache(size_t size);
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void recycle_to_cache(MTL::Buffer* buf);
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void release_cached_buffers(size_t min_bytes_to_free);
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private:
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struct BufferHolder {
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public:
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BufferHolder(MTL::Buffer* buf_) : buf(buf_), prev(nullptr), next(nullptr) {}
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BufferHolder* prev;
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BufferHolder* next;
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MTL::Buffer* buf;
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};
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void add_at_head(BufferHolder* to_add);
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void remove_from_list(BufferHolder* to_remove);
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MTL::Device* device_;
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std::mutex cache_mutex_;
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std::multimap<size_t, BufferHolder*> buffer_pool_;
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BufferHolder* head_;
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BufferHolder* tail_;
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size_t pool_size_;
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};
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} // namespace
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class MetalAllocator : public allocator::Allocator {
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class MetalAllocator : public allocator::Allocator {
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/** Allocator for Metal GPUs. */
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/** Allocator for Metal GPUs. */
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public:
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public:
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MetalAllocator();
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MetalAllocator();
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friend MetalAllocator& allocator();
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friend MetalAllocator& allocator();
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// Caching allocator
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BufferCache buffer_cache_;
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// Allocation stats
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// Allocation stats
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size_t peak_allocated_size_;
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size_t peak_allocated_size_;
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size_t block_limit_;
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size_t block_limit_;
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