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Remove Hazard tracking with Fences (#1509)
* remove hazard tracking * with fence map * no hazard tracking with fences * nits * fix fence retain * cleanup * fix quantized rebase
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@@ -107,13 +107,7 @@ void Scan::eval_gpu(const std::vector<array>& inputs, array& out) {
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compute_encoder.dispatchThreads(grid_dims, group_dims);
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}
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if (!copies.empty()) {
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auto command_buffer = d.get_command_buffer(s.index);
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command_buffer->addCompletedHandler(
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[copies = std::move(copies)](MTL::CommandBuffer*) mutable {
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copies.clear();
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});
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}
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d.add_temporaries(std::move(copies), s.index);
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}
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} // namespace mlx::core
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