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linalg.norm (#187)
* implemented vector_norm in cpp added linalg to mlx * implemented vector_norm python binding * renamed vector_norm to norm, implemented norm without provided ord * completed the implementation of the norm * added tests * removed unused import in linalg.cpp * updated python bindings * added some tests for python bindings * handling inf, -inf as numpy does, more extensive tests of compatibility with numpy * added better docs and examples * refactored mlx.linalg.norm bindings * reused existing util for implementation of linalg.norm * more tests * fixed a bug with no ord and axis provided * removed unused imports * some style and API consistency updates to linalg norm * remove unused includes * fix python tests * fixed a bug with frobenius norm of a complex-valued matrix * complex for vector too --------- Co-authored-by: Awni Hannun <awni@apple.com>
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mlx/linalg.h
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63
mlx/linalg.h
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// Copyright © 2023 Apple Inc.
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#pragma once
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#include <optional>
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#include "mlx/array.h"
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#include "mlx/device.h"
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#include "mlx/ops.h"
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#include "mlx/stream.h"
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namespace mlx::core::linalg {
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/**
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* Compute vector or matrix norms.
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*
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* - If axis and ord are both unspecified, computes the 2-norm of flatten(x).
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* - If axis is not provided but ord is, then x must be either 1D or 2D.
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* - If axis is provided, but ord is not, then the 2-norm (or Frobenius norm
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* for matrices) is computed along the given axes. At most 2 axes can be
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* specified.
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* - If both axis and ord are provided, then the corresponding matrix or vector
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* norm is computed. At most 2 axes can be specified.
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*/
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array norm(
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const array& a,
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const double ord,
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const std::optional<std::vector<int>>& axis = std::nullopt,
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bool keepdims = false,
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StreamOrDevice s = {});
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inline array norm(
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const array& a,
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const double ord,
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int axis,
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bool keepdims = false,
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StreamOrDevice s = {}) {
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return norm(a, ord, std::vector<int>{axis}, keepdims, s);
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}
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array norm(
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const array& a,
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const std::string& ord,
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const std::optional<std::vector<int>>& axis = std::nullopt,
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bool keepdims = false,
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StreamOrDevice s = {});
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inline array norm(
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const array& a,
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const std::string& ord,
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int axis,
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bool keepdims = false,
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StreamOrDevice s = {}) {
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return norm(a, ord, std::vector<int>{axis}, keepdims, s);
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}
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array norm(
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const array& a,
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const std::optional<std::vector<int>>& axis = std::nullopt,
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bool keepdims = false,
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StreamOrDevice s = {});
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inline array
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norm(const array& a, int axis, bool keepdims = false, StreamOrDevice s = {}) {
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return norm(a, std::vector<int>{axis}, keepdims, s);
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}
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} // namespace mlx::core::linalg
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