redesign for faster cpu/gpu synch (#1869)

* redesign for faster cpu/gpu synch

* load + more async CPU

* use command encoder API and move more ops to use it

* make fence back-end generic + CPU only fence

* faster build

* fix async eval

* fixes + handle temporaries

* fix / improve cpu conv

* remove unused status, fix siblings

* fix extensions

* fix

* fix no cpu build

* format

* comments

* fix perf regression, remove unecessary abort

* fix events, task limit cpu

* fix waiting

* fix donation / temporaries in normalization
This commit is contained in:
Awni Hannun
2025-03-06 19:23:38 -08:00
committed by GitHub
parent 5245f12a46
commit c4230747a1
103 changed files with 5013 additions and 3873 deletions

View File

@@ -168,9 +168,10 @@ void CommandEncoder::set_output_array(
register_output_array(a);
}
void CommandEncoder::register_output_array(array& a) {
void CommandEncoder::register_output_array(const array& a) {
all_outputs_.insert(a.buffer().ptr());
auto buf = static_cast<MTL::Resource*>(a.buffer().ptr());
auto buf = static_cast<MTL::Resource*>(const_cast<void*>(a.buffer().ptr()));
if (concurrent_) {
concurrent_outputs_.insert(buf);
} else {