diff --git a/docs/src/dev/extensions.rst b/docs/src/dev/extensions.rst index 36f44a4bb..9482be725 100644 --- a/docs/src/dev/extensions.rst +++ b/docs/src/dev/extensions.rst @@ -131,7 +131,7 @@ back and go to our example to give ourselves a more concrete image. * A primitive must know how to evaluate itself on the CPU/GPU * for the given inputs and populate the output array. * - * To avoid unecessary allocations, the evaluation function + * To avoid unnecessary allocations, the evaluation function * is responsible for allocating space for the array. */ void eval_cpu(const std::vector& inputs, array& out) override; @@ -945,4 +945,4 @@ Scripts .. _Metal-cpp: https://developer.apple.com/metal/cpp/ .. _`Metal Specification`: https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf .. _`Metal Example`: https://developer.apple.com/documentation/metal/performing_calculations_on_a_gpu?language=objc -.. _PyBind11: https://pybind11.readthedocs.io/en/stable/ \ No newline at end of file +.. _PyBind11: https://pybind11.readthedocs.io/en/stable/