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redesign for faster cpu/gpu synch (#1869)
* redesign for faster cpu/gpu synch * load + more async CPU * use command encoder API and move more ops to use it * make fence back-end generic + CPU only fence * faster build * fix async eval * fixes + handle temporaries * fix / improve cpu conv * remove unused status, fix siblings * fix extensions * fix * fix no cpu build * format * comments * fix perf regression, remove unecessary abort * fix events, task limit cpu * fix waiting * fix donation / temporaries in normalization
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@@ -20,6 +20,16 @@ Stream to_stream(StreamOrDevice s) {
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}
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}
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Stream to_stream(StreamOrDevice s, Device default_) {
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if (std::holds_alternative<std::monostate>(s)) {
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return default_stream(default_);
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} else if (std::holds_alternative<Device>(s)) {
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return default_stream(std::get<Device>(s));
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} else {
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return std::get<Stream>(s);
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}
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}
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void PrintFormatter::print(std::ostream& os, bool val) {
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if (capitalize_bool) {
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os << (val ? "True" : "False");
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