redesign for faster cpu/gpu synch (#1869)

* redesign for faster cpu/gpu synch

* load + more async CPU

* use command encoder API and move more ops to use it

* make fence back-end generic + CPU only fence

* faster build

* fix async eval

* fixes + handle temporaries

* fix / improve cpu conv

* remove unused status, fix siblings

* fix extensions

* fix

* fix no cpu build

* format

* comments

* fix perf regression, remove unecessary abort

* fix events, task limit cpu

* fix waiting

* fix donation / temporaries in normalization
This commit is contained in:
Awni Hannun
2025-03-06 19:23:38 -08:00
committed by GitHub
parent 5245f12a46
commit c4230747a1
103 changed files with 5013 additions and 3873 deletions

View File

@@ -832,7 +832,7 @@ ImportedFunction::ImportedFunction(const std::string& file)
std::move(shape),
type,
std::make_shared<Load>(
default_stream(default_device()), is_ptr, offset),
default_stream(Device::cpu), is_ptr, offset),
{}));
is.seek(offset + tape.back().nbytes());
constants.insert({id, tape.back()});