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redesign for faster cpu/gpu synch (#1869)
* redesign for faster cpu/gpu synch * load + more async CPU * use command encoder API and move more ops to use it * make fence back-end generic + CPU only fence * faster build * fix async eval * fixes + handle temporaries * fix / improve cpu conv * remove unused status, fix siblings * fix extensions * fix * fix no cpu build * format * comments * fix perf regression, remove unecessary abort * fix events, task limit cpu * fix waiting * fix donation / temporaries in normalization
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@@ -832,7 +832,7 @@ ImportedFunction::ImportedFunction(const std::string& file)
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std::move(shape),
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type,
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std::make_shared<Load>(
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default_stream(default_device()), is_ptr, offset),
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default_stream(Device::cpu), is_ptr, offset),
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{}));
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is.seek(offset + tape.back().nbytes());
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constants.insert({id, tape.back()});
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