Update extensions.rst (#26)

unecessary -> unnecessary
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Ikko Eltociear Ashimine 2023-12-07 00:18:28 +09:00 committed by GitHub
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@ -131,7 +131,7 @@ back and go to our example to give ourselves a more concrete image.
* A primitive must know how to evaluate itself on the CPU/GPU * A primitive must know how to evaluate itself on the CPU/GPU
* for the given inputs and populate the output array. * for the given inputs and populate the output array.
* *
* To avoid unecessary allocations, the evaluation function * To avoid unnecessary allocations, the evaluation function
* is responsible for allocating space for the array. * is responsible for allocating space for the array.
*/ */
void eval_cpu(const std::vector<array>& inputs, array& out) override; void eval_cpu(const std::vector<array>& inputs, array& out) override;